The rules require me to release these before the competition if I wish to use them. They aren’t great, but they’re decent for a pixel-based game.
http://fontstruct.com/fontstructions/show/bitrod_regular
The rules require me to release these before the competition if I wish to use them. They aren’t great, but they’re decent for a pixel-based game.
http://fontstruct.com/fontstructions/show/bitrod_regular
So, I’m working on the post-compo version of my LD26 game: The Fair King.
One of the problems I’m trying to solve is that the game’s fonts look really shitty on android. Take a look at the original version, linked above, for the desktop and then take a look at the new android version here.
All the fonts in the game look flimsy and ugly, even when I tried to make them bolder (in the “Help” pages). The fonts look much better in my computer.
Does anyone have some suggestion on how I can improve this?
Thanks a lot!
I made this because there is some bits of code in my warm-up that could be reused for others projects .
Yes, it’s called lfspm . It stand for LevelFontSoundParticlesMusic . this lib for the love framework permit you to :
I basically copy-pasted code from my Warm-up in a single file.
Download : Here
Note that :
Started coding a little while ago and just finished a pixel font class.
I’m working with the Flex SDK in FlashDevelop.