Posts Tagged ‘Flyinpancake’

Flyinpancake LD22 Progress Update 3

Posted by (twitter: @MasonYoung)
Sunday, December 18th, 2011 1:55 am

That’s a very quiet iPhone video of what I have so far… Still chugging along…

I don’t really know why I show the camera the code for the first 30 seconds of the video…
I guess it is because it took almost all my time.


Flyinpancake LD22 Progress Update 2

Posted by (twitter: @MasonYoung)
Saturday, December 17th, 2011 6:52 pm

I decided point and click it is.

I have new images and 6 7 rooms created with light based visual puzzles.

Here is ‘room0’ ‘s concept picture.

It undoubtedly leaves much to be explained but  enjoy and I’m back to work!

Shout out to Nalan for covering my shift tonight. Kudos.

Don’t know if I said so but I’m using Java.
I’ll have this code janky-pile up on the web soon too.

Flyinpancake LD22 Progress Update 1

Posted by (twitter: @MasonYoung)
Saturday, December 17th, 2011 12:28 am


I have created an interface in java for a point and click adventure.
I wrote tons of extra code for other stuff like a character label and timers but I’m not sure if I should or how I add any of it to my current idea.
I made sound effects a reality but have’nt recorded and audio data.

Here are some screenshots of the mess so far:

I want to add some color mechanics if you can’t tell.

Jpeg screenshots suck btw.
That little dot guy is some of the extra timer character movement collision extra bs if I do this all point and click.

Jjjjjjaaavvvaaaaa…. I’m getting the rust off the gears now.

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