Posts Tagged ‘foodphoto’

Game jam fuel

Posted by (twitter: @EpaceGames)
Friday, August 26th, 2016 6:37 pm

LudumDare is about to begin!!

I have the house to myself so it’s nice and quiet. I whipped up a couple spicy (raw habanero) krab rolls and a miso soup that I can nibble on prior/during the theme announcement. Cheers all. Let’s make this an awesome game jam!!


Mythic Morph postmortem and postcompo

Posted by
Sunday, May 1st, 2016 7:44 am

Loveapple Games proudly announce our entry: Mythic Morph, and a Postcompo version!

Contributors: Boris van Schooten (game concept, programming, graphics), Val Jones (game concept, graphics, audio), Athena Norcia of Norcia Muziek (violin parts).

>>> Play the game here <<<

grab1-sm mythicmorph-postcompo

The game was developed while being on vacation in Seville, which was an interesting challenge in itself!

It included some epic distractions, like the Spring Fair (Feria de Abril).


We weren’t exactly well tooled up… All programming and some graphics and audio processing were done on a tiny netbook that was too slow to actually play the game, so the game was tested on a tablet! We used the hotel room and tapas bars as development studios.

Other graphics and audio processing were done on an ancient Macbook Air. For audio capture we used a Cowon Z2 mp3/mp4 player running Android 2 – it still works great apart from the Korean interface (good if you speak Korean; we don’t). Audio review and playback was on a cheap capsule speaker.

ld35gamedev1-final ld25gamedev2

Musical and other audio effects created in Spain were done using local equipment: a bidet, toilet, washbasin, wet flannel, flapping T-shirt, squeaky bathroom door, various beer cans and glasses from the hotel minibar struck with the courtesy razor, the human voice… to mention but a few.

Gamedev food included Spanish bread and guacamole (we used the courtesy toothbrush as a knife), iced coffee, chorizo, and melon sweets. Epic vacation!!!


Good morning Ludum Dare’ers!

Posted by (twitter: @geekdima)
Sunday, August 23rd, 2015 3:53 am

It’s a new day, and new features must be added, new bugs discovered (and created), new content be made. I wish everyone luck, and remember it’s all about the fun in the process!



Preparations complete.

Posted by (twitter: @bytegrove)
Friday, August 21st, 2015 1:53 pm


Sustain me… (°=°)

Breakfast and Even More Design #LDJam

Posted by (twitter: @GBGames)
Saturday, April 18th, 2015 9:18 am

Good morning!

I had some oatmeal with peanut butter and raisins, with some cinnamon and nutmeg. I also had a small glass of orange juice and the smoothie my wife made.

LD #32 - Breakfast the First

When I drank the smoothie, I noticed that the side of the glass had this very neat texture:

LD #32 -Potential Texture

I might tweak the color and turn it into the landscape in my game.

I decided that there will be a player character represented in the game. It adds risk, because if the monster catches up to you, you lose.

So, who are you? I originally envisioned some spoiled brat who wanted to get revenge on the people in his town. Maybe that cool neighbor with the better treehouse will think twice the next time he brags about how much better it is than yours.

But then I took a shower, where we often have our best ideas, and I thought of an outnumbered military unit desperately seeking a way to tip the balance in their favor. Finding a monster to do their fighting for them seems like a good alternative to dying and losing the war.

Which also gives the player a reason to worry about the monster getting killed before it can do its damage.

There’s 34 hours left in the compo. I better start planning.

Weapon Ideas #LDJam

Posted by (twitter: @GBGames)
Friday, April 17th, 2015 10:44 pm

Ok, it’s two hours later. I had leftover green olive and onion pizza for dinner:

LD #32 First dinner

And my wife came home from an event with a red velvet cupcake for me:

LD #32 Red velvet cupcake

I came up with a number of ideas for this theme, especially as people on IRC bounced quite a few around:

  • The Bourne Identity: remember that scene when Bourne used a rolled up newspaper to hit the other guy? And then he stabbed him with part of a pen that was lying around? A game with a lot of random stuff that requires the player to be resourceful and clever.
  • Infectious Agent: a restaurant owner is trying to poison the right spy without killing customers.
  • Kite a Giant: lure a large monster toward a city/castle/friend’s cooler treehouse/etc, while ensuring it doesn’t get bored or killed.
  • Sunlight Focused: kill a neighbor’s flowers with beams of concentrated sunlight in order to win the local horticultural contest.
  • Food Fight: a cafeteria featuring students with ridiculous weapons, such as mashed potato guns and banana missiles.
  • Toys: inspired by the Robin Williams movie, in which wind-up toys fight (I recall this is a multi-decade old game already).
  • Information Warfare: choose which important papers to shred in order to leak secrets.
  • Books: check out books from a library before your coworker does to prevent him/her from learning and getting that promotion.
  • Excruciatingly Severe Body Odor: your odor is repellent. Make use of it!
  • Numbers vs Letters: it’s a battle between the higher level and abstract thoughts!
  • Shapes: an RTS inspired by the different shapes in Flatland.
  • Monopoly: use market pressures to defeat your competitors.
  • Avalanche/Cave-in: cause a disaster to trap other people.
  • Cactus vs Balloon: inspired by some art in my room.
  • Nanotechnology: tiny invaders that destroy your enemies from the inside out.
  • Mind Control: make your opponents do self-destructive things.
  • Fear: scare people towards disaster (for them, obviously).
  • Vampire Hunter: use blood disease to kill vampires.
  • Eggs: birds hatch and peck at opponents.
  • Plunger: you’re a plumber, and you have to save the day.
  • Hopes, Dreams, Aspirations, and Fears: you work in HR at Large Corporation, Inc.

I also tried to come up with a list of potential weapons:

  • Gravity Wells
  • Vacuum cleaner
  • Air guns
  • Summon beings, such as demons
  • Weather
  • Ever increasing mass
  • Sex appeal
  • Paper cuts
  • Bullying
  • Embarrassment
  • Candy
  • Innocence
  • Music
  • Laundry (dirty or otherwise)
  • Humor
  • Banana peels
  • Kisses

Out of all of them, Kite the Giant is the one I keep thinking about. I like the idea of indirectly influencing a destructive force.

I think I’ll go ahead and call it. That’s my game idea, and I’m moving forward with it.

Game bundle sale!

Posted by (twitter: @GameGrapeStudio)
Tuesday, December 30th, 2014 5:36 pm

High Flyer BackgroundGameGrape Studios Robotz Background

Hello and welcome to the  Holiday Sale! In this years sale you can get both High Flyer and Robotz for 80% OFF!

Regular Price: $10.00 USD

Sale Price: $1.99 USD

High Flyer is a game where you fly through many different levels while shooting down torrents and taking down anything that gets in your way!

Robotz is a game where you move around the map while taking down waves of robots and collecting coins and ammo! Survive as long as you can!

So what are you waiting for? Get High Flyer and/or Robotz today!

Both High Flyer and Robotz were Ludum Dare games.


High Flyer:



twitter image

GameGrape Studios (C)’2014. All rights reserved.

Fart sounds were by my mouth, not my bottom

Posted by (twitter: @eastes)
Monday, August 25th, 2014 1:58 am


Tap to Flap


  • I only had 24 hours so I went sleepless. Too excited to sleep.
  • The physics of the bird was the hardest to tweak. It still needs a lot of work
  • Procedurally generated world.
  • Fart poo noises was done by my mouth, not my bottom.
  • Music was done with garage band

Playable here

Good morning post!

Posted by
Sunday, August 24th, 2014 2:55 am

morning2Hello, and it’s time for another good morning post. And yes, those pancakes were really good.

So, yesterday I spent waaay too much time on not important stuff – i.e. transitions in Twine not behaving the same way in Firefox as in Chrome. So for now, only the last one works as expected. I also spent a lot of time on researching what can be done using Twine – and while I can see that a lot of things can be easily customized, it seems that when it comes to using extensive JavaScript, my options are either limited or implementing some stuff requires hacking the output html or just isn’t straightforward. I have to stick to a general flow of IF genre, which kinda is a bummer, but better this than nothing.

Also, I wanted to have some kind of story completed by the end of the day, but it’s far from it, actually. :( It turns out it’s not that easy to create a compelling story in English, even if I feel I know the language pretty well. It’s probably because I didn’t really read that many books in that language and I lack practice when it comes to writing stories in language other than my own.

But hey, I’m not giving up – which means that today will be a little intense for me. I did acquire some respect for all the Twine authors out there, and got some interesting ideas for my own text engine (if I ever come up with one), so while I cannot aim for high notes with my game, I hope it will at least be entertaining.

(Late) Food Time

Posted by (twitter: @jorjongames)
Saturday, August 23rd, 2014 4:56 pm


Progress after 15 hours – Game “Between”

Posted by
Saturday, August 23rd, 2014 8:56 am

It’s going to be 15 hours from start, and I’m here with another bucket of screenshots and photos of developing the game “Between”.

2014-08-23_08-17-50-ew0l9wL 2014-08-23_17-44-34-lYYaPOh

Before (about 5h of dev) and now

WP_20140823_003 WP_20140823_004

Coffee!!! And a human fuel.

GUIscratch mockup

Working on GUI, scratch on the left and mockup on the other side.

Morning Post

Posted by
Saturday, August 23rd, 2014 4:19 am

morning This is what I actually do in the morning, instead of working on my game, dammit!

Okay, okay. So I decided to try Twine this time (yep, I know next to nothing about it, so it must be a success, right?). I’m not native English speaker, so this might be a little hard story-wise, but interactive fiction fits my general idea and I wanted to try this for quite a long time. And LD seems like a great opportunity to test weird ideas, as always!

So the plan for today is to get a little more knowledge about Twine macros, custom scripts, etc., and have the story fleshed out. I was aiming for some more interactivity using custom JS, but we’ll see how it goes. Story is a minimum for today.

Tomorrow I should work on the graphics (want to have some), and music (I did play with MilkyTracker for a couple of hours).

The final aim is to have a IF game working on desktop as well as mobile. :)

My LD burger..

Posted by (twitter: @TMKCodes)
Friday, August 22nd, 2014 9:59 am

I bought a ready burger and put some mega death sauce into it. I also bought my weekend programming beer Karhu III.

This is damn hot to wait for Ludum Dare to start..

easy mega death burger

Getting there

Posted by (twitter: @sparrowspell)
Sunday, April 27th, 2014 6:27 pm

It’s almost a game.


Code: 80%
Graphics: 70%

Sound: 0%
Music 0%

Will need all of tomorrow to get this done but we will succeed.

Also this is the Wonton Soup we had today, it was really good though the picture doesn’t do it justice.



Retroactive noms

Posted by (twitter: @OMGWTFGAMES)
Saturday, April 26th, 2014 8:14 pm

Food photo ! A light lunch of ham, cheese & egg toastie, coffee and a banana.

Tonight is the night

Posted by (twitter: @SebBernery)
Saturday, April 26th, 2014 1:37 pm

Hey !


I just eat a big pizza drunk some RedBull, put my best ninja cloths and plugged in my speakers. The night can begin !

Oh, and the game is fine, I almost finished the core of coding. Now I have to enhance the user experience and draw some sprites.

The idea is to do a minesweeper. You control a man that want to defuse all mines presents on the map. You have to search them with your metal detector and defuse them but be carefull, you have a limited number of defuse kit.

Capture d'écran de 2014-04-26 22:36:17

Have a good night or whatever you want depending on your timezone.


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