Ludum Dare 36
The Theme is:
Ancient Technology

LD36 has ended!
Well done to everyone who took part.
1912 Amazing Games!

Posts Tagged ‘first’

I’ll be joining the Compo too!!!

Posted by
Friday, April 15th, 2016 2:35 pm

Hey Guys!!

I’m Cris from Turin Italy and It’s my first time doing the ludum dare. I’m gonna be working with Unity or lwjgl, most likely the first tho.

Follow me on Twitter for updates and good luck to you other devs and artists out there!

See you all around other the weekend!

Cris

I’m so in, it’s insane

Posted by (twitter: @@nomalles)
Thursday, April 14th, 2016 8:26 pm

First game jam woop woop! We’ll see what happens haha      ha.               ah

Looking to use:

-Unity

-Cinema 4d (if I decide on 3d)

-Photoshop

-Audition

Good luck to everyone!

My first entry to the Ludum Dare!

Posted by
Monday, December 14th, 2015 5:44 pm

I Have No Keys, and I Must Code
Link to the game page

A game where you must program with limited keys, collecting more keys across challenges.

Not the greatest, nor is it long. But hey, I finished something for the Ludum Dare so I’m happy. Maybe I’ll expand on it later, lots of potential for some good puzzles I think.

That was fun

Posted by
Monday, December 14th, 2015 6:22 am

We didn’t end with anything presentable for the jam, only a few scripts, a bunch of art, and some pieces of music/ sound effects. We were surprised at the work we managed to get done in only 2 days, but it was definitely a learning experience.

Even though its not over, we can’t continue as we have other pressing matters that we can’t escape for the day. All in all, that was a fun first Ludum Dare.

I finished my first game to get ready for the dare!

Wednesday, August 19th, 2015 6:41 am

Exit Stage Left!

Give it a try if you wanna have an excessive amount of fun thrown at ya face. Feedback appreciated.

 

Can’t wait to jam it out with my friends it should be a hoot!

I’m in?

Posted by
Saturday, April 4th, 2015 7:50 pm

My first Global Game Jam, 3 of us representing Falmouth University Digital Games!

First Time I’m gonna finish it!

Posted by
Friday, December 5th, 2014 7:20 pm

So the last Ludum Dare I participate but maybe with some very native tools so today I’m gonna try almost the top in tools, not something as Unity but an JS framework. So, my tools will be:

  • EnchantJS as Engine
  • Graphics Gale as Pixel Art Editor.
  • bfxr as Music FX creator.
  • And some music generator because… I just don’t know anything.

It will be my first time with EnchantJS so hope It goes like I need 😛 But I think it very basic. Just want to finish the game :)

Good luck to everyone and have fun!

hellcrossing

Friday, May 30th, 2014 4:26 am

hellcorssing 1.0.2 post compo released.

Play on gamejolt

http://gamejolt.com/games/action/hellcrossing/25932/

 

hell

Villager – #339th overall

Posted by (twitter: @Zazanxors)
Tuesday, May 20th, 2014 3:28 pm

Not much to say here, other than the fact that I’m proud of the outcome. I’m currently working more on the post-compo version of Villager, as I’ve gotten a ton of useful feedback off it’s release. Thanks to everyone who played the game!

Full ratings:

Did best in Mood (#230) and worst in Graphics (#673)

Our first jam

Posted by
Wednesday, April 30th, 2014 10:48 am

Well this was unexpected

screenshot114

This is my first completed Ludum Dare jam and this time I did the incredible choice of teaming up with some friends.

Me and Samuel (Blixt Gordon here on Ludum Dare)worked tirelessly on the game for the first two days on the game Surf Ace. I have heard that finishing a Ludum Dare

game was something really hard and that we should keep the ideas streamlined and simple. F**k that we thought lets to a game where

you can not only surf and flip (which to be honest, would have been awesome!) but also catch fish on a spear and then ride it.

“Oh brains you are fantastic creatures” – Me

I had my hesitations about the completion of this game up until the last day when one of our friends came to record the hilarious sound effects and another friend

helped out on the fiddle to create the track for the game. This all took place in the last 5 hours so you can understand my concern.

The last hours was by far the best part of the development when we had the game ready and just played around with the details.

That is, right until we figured out there is no tutorial to our game and the controls are unique to our game so it was a must.

 

As you probably have figured out by now it went splendid, we got a good game out of it and most important. We had an awesome time making it!

If you have read until now, here is a potato for the long post (had a lot to say I guess).

potato

Sincerly mrhill

link:

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=15148

 

 

 

 

Villager Post-Mortem

Posted by (twitter: @Zazanxors)
Tuesday, April 29th, 2014 9:04 pm

I’d never entered a Game Jam until now, and I”m happy to say it was great! I’ve never had so much fun developing, and never, ever been so productive either! I was slow to start, but towards the end I was rushing due to the time constraint; 529 lines of Javascript, 72 lines of HTML, 151 of CSS for a total of 752 lines of code in 72 hours. May not be too much to some, but for me, that’s a huge record!

ss1

Despite only hearing of the jam 9 hours before it began, I got a pretty good start! I got stuck for an idea for a while, just barely managing to get one before Saturday, and prepare a basic template with which to build the game on.

After that, the rest of the next day was spent preparing the first few features. Getting the actual text input done was actually one of the easiest parts, since I was re-using code I’d developed recently in another unreleased game of mine with the same thing. After that, I ran into another design halt as I tried to figure out what I’d do for the left side of the screen, such as whether I’d use buttons or pure text input. Once I got over that (took about an hour alone) I added the first four resources, the day system and the first few commands.

Results of Saturday

Results of Saturday

Sunday started off pretty good – I had a decent plan going; finish off the game’s features, then work on story and polish tomorrow. As for finishing the features, I didn’t end up managing that, though I did get most of it.

Throughout Sunday, I managed to add village professions to help automatically generate resources and take some of the difficulty off, added a little ‘exhaustion’ mechanic to prevent gather-spamming, add the ‘time’ command and put in the resource stats, all the while attempting to tackle a strange bug thought I fixed that I still don’t understand.

Sunday's outcome.

Sunday’s outcome.

Monday was definitely hectic. I spent the better portion of the day implementing upgrades – something I hadn’t originally planned on adding at all – and then another half hour to slowly find out why this suddenly didn’t work, to find variables I forgot to change when I refactored some code earlier.

After finishing upgrades, and spending even more time on adding more info for the professions, I finally got to work on the story and add a win condition with 3 hours left til’ the Jam ended. After some quick designing, I ended up deciding to change the story from it’s original direction. I first had decided the end would involve you finding the villagers to actually be cultists, and to run away after discovering one of the terrible rituals they held, but instead settled on something subtler, although the ending ended up no less sudden.

Three hours remaining.

Three hours remaining.

After rushing to fix a few bugs that were discovered with the ending and add a Favicon, the game was submitted and complete.

I’m actually really surprised with the outcome of the game, and very happy I managed to complete so much of the original idea – and then a little more! Better yet was seeing the first few comments on the game, which were surprisingly positive! I ran into a bump with hosting, but this was easily resolved by putting a mirror up on Google Drive.

Things that went well

  • Keeping the idea to something I could handle – This was stretched a little bit, with me barely finished before time was up, but I nonetheless managed to keep the plans to just the right size for me to get everything done and still put out something good.
  • The chosen language – I picked HTML5 because I’ve got some pretty good and recent experience with it, having worked on two incremental games before this, so I was able to get to the game quickly and easily.
  • The outcome – I am very pleased with what I managed. I never thought I’d be able to pull this off in 72 hours.
  • Getting sleep, eating well and going outside – I actually took more walks outside than I usually did, and took regular breaks to get away from it, kept fed and got plenty of sleep each night, which I think played a good part in making the end result what it is.

Things that didn’t go so good

  • Planning – I didn’t really get too much of a chance to do it very much, what with having only 9 hours of awareness that the Ludum Dare was even going on – a lot of which was spent wondering if I’d even join.
  • The story – What with it being more last-minute, I wasn’t able to flesh it out as much as I would’ve liked.

Suffice to say I’ve had a whale of a time doing this, and am ecstatic I decided to join. I’ll most definitely be here in August to do it all again!

Villager can also be found here, if you’d like to play it:

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=36267

First LD Success!

Posted by (twitter: @kmakai)
Sunday, April 27th, 2014 6:27 pm

Sundiver, my first Ludum Dare entry, is complete! Just in time, though maybe not as polished as I would have hoped for. I’m proud to have completed something playable, with all of the requisite components.

Using: HaxeFlixel, bfxr, bosca ceoil, paint.net, and a custom font here.

Screen Shot 2014-04-27 at 5.41.37 PM

I’m ready to lose my Ludum Dare V plates

Posted by (twitter: @eastes)
Tuesday, April 22nd, 2014 4:51 am

I’m ready for #29. It’s my first time.

Tools: Blender, Unity, GarageBand (iPad, as I’m a PC), Photoshop

Since I’m weak at art, I’ve been experimenting with a low poly art style for the last few days. Here’s what I came up with.

Low poly artwork done in blender

Low poly art style test done in blender

 

I’m ready this time

Wednesday, August 21st, 2013 8:02 pm

Hey guys, the name’s Mace. This year will be my first entrance into Ludum Dare. I’ve always dreamed of doing it but never actually go the time. But you know what, this year I’m doing it. I’ve spent days watching streams. I’ve contacted people on my Skype saying “get ready for this, cause it’s going to be an experience you don’t want to miss out on.” So yeah, I’m ready. I have my excessive amount of energy drinks, crisps, cigarettes(bad habbit) and a motivation sat ready for this. When that theme’s announced I’m going to show people it’s my time to shine. I don’t expect to make anything that’ll win any important place, but I just want to have a game out there. For people to see I can do it from start to finish.

Tools –

Language – Java
IDE – Eclispse
Engine & Library – Slick2D & LWJGL
Art – Paint.net
Music/Sounds – Logic & sfxr

 

– Thanks, Mace.

I’ll be in!

Posted by (twitter: @gamepopper)
Tuesday, August 20th, 2013 3:17 pm

For the first time, LD27 will be my first ever Ludum Dare entry.

I’ll either be using Construct2 or Flixel to build the game.

Make sprites with Photoshop.

Sound effects with BXFR.

I’ll go into better detail in another post. I need to think of some ideas based on the popular themes.

 

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