Posts Tagged ‘fossil’

Unexpectedly Useless Things

Posted by (twitter: @OmiyaGames)
Thursday, May 9th, 2013 11:15 pm

[Cross posted from Omiya Games]

Before I go any further, I wanted to make a quick mention that Omiya Game’s (the game studio that currently consists of only me) latest mobile game, Touch Yoga was just published on the Barnes & Noble NOOK HD tablets! Don’t have one? It’s also available on the iPhones, iPads, iPods, Androids, and even Amazon Kindle Fire HD tablets.


Anyways, I digress. To compliment the unexpectedly useful things list, I now talk about things I thought were going to be useful, but weren’t.

Pen & Paper

I expected myself to doodle and draw a lot of pictures.  Instead, I leave as the cleanest paper yet.

graphPaper

At least it came with a free Mario figure. And speaking of doodling…

Wacom Tablet

My wacom tablet was left untouched on top of my printer. The latter which was also useless, but that was expected for this event.

wacom

No love for the poor guy.

Fossil Wiki

I ended up using the Wiki more than the tablet and the notepad, but only for two things: first, the 30 minute game brainstorming.

LudumDareProgress1

And coming up with the game’s title

wiki

Fun fact: the second best contender for The Sentient Cube title was, indeed, The Artist’s Pornography. I decided against it for an obvious reason.

Unity’s Pre-installed Scripts

Seriously, I ended up using only 2 scripts in the end product: one for the water refraction, and the edge detecting post-image effect. Everything else? Illegibly coded and completely impractical for the game.

unityDefaultScripts

Team Bad Pun is in!

Posted by
Thursday, April 19th, 2012 1:09 am

The ACM club at LeTourneau University has been interested in the Jam this semester, and the time has finally come!

We have at least two groups of three people each; I will represent one of them. Team Name:  “Bad Pun”

Expectations are that two of us will mainly code,  and the third will mainly work on art assets, but we’ll all do a little of everything I imagine. Tools:

  • Platform: HTML5/Javascript
  • I will be bringing in a bit of convenience  code, mainly to handle resource loading, keyboard events, and sprite sheets. If anybody is interested, I’ve posted it here.
  • Version Control: Fossil
  • Graphics: probably the GIMP will see the most use.
  • Sound: bfxr will likely see use. The art guy will probably use fancier stuff I’ve never even heard of. 😛
  • Code development will be with whatever tools we personally prefer; we have a Windows, Mac, and Linux computer among the three of us. I personally like CodeBrowser for elastic tabstops.

We are looking forward to having fun!

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