Posts Tagged ‘free’

Open Pixel Project

Posted by (twitter: @hapiel)
Monday, April 17th, 2017 5:13 pm

ludum1

Hey Game developers

Are you a programmer, but without a graphics team?

Recently, we, the Open Pixel Project, published over 2000 free game assets.
High quality pixel art, style consistent, collaboratively created, all in the public domain!

There are tiles for various environments like a jungle, village, cave, castle, temple, and much more.
Animated sprites for some animals, playable characters and NPCs.
Various icons and particles. The mockups in this article only show a fraction of the available content!

You can download them for free on our website, OpenPixelProject.com

ludum3

We really hope some of you would consider using some of these assets for LD entries. The assets are super flexible, and we’re curious to see how you end up using them. Also, after the event we’d love to collect feedback on wishes for expansion and improvement, we are still working on our set!

ludum2

So go ahead and download them already to get yourself acquainted with the various assets. You’re also welcome to join our community and say hi:

Have fun with Ludum Dare

-Hapiel from the OPP team

ludum4

 

Hi guys!!

My game “Fat Hero Adventures” (I began to develop it in the past #LD35) is already available on GooglePlay and AppStore.

ANDROID VERSION: https://play.google.com/store/apps/details?id=com.HisteriaGameDev.FatHeroAdventures

IOS VERSIONhttps://itunes.apple.com/us/app/fat-hero-adventures/id1184880424

Fat Hero Adventures
I hope you like it!! :)

Regards,
S.

“Fat Hero Adventures” already available on Google Play!!

Posted by (twitter: @SantiHisteria)
Monday, December 12th, 2016 11:34 am

Hi guys!!

My game “Fat Hero Adventures” (I began to develop it in the past #LD35) is already available on GooglePlay.

You can download it here: https://play.google.com/store/apps/details?id=com.HisteriaGameDev.FatHeroAdventures

Fat Hero Adventures
I hope you like it!! :)

P.S.: … and very soon also available on AppStore!

Regards,
S.

Idea ran away from it’s owner – needs immediate adoption

Posted by (twitter: @PhiPhi6972)
Saturday, April 18th, 2015 3:34 pm

Hi Ludum Darers!

I know I’m a bit late, but I had an idea and I don’t have time to make it real neither during the compo, nor for the jam. (University and work and other stuff in the way :/ )
So I decided to make it public if anyone want’s to make a game, but has no idea for it.
I think it can be done for the jam as you still have more than 2 days for it.
So here it goes.

The game is about a series of boss battles.
When you enter the arena a timer starts, counting up and you have to defeat the boss in the shortest time you can.
You enter with no weapons whatsoever and you have to fight the boss with bare hands…at first!
Then you can of course die from the bosses but when you die you just respawn immediately with some kind of time penalty (or no penalty at all) and you can continue the battle.
However you have the previous warrior’s body lying where he died and you can pick him up, aka use him as a weapon! (and here lies the theme)
You now have a better chance of killing the boss (as you can attack from far) but if you die, you respawn and see the last hero holding the first one, lying on the floor.
You pick them up and thus you have a more elongated weapon. This can go for as long as you’d like. Respawning heros fighting bosses with there predecessors’ dead body-chain.
After some time you defeat the boss, the timer stops and that’s your score.

Pros:
– you can have an easy boss selector menu, where you can select which boss you’d like to fight, with some kind of indicator of the best time so far (easies menu system ever)
– you can have as many bosses as you like (if you only have time for two that’s good, but you can make 100s of bosses if you have the time and variety idea :) )
– you can make very different bosses with different abilities (live your dream of creating the most fierce monsters of the galaxy)
– no visual theme so far (it can take place in space or in the stone age or whatever you like)
– not too complicated (main) game mechanics (you can walk and hit, and pick up previous bodies)
– any dimension (in can be 2d or 3d…either works, i thought about it as a diablo-style game, except you move with WASD, but i can imagine a terraria-like bossfight too)
– you can have some point system taking the deaths and bodies used into count, and you can reward the player for defeating a boss with bare hands (but this is not necessary)

Cons:
– you have to make a chain of dead ppl (depending on the engine you want to use it can be difficult, 3d/2d joints and whatever)
– you have to make the different bosses (bosses with the same abilities get boring in a while, it has to have variety)
– you have to make different models for bosses (i guess)
– IT MUST HAVE AN EPIC SOUNDTRACK 😛 (most necessary part of all, please :D)

The only thing I ask for in return is a “thanks bro” and a mention in the description if you manage to finish it :)

Have a good Compo/Jam everyone.
I hope I can enter the next Ludum Dare with yall. :)

Br,
PhiPhi

Unity 2D Platformer Controller Free on Github

Posted by (twitter: @cjkimberlin)
Wednesday, April 15th, 2015 10:58 am

Hey everyone!

I wanted to share the 2D Platformer Controller  I’ve been building up for awhile now. It’s a Unity3D package that you can drop in your scene to get immediate tweakable platforming mechanics for a player. It’s completely within the rules of Ludumdare and now you can spend your time implementing other mechanics instead of creating all the movement and jumping mechanics for the player.

Unity 2D Platformer Controller

The package allows your standard movement, jumping, air jumps, wall jumps, corner grabs, corner jumps, wall slides, and dashes. Every one of these features can be turned off or modified in the editor.

It’s open source and completely free. Why reinvent the wheel? Especially when you only have 48/72 hours!

 

Voice Actor Available For FREE

Posted by (twitter: @comelijahlucian)
Tuesday, January 13th, 2015 7:22 pm

Hello Jammers!

My name is Elijah Lucian. I am a voice actor and casting director from Calgary, Alberta, Canada.

 

I have a proposal for you. Right now, I am starting up a broadcast of my voice acting and casting studio on Twitch.tv, and I would love to feature you in our show.

 

The premise behind the show is that we offer our professional services to indie game developers that can’t afford voice acting, in return I think it creates a lot of excitement in the industry for voice acting. I understand that voice acting can be an expensive addition to any project, and especially going through a big casting house such as Voice123 or their competitors.

 

What I offer is this: Me and my cast will do 2 (two) free hours of voice acting and editing PLUS free advertising for your game to around 600 unique viewers (all in your target demographic), and in return you give me content for my stream, and entertainment for my viewers.  It would also give me a bit more weight on the viewer scale having dedicated developers on my stream. I am hoping this proposal could be win-win for both of us.

 

The game development category is VERY new to Twitch, but I have seen explosive growth to my channel during every stream (anywhere from 40-70 followers) Not only is this a good branding opportunity for you, but a good measure of content for me.

 

Please by all means, go to my stream and see what we are about on Monday 5pm-7pm or Thursday 91m-11am. http://www.twitch.tv/elijahlucian – We conduct our business in a clean and fun manor!

 

I would also like to take this opportunity to extend an invitation to hire our studio for any future projects! I personally love the work you do with your studio and I would love to see what we could create together!

 

If you would like to view some of my work, please simply go and view my voice acting portfolio on my site: http://www.elijahlucian.ca/voice.

 

Thanks you so much for your time!

 

Sincerely, Elijah Lucian

Yamanu Game Engine 1.3

Posted by (twitter: @jonahisadev)
Friday, October 3rd, 2014 4:23 am

Hey guys!

Yamanu 1.3 is now officially here! I apologize for the recent or now starting confusion on which version is what. The version for Ludum Dare 30 was 1.2. Now it is 1.3, because things were added and changed. I have a sort of changelog/demonstration video here. You can download Yamanu and/or the source code here. Thank you guys for all of your support! I really appreciate it! My Yamanu 1.2 video has over 80 views, and is the most viewed video on my channel. There’s also been a fair amount of downloads, so at least some of you are taking a look! 1.3 doesn’t add amazing features, but it fixed some annoying things, and did add a few cool features. Check out the video for more details. Hopefully I can get 1.4 out before Ludum Dare 31! Again, your support helps motivation, so if you want to see more, tell me you want more! Shoot me an email (gandalf1209@techpandainc.com) and let me know what you think.

Thanks!

– Gandalf1209

Yamanu Game Engine 1.0

Posted by (twitter: @jonahisadev)
Thursday, July 17th, 2014 11:28 pm

Hey!

A couple of days ago, I said I would make a game engine to better help the creation of 2D Java games, which is what I make, and I can tell you, this engine is SO helpful! The download, documentation, and source can be found here: http://www.yamanu-game-engine.zzl.org

Take a look!

Thanks!

– Gandalf1209

Free Game Music – LD29

Posted by (twitter: @franklinwebber)
Thursday, April 10th, 2014 11:52 am

Ludum Dare is starting to feel like a good way to measure the passage of time. Each event allows me to reflect on what I was able to accomplish before and compare it to now. It is such a wonderful feeling to look back at the work you have created and know now how much better you are at this moment.

I have continued to make music despite some serious life changes (Laid Off, Moving, New Baby). Each time I sit down to create I still feel like an amateur. A beginner. Nervous and scared about failure. And each time I impress myself by pushing through and finishing a song. Is the song perfect? No. But it’s mine and more importantly it tells a piece of story about who I am at this moment.

All the songs that I have created and posted to SoundCloud are free to use with attribution (My name and a link to my work will do). So please go ahead and use them if you are planning on entering the Jam competition. Message me if you decide to use them, I would love to see your awesome work.

Here are a few sets that I have selected but you can view the entire list for yourself. I have about 100 sounds uploaded.

Love and Loss

I was so inspired by the Gone Home game that I wanted to create different songs around centered around the theme of when we fall in love and when we fall out of it.

Space

I mentioned this Space album in a previous entry, since then I have finished the album and added a few new tracks to this atmospheric story.

Noise

Bits Don’t Fail Me Now

A collection of the ChipTunes inspired songs that I have created. I have added the fun Super Hero music that I created during the last event and a few others.

Free exclusive music and sound design!

Posted by
Saturday, January 4th, 2014 4:18 pm

Hey, guys!

I just wanted to say, if you need a music for your game project or some other sound-like stuff, feel free to contact me via e-mail (neocreystudios@gmail.com). I will see what can I do for you. For free!!!

Music-Equalizer-Colorful-Full-HD-Wallpapers

Seriously! I just love making soundtracks and sound design and I love Ludum Dare community! :) I want to improve my skills doing this great work for you, freely! ^_^

Here’re my portfolios:
http://soundcloud.com/neocrey
http://neocrey.newgrounds.com/audio

Ludum Dare 28 is coming to its end! Good luck to all developers and thank you for making our world full of great games!

P.S. Well… That’s my game: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=12085

[Whitesnake] An Intimate Moment with theChris

Posted by
Sunday, December 15th, 2013 1:44 am

theChris, our lead developer, has been at work trying to implement picking up the #rope:

theChris presiding over the Whitesnake bullpen

Click the above for dev footage, and click here for more from the dark jungles of programing limbo.

[Whitesnake] An Intimate Moment with sigfig

Posted by
Saturday, December 14th, 2013 9:53 pm

Our team keeps trucking on! We’ve all just come back from a late dinner at Whataburger, the crown of the south.

Here’s a quick update with our art director, the ever-talented sigfig.

sigfig

 

 

Click above for a look into the creative process of a… creative.

[Whitesnake] Day 2: “It just spawns a bunch of cubes….”

Posted by
Saturday, December 14th, 2013 6:33 pm

Day 2: #Rope Physics

 

#yogo Day 2:  #ropephysics demo featuring theChris

sigfig is putting some test levels together and is animating some of the enemies:

Level Geometry

The interns are getting the AI cracking:

The interns learn the #ropes

#Headdesk count at 1900 hours: 4

“Please, please let me undo… Why won’t you undo plz VI mode plz” -theChris

IMG_0118[1]

 

[Whitesnake] Codename “#RopeBullsh!t”

Posted by
Friday, December 13th, 2013 11:07 pm

Hiya again! We’ve decided on what we think is a pretty nifty concept: You only get one weapon in a first-person stealth game:

IMG_0116

Rope!

We’re pretty happy with this breakthrough, so we’re all going out for burgers at this In N Out that just opened today. This is a novelty for us ‘cuz we’re all native Texans!

We’re letting the interns hold down the ship while we gorge ourselves with really cheap thousand-island-dressing burgers:

IMG_0117[1]

Look at em go! They were so focused on getting the character models rigged up we didn’t have the heart to break them from their work. Trabaja duro, soldados!

[Whitesnake] We’re In it!

Posted by
Friday, December 13th, 2013 9:22 pm

Hiya folks!

We’re Whitesnake out of Austin, TX.

Whitesnake!

A hardy and handsome bunch, right? We’re all students roughing it at The University of Texas at Austin. We’ve all just finished with our final exams and we’re raring to continue our trend of stressful, sleepless crunch work for LD28!

Here’s theChris, our lead programer and executive producer (we’re set up in his living room)

IMG_0107

sigfig, our artguy and level designer! He’s pleased to meetcha!

sigfig

Our excited interns interns Antonio and Axel (who are Latin American!)

IMG_0109

Look how excited they are! It’s their first time working with Unity, so we’re having them and their youthful enthusiasm pair program.

I’m aomeng, here’s my ugly mug:

aomeng

Whitesnake’s got a few ideas kicking around for a first-person Unity game, so stay tuned for when we decide on one! We’re currently networking our computers together and setting up git:

git

We’re looking forwards to scope creep and poor breakfast decisions! To be continued….

 

 

 

[cache: storing page]