Posts Tagged ‘fuck’

PUBLISHED, BITCHES!

Posted by (twitter: @BrainSlugs83)
Monday, April 29th, 2013 6:39 am

BadassLogo

So, I just published “Venture Ville!” from Visual Studio up to azure at:

http://brainslugs83.azurewebsites.net/

Be sure to log-in and check it out! ūüėÄ

Also, in the spirit of Ludum Dare’s whole Latin thing that it has going on, we gave our team a motto — wasn’t able to really double check it as apparently, my friend’s who get Latin are out of town. — But Google Translate’s cool with it, so I’ll leave it at that. ūüėÄ

I’d throw the source up somewhere, but it’s like 40 MB… maybe my Google Drive? ¬†I didn’t see anywhere on the LD site where I could upload it. :(

Also, I Chronolapsed everything, so I’ll be cutting that this week and hopefully YouTube’d by Friday. :-)

Happy Monday!
–Mikey

 

Screenshot2

 

ScreenShot

 

First day gone — about to sleep — nothing to show for it.

Posted by (twitter: @BrainSlugs83)
Saturday, April 27th, 2013 2:41 am

So, got off work around 6:45 PM — saw the theme a little after it was released.

Having done speedhack in years past I was expecting some complicated themes and requirements.

NOPE!

“Minimalism” — well fuck — there’s some irony for you right there in the theme itself. ¬†Not even a description. ¬†You have google right? ¬†You go figure it out.

 

Anyway, remembered last minute that it was my friend’s birthday — so I went and watched his band play for a bit at Black-Coffee Co-op (in Seattle). ¬†Played a few games of chess… mulled it over a little.

 

I did some thinking about “sticks and rocks” — maybe a boy and his blob clone but with “A boy and his rock” — where your pet rock hops around and follows you… and you can pick it up and throw it at bad guys or something.

Seemed kinda lame.

 

Originally, I was thinking about doing something multi-player — maybe HTML5 based with SignalR or something. ¬†Maybe I still will. ¬†So fuck it. — It’s been a while since I did a Zelda-clone. ¬†Maybe the world needs a 2D HTML based multi-player Zelda-clone? — ’cause you know — I’m sure at some point this weekend I’ll have 3 or 4 hours to code that. XD

 

Fuuuuckkkkkk.

 

I got this Chronolapse thing going. ¬†Installing Visual Studio 2012. ¬†Going to watch the latest Naruto. ¬†Then get some sleep. ¬†I’ll have at it, freshly in the morning-ish. ¬†Maybe.

 

Night, yo’s.

Fuck it, let’s do this.

Posted by (twitter: @BrainSlugs83)
Friday, April 26th, 2013 11:46 am

So, I’ve never done Ludum Dare before, but I’ve done the Allegro Speedhack a few times (seems like another life ago now); and I’ve been wanting to get back into gamedev, so… why the fuck not?

Also, Ludum Dare has a few things that Speedhack didn’t:

  1. No file size limits!? FUCK YES. ¬†(As opposed to speedhack’s 250 KB limit — heh, zip level 10 time, take your sprites down to 4 bpp, let’s get that mp3 sound-fx system working, ’cause wav aint cuttin’ it, etc. haha — way too much time fucking around with bullshit — for the benefit of the 7 people left on this planet who still call the internet up on their telephones — and not enough time coding the shit out of some awesome games!)
  2. No technology limits! ¬†That means I can use C#, or any other technology stack I so choose? ¬†DOUBLE FUCK YES. (Seriously, C++ is only 3% faster, and for all the trouble it will cause you, it’s really not worth it if you’re writing something that’s going to run in “user land” anyway.)

Challenge Accepted
Sounds like I just have to wait for the rules to be announced, and then submit my game to the appropriate thread in time, and bam — I’m good to go. ¬†I can’t tell from the rules so correct that if I’m mistaken — somebody — please. ¬†Also do I have to decide if I’m doing the 72-hour-jam or the 48-hour compo up front? ¬†I mean — if I start out aiming for the 48 hour comp, but decide later on that I really want the 72 hour jam , I can just switch it over, right? — Man, I wish I was an IRC nerd right now.

–Mikey

[cache: storing page]