Posts Tagged ‘first-timer’

End, sweet end.

Posted by (twitter: @thesentinelcat)
Sunday, August 26th, 2012 3:39 pm

Hey, after two days of a lot of work, finally finished my first LD48.

Althought not have had time to do everything I would like, (try other gameplays, make a tutorial and levels not procedurally generated), I’m very proud of myself for having succeeded to finish something in such a short time.

I saw that a lot of people made games about ants, so mine is one more.

You can check it here.

I want to thank the flashpunk crew. This was my first project in AS3 and the engine help me a lot.

See you in the next ludum dare!

Giordano.

Fuck it, we’ll do it live!

Posted by
Friday, August 24th, 2012 11:42 pm

Just this second decided that I will do it. Fuck it! YOLO right?

My plan is actually to figure out as much of the game as possible on paper, and in pseudo-code, before typing anything. My biggest problem on any project is always keeping my scope reasonable, so if I blueprint it all out and force myself to stick to it…who knows maybe I’ll actually end up with something remotely good.

New to Ludum Dare : First game jam ever (?)

Posted by (twitter: @darokin)
Sunday, August 5th, 2012 3:56 pm

Hello everyone, I’m very new here, I shyly see things from far since quite a long time…But I now really want to get involved !

I don’t know how everything exactly works but I’m gonna really digg everything next weekend.

If I made an attempt (will prepare for LD #24), I will probably use Html5/Javascript, pixel art graphics (did I mention I loooove Pixel Art) made with gimp, and hopefully some beep with sfxr.

With a bit of excitment and nervosity : Cheeeers !

Mission complete! This is our game.

Posted by
Monday, April 23rd, 2012 5:54 pm

Job done, this is the result of our mixed twisted minds:

The story of the most awesome goldfish ever! Play our game 😉

This week end was extremely nice, we’re proud of our baby, as it’s our first Ludum.

Can’t wait to test a lot of cool games !

Tomorrow, we’re going to have such a hungover…





As a bonus: Some crazy used and unused music samples from the game

Tiny God Postmortem

Posted by (twitter: @ryroper)
Sunday, April 22nd, 2012 9:53 pm

I had an amazingly fun time participating in Ludum Dare. This was my first and I’m incredibly happy with what I have accomplished. I havent written a complete game in some time and doing this was just the jump start I needed I think. So here are some of the things that worked, some that didn’t and where I go from here.

THINGS I WISH I HAD OR KNEW BEFORE HAND

I wish I had better researched my intended platform beforehand. I decided to do LD about 4  days before hand and settled on FlashPunk 2 days before the start. Never having done any work with flash before I wish I had researched the graphic and sound formats that were importable and what the limitations were.

In addition to that, I wish I had better resources for converting files, especially sound. I wasted at least an hour, probably 2 or 3 just finding programs and websites to convert sounds back and forth to different formats.

I wish I had planned the weekend out better. I had a concert in Vegas (3 hour round trip) to attend saturday night, and 2 BBQs on sunday, all of which cut significantly into my time. I don’t regret any of my activities, just my planning.

I wish I had come up with the storyline for my game sooner so I could have built in more than one level. I ended up not being able to include more than a single level because I came up with a more involved story saturday night, and by then it would have taken code refactoring to allow me to reuse assets in the way that I wanted to carry the story.

THINGS THAT WENT RIGHT

FlashPunk, it’s awesome. I had no experience with flash and made a game in 48 hours. Also Punk.UI. Caveat: I’ve been programming in multiple languages for over 20 years.

SFXR, it also rocks, it allowed me to add sound where I never would have made any kind of effects before.

GreaseMonkey and his AutoTracker-BU. Autogenerated music? Awesome.

Pixel Art Editor for Android. I used this on my Asus Transformer to make most of the pixel art. My “art” has always been the definition of programmer art, but I am proud of what I accomplished.

Making something different. When the theme was announced I wrote down a bunch of ideas that I thought were obvious and then told myself I couldn’t do any of them. Everyone was going to do a certain list of games and I wanted to do something different. I think I accomplished that.

Using a tool that allowed me to iterate rapidly. I think this is huge. Being able to make a change and see the change almost instantly was key. Especially when I was making a bunch of AI controlled entities.

Keeping my scope small and manageable. This was also a big thing, I threw away a bunch of ideas I thought were cool, but knew there was no way I could complete in 48 hours with no outside assets.

Lastly, but not least. Having an awesome girlfriend who is supportive of what I want to do and also likes to playtest (Sometimes too much!).

 

 

What happened ?

Posted by
Saturday, April 21st, 2012 5:38 pm

That’s a good question.. Time flows as the creativity grows..

But anyways! Sprites are now almost finished, and our beloved hero has now a new face:

The charisma of Tony Montana, the anger of Rocky Balboa.

And now in action in its small fish bowl, training its escapeness in case some maybe upcoming dark events happen:

 

“We never saw something going that fast since the acting talent running away from Paris Hilton”  Times Magazine.

 

And now as an appetizer, music sample:

http://db.tt/akqxiy3U

Looking foward for main course gameplay experience soon!

 

 

Here we are

Posted by
Saturday, April 21st, 2012 6:00 am

“Once upon a time, in a small aquarium kingdom bowl, the prince of the goldfish who used to live peacefully found himself in trouble when it’s owner noticed it was a big big jerk.. The fight between the two worlds started, the human technology and knowledge against the survival instinct of the wild. Escape will be its master word, freedom will be its goal, ’til it will find the mighty sword of the doomy doomness, taking its revenge, and then rule the world ”

This could be an introduction to our project ! Well in fact, it might be only related to a goldfish..

After being joined slightly before the contest begins by Dr.Seal, another crazy ice floe guy, for music recordings and game conception, we started according to our idea to work on some incredible sprites. Joining you a concept art for our beloved aquatic hero.

 

Some epic soundtrack has been composed too, and looking foward developing and kick ass sound effects !

 

 

Jam, here we come!

Posted by
Thursday, April 19th, 2012 12:45 pm

Introducing our team for the first time to the Ludum, and feels as exciting as a first date, or a first attempt to get laid.

Three might be our lucky number as we’re three in our team.. like the musqueteers, like the Jackson 5 – 2, inseparable like the Baguette, the Saucisson, and the red wine. As you can guess with the last reference, we are… french, from Bordeaux (yeah, wine !)

The team:

  • Dr.Panda: Developer & Paint Engineer
  • Dr.Squirrel: Developer & Pint Killer
  • Dr.Pingu: Music, Noises & Cooking

Hope we can came up with something at least playable, obviously looking like a failed Picasso painting as we don’t have any designer or graphic artist.

Our toys:

  • Coding: AS3, Flashdevelop, Flashpunk, maybe Box2D
  • Graphics: Photoshop or Paint
  • Sound: Ableton Live 8

That’s all for the moment.. Wishing everyone to have fun, luck, and fun again.

Dr.Pingu ( °)>

 

I’m in.

Posted by (twitter: @@maskedpixel)
Wednesday, August 17th, 2011 7:58 pm

First LD and I will be stoked if I finish something. I will be using:

Flash/Flashpunk/FlashDevelop.

Is it odd that I am excited that I have no idea how to pull this off?

First time entrant

Posted by (twitter: @jplur_)
Wednesday, August 26th, 2009 1:12 pm

Hello all,

This will be my first time entering the competition.  I will be using Blender‘s game engine (with python and Bullet Physics).  I’m hoping to keep it simple, finish an entry, and show off how great the Blender game engine can be for rapid game creation.

Good luck to all, I cannot wait to find out the theme and see what people come up with!

Final: Solar Lift

Posted by
Sunday, April 19th, 2009 2:42 pm

UPDATE: Windows binary added.

Well I was counting on working down to the last minute, but I have to quit for the day so this is going to be the final version, 5 hours before the deadline. The game is “done” in the sense that you can win and lose, but I wouldn’t really call it complete, there’s a list as long of my arm of things that need to be fixed up and added. All the art is placeholder, which especially hurts. Spent waaaaay too much time on the tech.

So overall, success! I made a game in 48 hours. This was my first LD and I had a blast, I’m definitely doing this again. And I’m definitely going with a simpler game next time. I think Solar Lift has some good ideas, but 48 hours wasn’t near enough time for me to experiment and pull those ideas out into a polished, enjoyable game experience.

The game is written in Gosu with Ruby. Intro is lacking, so here’s instructions: the goal is to rescue stranded people off the plummeting planets before they are consumed by the Advancing Wall of Doom. WSAD moves, left mouse shoots, spacebar fires your super laser blast. Rescuing people charges your laser, bullets are unlimited.

>> OS X Download <<

>> Windows Download <<

Source Code

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