Posts Tagged ‘flash’

Holy wars

Saturday, August 27th, 2016 2:39 pm

Map of the world in parallel universe

The most ancient technology of controlling humankind is religion.
So we are making the game about you being a prophet on the recently discovered parallel universe.

It will be a multiplayer game with spectators. Everyone can watch and when feels confident enough to be a prophet can join the game and write his own holy book.

Stay tuned.

I’m in! First steps to completion!

Saturday, August 27th, 2016 3:49 am

Hi, Everyone!!

I see everyone is racing to create and finish their game for the 36th LDJAM, and I am happy to say that I will be joining as well!

I am currently in the process of creating my game for the theme “Ancient Technology”, which should be pretty fun! I’m working solo on this project(possibly duo) and I’m going to be updating my progress throughout this weekend.

I’ve just posted a GIF on my Twitter of my first step to completing my game: a randomly generating map! More is to come along the way, so please come join me on the path to completing our games!

RandomGeneratingMapGIF

I wish you all the best of luck(because a weekend to make a game is crazy, but fun)! Happy game making! ^^

– Soolo

The last chance to rate my first ludum dare game !

Posted by
Monday, January 4th, 2016 5:55 am

My first ludum dare game ended up becoming chaotic(in a good way), with awful sound but I’m quite happy with it, try the chaos yourself and tell me what you think !

Chaotic Potato(my game): http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=64420

TRASH EATER

Posted by (twitter: @CarlVitasa)
Sunday, December 13th, 2015 9:30 am

Monster2

(CLICK FOR ANIMATION)

Look at him go!

 

Terabyte

Posted by (twitter: @MetaKnighty)
Wednesday, September 2nd, 2015 10:25 pm

Hi, just posting about my entry. It’s top-down bullet-hellish shooter.

As for how it was supposed to fit the theme: I intended to implement a feature where you could swap body parts with the enemies, so you would “Become the monsters” in a way. There was also going to be some plot that fit the theme as well, but it was a bit too ambitious so I didn’t finish it in time.

I am a bit disappointed I couldn’t make what I wanted in the time limit, but I’ll probably continue working on the game later.

screen1b

Source code and time-lapse

Posted by
Saturday, August 29th, 2015 2:06 pm

Wanted to let everyone know the source code and time-lapse video are available for our game. It’s a jam game but we still wanted to make the source available. I wish more jam games would post source. Sharing is such a big part of this competition.

And now the obligatory plug and animated gif…

Who are you? Why are you here? And what happened?

Turn off the lights, put on your headphones, and enjoy…

Salvie

A psychotic supernatural thriller

salve-20150829b

Play Now!

 

Squashed

Posted by (twitter: @IAmJoshuaStone)
Monday, August 24th, 2015 8:59 pm

Hello, I’d like to present to you my game, “Squashed”. It’s a game where you… flatten people. Yeah.

Squashed Screenshot

You can of course play it here (please do so): http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=36983

LudumDare #33 !?

Posted by (twitter: @jenninexus)
Wednesday, August 19th, 2015 6:58 am

My 1st LudumDare challenge was #32 and it was so much fun!  I’ve been practicing 3D modeling, Unity, voice acting & 2D art since the last one.  Though I’m on schedule to work this weekend, when the theme is announced I will make a decision as to whether or not to participate.  If I don’t try to dev a game of some sort, I’ll definitely be playing submissions like I did last time – what a blast!

For LD32, I modeled the cow for Soccer Cows, made a new YouTube channel JenniNexusPlaysGames & compiled my Let’s Play Twitch stream videos, in this playlist → Let’s Play: LudumDare #32

One of my favorite features of game jams is the social aspect and making new friends / connections from around the world, with complimentary interests in game art, play and development.

Looking forward to seeing ya all around this weekend!

strange girl

Converting Flash Games to HTML5

Posted by (twitter: @techblogogy)
Tuesday, July 14th, 2015 11:05 am

So Mozilla Firefox will no longer support Adobe Flash :(

Everyone who was making LD games in Flash are a bit toasted, but fear not great guys at Google (don’t be evil) have a solution.

There’s a utility called Swiffy that magically converts you .swf file into HTML5 thus your will be available for everyone.

It’s super simple to use, just upload you file, wait a little bit and “hey presto” your game now work natively in a browser.

For anyone interested here’s a link

RIP Flash

Have a nice day jammers!

Time to party! “Ay Pinatas!”

Posted by (twitter: @jprogman)
Sunday, April 19th, 2015 11:16 pm

aypinatas_2

This marks number 5 in my list of games made for Ludum Dare! “Ay Pinatas!” have you go around to destroy all the pinatas causing havoc. Although, you are also a pinata too — but with the good guys.  Walk around the land to eliminate the bad pinatas while stocking yourself up with candy — since you are a pinata after all!

I’m just starting to try your games out and leaving my feedback as much as possible. Later on, I’ll post my post-mortem regarding the development and time during LD #32.

This game can be played on the web with Adobe Flash.

— Please check out “Ay Pinatas!” here and be sure to rate and comment! —

Im in -late- but prototyping! here a little gif

Posted by (twitter: @BuzzJeux)
Saturday, April 18th, 2015 5:24 pm

The first idea is to use a rock to splash/kill some mobs on the way…

 

boulderslash

This time im use pure AS3 with some libs : Stage3D/CitrusEngine/Nape/Feathers with Intellij for the IDE

Kram Keep complete!

Posted by (twitter: @MetaKnighty)
Wednesday, January 28th, 2015 6:14 pm

I put a bit more work into my LD31 game, and it is now complete!

You can play the game here:
http://knightygames.comze.com/kramkeep.html

 

kramkeep_screen2

Game bundle sale!

Posted by (twitter: @GameGrapeStudio)
Tuesday, December 30th, 2014 5:36 pm

High Flyer BackgroundGameGrape Studios Robotz Background

Hello and welcome to the  Holiday Sale! In this years sale you can get both High Flyer and Robotz for 80% OFF!

Regular Price: $10.00 USD

Sale Price: $1.99 USD

High Flyer is a game where you fly through many different levels while shooting down torrents and taking down anything that gets in your way!

Robotz is a game where you move around the map while taking down waves of robots and collecting coins and ammo! Survive as long as you can!

So what are you waiting for? Get High Flyer and/or Robotz today!

Both High Flyer and Robotz were Ludum Dare games.

Sale:  http://itch.io/s/1091/holiday-sale

High Flyer: http://gamegrape-studios.itch.io/high-flyer

Robotz: http://gamegrape-studios.itch.io/robotz

______________________________________________________________________________________________________

twitter image

GameGrape Studios (C)’2014. All rights reserved.

gamegrapestudios.wordpress.com

Ludum Dare 31 Favourites So Far!

Posted by (twitter: @gamepopper)
Sunday, December 21st, 2014 7:31 am

So after rating 100 games for Ludum Dare, I thought I’d talk a bit about a few of my favourites from the compo/jam. They may not be the best out of the competition, but these were the ones that I find have an aspect of good entries that each of these succeed at.

Tightrope Theatre

This is the entry done by brilliant flash game developer Jussi Simpanen, aka AdventureIslands. He always does games for jams big and small and his entries usually bring a quirky design and incredible polish to them, and this one is no exception. In Tightrope Theatre you must travel from A to B, all while riding a unicycle avoiding fire, spikes and the ground below. The entire game is 24 levels long, and feels very complete for a game done in two days, although you kind of wish there was more. Knowing that Jussi tends to add new stuff to his entries every now and then, maybe there will be more to this entry.

Jumping ‘n Jumping

This is an example of how you should achieve a innovative gameplay in 48 hours, you use one mechanic with a unique spin and give it as much potential as you can. In this case, the mechanic of the game is jumping, and the unique spin is that your jumps are limited, but will increase depending on how you play. Eduardo uses the mechanic in a room where you have to jump to survive and you get this gem.

Screen Mover

Most game jams have a theme, and as a developer you are free to interpret that theme to whatever for your game: you can use a literal route (in LD31, that would mean literally running the entire game on one screen), the metaphorical route or the technical route. With Screen Mover, Sh1rogane decided to go beyond literal and technical with the theme to produce something that may look like a simple platform prototype, until you quickly realise you have to move the game window to progress. The only issue with this idea is that keyboard input it locked while the window moves, but the post jam version does fix this.

The Hyperbeam

Sometimes you don’t have to make a game that’s fun to make it a good entry, you can tell a story, show off some great music or in this case, make some really beautiful graphics. The puzzle game elements are clever, but this game is really good at showing off bloom and neon. It just makes it look wonderful, and the music is really soothing as well. As you may tell from my entry, I love neon glow, and this game does a great job at showing it off.

Swotch

If all else fails, just make a game that is fun to play, and make it addictive for an added bonus. This game’s style reminds me a lot of Terry Cavanagh’s Super Hexagon, and since the developer is planning an Android/iOS release, I recommend him get Chipzel to do music for the game.

Don’t forget to play my entry Glow Drop if you haven’t already.

Organ Crush Saga

Posted by
Saturday, December 13th, 2014 4:33 pm

An entire game about one spleen…

organ-crush-saga-capture

 

“Oooow, great team.”stray

“I beat every time.”OddballDave

“Hope you won’t get sued”karlipoppins

“I laughed so hard, I dislocated my spleen.”anonymous

“boobs”Dokthar

“Very strategic.”Olive

“spleen and stomach adds some flavor”lightsoda

“Hilarious interpretation of the theme.” — rjhunter

 

This game is a parody.

H.T.P – Postmortem

Posted by
Tuesday, December 9th, 2014 12:10 pm

We made it! Our second completed LD. For the LD31 jam, we made a silly little puzzle/platformer thingy called H.T.P. Please try it out!

H.T.P title screen

H.T.P by Rotten Mage

We drew some inspiration from Don’t Move by Steve Richey, and created a small platformer with some emergent gameplay. We think it’s cute, and had a blast making it. I think we’re learning our limitations, and are getting better at limiting the scope of our projects and knowing when to cut stuff out. That said, there were so many more things we wanted to add. Maybe we’ll do up a post-LD version.

In total, we spent around 2 days making the game. The game was coded in Haxe with HaxeFlixel, art was done with Pyxel Edit, and sound effects with bfxr and Audacity.

What could have been done better: focus! We kept getting distracted from the project, and spent far too much time on stuff that could have been done in half the time if we had put in more effort.

Overall, this jam was a fun and great learning experience for us, and we hope it was the same for the rest 😀

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