Posts Tagged ‘from scratch’

Gravity change – working on my game for unijam

Posted by
Friday, February 17th, 2017 10:11 am

I’m working on my game, Gravity change for unijam.
gravity changeThe game has custom gameplay mechanics, such as gravity changing.
The main quest is reach the enemy’s computer and bypass the security.

Dev Update #2

Posted by (twitter: @mihnescu)
Saturday, April 27th, 2013 1:28 am

A small update.

Ok, so although I wanted to avoid any full collision detection algorithms, I decided to create my own player<–>level collision system. This game won’t have any complicated collisions, but instead of making something “just for this” and later one to decide to change the movement in game, I rather make a more generic system.

One of my self challenges for this 1st Ludum Dare, is to try to make everything from scratch, at least gameplay wise. So no game-engines on this one.


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