Posts Tagged ‘forplay’

Maybe in

Posted by
Friday, August 19th, 2011 8:49 am

Not quite sure if I’m in, 50% certain I can get enough time to try. Then I also need to be inspired by the theme, 40% chance since I’ve got trouble with that recently. Now when it comes to getting done on time, I’d give me a 5% chance, I really suck at that. Finally this would be my first Ludum Dare, which adds another factor of 10% on success chance. These completely made up numbers leave me with a 0.1% chance of success, hooray for that.

I thought about using Ogre/SDL+OGL and a custom toolset I’ve built together with a friend of mine, but decided agaist that because I can’t do anything web-based this way (at least not until Ogre gets NaCl support). For now I’m using play’N (which was known as forplay until the recent name change and is still in alpha stage). While I might have to write code in Java I already have in my C++-toolbox, being able to easily export the game to HTML5 is worth a lot for me.

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