Posts Tagged ‘first’
I’m Cris from Turin Italy and It’s my first time doing the ludum dare. I’m gonna be working with Unity or lwjgl, most likely the first tho.
Follow me on Twitter for updates and good luck to you other devs and artists out there!
See you all around other the weekend!
First game jam woop woop! We’ll see what happens haha ha. ah
Looking to use:
-Cinema 4d (if I decide on 3d)
Good luck to everyone!
A game where you must program with limited keys, collecting more keys across challenges.
Not the greatest, nor is it long. But hey, I finished something for the Ludum Dare so I’m happy. Maybe I’ll expand on it later, lots of potential for some good puzzles I think.
We didn’t end with anything presentable for the jam, only a few scripts, a bunch of art, and some pieces of music/ sound effects. We were surprised at the work we managed to get done in only 2 days, but it was definitely a learning experience.
Even though its not over, we can’t continue as we have other pressing matters that we can’t escape for the day. All in all, that was a fun first Ludum Dare.
Give it a try if you wanna have an excessive amount of fun thrown at ya face. Feedback appreciated.
Can’t wait to jam it out with my friends it should be a hoot!
My first Global Game Jam, 3 of us representing Falmouth University Digital Games!
So the last Ludum Dare I participate but maybe with some very native tools so today I’m gonna try almost the top in tools, not something as Unity but an JS framework. So, my tools will be:
- EnchantJS as Engine
- Graphics Gale as Pixel Art Editor.
- bfxr as Music FX creator.
- And some music generator because… I just don’t know anything.
It will be my first time with EnchantJS so hope It goes like I need 😛 But I think it very basic. Just want to finish the game
Good luck to everyone and have fun!
Well this was unexpected
This is my first completed Ludum Dare jam and this time I did the incredible choice of teaming up with some friends.
Me and Samuel (Blixt Gordon here on Ludum Dare)worked tirelessly on the game for the first two days on the game Surf Ace. I have heard that finishing a Ludum Dare
game was something really hard and that we should keep the ideas streamlined and simple. F**k that we thought lets to a game where
you can not only surf and flip (which to be honest, would have been awesome!) but also catch fish on a spear and then ride it.
“Oh brains you are fantastic creatures” – Me
I had my hesitations about the completion of this game up until the last day when one of our friends came to record the hilarious sound effects and another friend
helped out on the fiddle to create the track for the game. This all took place in the last 5 hours so you can understand my concern.
The last hours was by far the best part of the development when we had the game ready and just played around with the details.
That is, right until we figured out there is no tutorial to our game and the controls are unique to our game so it was a must.
As you probably have figured out by now it went splendid, we got a good game out of it and most important. We had an awesome time making it!
If you have read until now, here is a potato for the long post (had a lot to say I guess).
Despite only hearing of the jam 9 hours before it began, I got a pretty good start! I got stuck for an idea for a while, just barely managing to get one before Saturday, and prepare a basic template with which to build the game on.
After that, the rest of the next day was spent preparing the first few features. Getting the actual text input done was actually one of the easiest parts, since I was re-using code I’d developed recently in another unreleased game of mine with the same thing. After that, I ran into another design halt as I tried to figure out what I’d do for the left side of the screen, such as whether I’d use buttons or pure text input. Once I got over that (took about an hour alone) I added the first four resources, the day system and the first few commands.
Sunday started off pretty good – I had a decent plan going; finish off the game’s features, then work on story and polish tomorrow. As for finishing the features, I didn’t end up managing that, though I did get most of it.
Throughout Sunday, I managed to add village professions to help automatically generate resources and take some of the difficulty off, added a little ‘exhaustion’ mechanic to prevent gather-spamming, add the ‘time’ command and put in the resource stats, all the while attempting to tackle a strange bug thought I fixed that I still don’t understand.
Monday was definitely hectic. I spent the better portion of the day implementing upgrades – something I hadn’t originally planned on adding at all – and then another half hour to slowly find out why this suddenly didn’t work, to find variables I forgot to change when I refactored some code earlier.
After finishing upgrades, and spending even more time on adding more info for the professions, I finally got to work on the story and add a win condition with 3 hours left til’ the Jam ended. After some quick designing, I ended up deciding to change the story from it’s original direction. I first had decided the end would involve you finding the villagers to actually be cultists, and to run away after discovering one of the terrible rituals they held, but instead settled on something subtler, although the ending ended up no less sudden.
After rushing to fix a few bugs that were discovered with the ending and add a Favicon, the game was submitted and complete.
I’m actually really surprised with the outcome of the game, and very happy I managed to complete so much of the original idea – and then a little more! Better yet was seeing the first few comments on the game, which were surprisingly positive! I ran into a bump with hosting, but this was easily resolved by putting a mirror up on Google Drive.
Things that went well
- Keeping the idea to something I could handle – This was stretched a little bit, with me barely finished before time was up, but I nonetheless managed to keep the plans to just the right size for me to get everything done and still put out something good.
- The chosen language – I picked HTML5 because I’ve got some pretty good and recent experience with it, having worked on two incremental games before this, so I was able to get to the game quickly and easily.
- The outcome – I am very pleased with what I managed. I never thought I’d be able to pull this off in 72 hours.
- Getting sleep, eating well and going outside – I actually took more walks outside than I usually did, and took regular breaks to get away from it, kept fed and got plenty of sleep each night, which I think played a good part in making the end result what it is.
Things that didn’t go so good
- Planning – I didn’t really get too much of a chance to do it very much, what with having only 9 hours of awareness that the Ludum Dare was even going on – a lot of which was spent wondering if I’d even join.
- The story – What with it being more last-minute, I wasn’t able to flesh it out as much as I would’ve liked.
Suffice to say I’ve had a whale of a time doing this, and am ecstatic I decided to join. I’ll most definitely be here in August to do it all again!
Villager can also be found here, if you’d like to play it:
I’m ready for #29. It’s my first time.
Tools: Blender, Unity, GarageBand (iPad, as I’m a PC), Photoshop
Since I’m weak at art, I’ve been experimenting with a low poly art style for the last few days. Here’s what I came up with.
Hey guys, the name’s Mace. This year will be my first entrance into Ludum Dare. I’ve always dreamed of doing it but never actually go the time. But you know what, this year I’m doing it. I’ve spent days watching streams. I’ve contacted people on my Skype saying “get ready for this, cause it’s going to be an experience you don’t want to miss out on.” So yeah, I’m ready. I have my excessive amount of energy drinks, crisps, cigarettes(bad habbit) and a motivation sat ready for this. When that theme’s announced I’m going to show people it’s my time to shine. I don’t expect to make anything that’ll win any important place, but I just want to have a game out there. For people to see I can do it from start to finish.
Language – Java
IDE – Eclispse
Engine & Library – Slick2D & LWJGL
Art – Paint.net
Music/Sounds – Logic & sfxr
– Thanks, Mace.