Posts Tagged ‘first-timer’

10 Seconds In 10 Seconds – Postmortem

Posted by (twitter: @Jishenaz)
Wednesday, August 28th, 2013 1:49 pm

Image 007

This was my first Ludum Dare adventure and also my first game jam. I usually avoided game jams because I was under the impression that you must suffer sleep loss. Funny, I found a lot of Ludum Dare advice saying to get a good night’s rest, but that’s besides the point.

My best impression with Ludum Dare was the wonderful community here. There was a lot of positive energy, which I don’t usually see on the interwebs. I would like to thank everyone for making such a wonderful community of game developers and for making this game jam. And thanks to everyone who played my game. I was surprised by the amount of people who liked my game!

The game can be played here. Video here.

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Posted by
Monday, April 29th, 2013 7:03 pm

It’s been a rough, sleepless three days, but my first ever Ludum Dare jam submission is finally up.  You can find it here.

In retrospect, I probably could’ve managed my sleep schedule a bit more efficiently.  This was my first game jam, and easily the most complex game I have ever created, so I learned quite a lot of things just from working on this.

If I could do it all again, I’d probably go back in time and slap all the people that voted for Minimalism.  It’s a very uninspiring, uncreative theme.  We’re cranking out games in 3 days.  I’m pretty sure the games would’ve been minimal with or without the theme.  At worst, all it did was inspire a lot of un-games without any gameplay or graphics. :/

Still, I had an overall good experience.  Special thanks to my other teammates, Tyler and Nathan for making this game awesome. :)



Unfortunately, with all the rush to complete the game, the poor, unloved potato easter egg fell to the wayside.  I feel I have failed the Potato Challenge and failed as a french fry eater.


Posted by
Monday, April 29th, 2013 5:33 am

This is my first Ludum Dare and although stressful it has definitely been enjoyable, and a good learning experience. “barry-cade” (I normally sneak a character called Barry into all my games… this one has no characters so….) is a basic constant scrolling avoid the obstacles thingamabob.

I hope people like it *looks nervous*

This game requires Java or OpenJDK 1.6+ to run….



I am looking forward to playing some awesome games :)

I am done for the day….

Posted by
Saturday, April 27th, 2013 11:56 am

… I need some John Smiths and M&Ms.

After an extremely stressful morning, I think I finally have something that works.


Tomorrow will be polishing up and naming!

Its not going well…..

Posted by
Saturday, April 27th, 2013 4:30 am

I have been working for 6 hours and this is all I have to show for it…….


…. I will say no more.

Workstation (Image Testing)

Posted by
Tuesday, April 23rd, 2013 11:19 am

I am struggling to get use to WordPress and needed to test uploading an image before the competition begins *excited*. As such I present to you a rather shoddily taken photograph of my workstation.


I will be using an old much loved laptop with Intel integrated graphics (Write here, run anywhere).

Preparing for BATtle!

Posted by
Tuesday, April 23rd, 2013 9:57 am

First LD for me, and since my chances of being successful are minimal, I decided to have some fun and be slightly unorthodox with my pick of language.

As Orson Welles’ Said: “The absence of limitations is the enemy of art”, and what’s more limiting than the wonderfully horrible Batch scripting language.

IDE: Notepad++
Code: Batch
3D: Extremely creative use of ASCII
Sound: 0x07 or preferably none


Worry not, good folks, I will not go fighting this fearsome dragon empty-handed, I’m preparing a rudimentary framework to assist me in the oncoming bloodBATh (I believe it abides the “personal libraries” rules, please correct me otherwise).

Good luck everybody!


First time entering

Posted by
Tuesday, April 23rd, 2013 2:07 am

Hi there, this is my first time doing something like this. I have made many games/ experiments already but never really finished or released anything. I wonder how much I can do in 48 hours.

Anyways, this is what I plan on using

  • Enviroment: GameMaker; Although it sucks for large projects, it is great for making something workable in a short time frame.
  • Graphcis: Mypaint for backgrounds, Gimp for everything else
  • Sound effects: Bfxr; it is simply awesome for creating sound effects
  • Music: Public domain music, possibly wolfram tones; I have very little musical talent, so I have to keep it simple here

The weird thing is that I like using GameMaker for quick game making even though I run linux. It runs perfectly in wine though.

By the way, I upvoted Potato. I am very interested to see what kind of things people come up with if that becomes the theme.

I potato does not become the theme (which it probably won’t) I plan on adding a potato easter egg, just ’cause

“I’m In” — New Beginnings

Posted by (twitter: @lightnarcissus)
Sunday, April 21st, 2013 12:08 am

This is my first time participating in a Ludum Dare. I’ve always been on the fence of making my own game but despite having decent programming skills, I didn’t have enough confidence when it comes to art.

I still am giving it a shot. Because why not? All I’ll lose is a weekend. And I have everything to gain in terms of experience.

For LD#26

Language: C#

Framework : Unity 4

Graphics: Paint,Inkscape,Photoshop

Music: Audacity,BFXR


I might be doing something in the warmup weekend, so let’s see what I can learn about some of these tools during that.

Until next time.




I’m in…

Posted by
Saturday, April 13th, 2013 7:56 am

This will be my first competition! After years of watching this awesome community from the outside I am nervous and excited about joining/becoming part of it.

I started dabbling in OpenGL a couple of years ago and now have a couple of unfinished and abandoned projects under my belt. I’m hoping that LD will force me to see something through until the end.

I might not be very good and will probably not finish on time, but I am sure it will be a lot of fun along the way.

My weapons of choice are:

  • Language: Java
  • Libs: LWJGL, Slick-util
  • Graphics: GIMP
  • Sound: sfxr

I’ll see you on the other side……

My first Ludum Dare

Posted by (twitter: @deril)
Monday, December 10th, 2012 9:01 am


I was listening for RugueLike radio about game jams and decided to try it out myself!

I have done small games jams before… but it was long time ago.. and not true. (I was doing it alone… in the basement…)

Some of my previous game jams.

BallDrop prototype v0.000001

Tank – tree destroyer (EXE, flash player 7 projector)

MouseRPG v0.00002


  • Language: ActionScript 3
  • IDE: FlashDevelop
  • Libraries : mvcExpress
  • Graphics: programmers art! (red, blue boxes and circles!)
  • Audio: fatal error… null pointer reference.
  • Food: Whatever my wife will put in front of me…
My goals:
  • try Ludum dare.
  • try mvcExpress in prototyping/rush programming.
  • try to convince my wife to put something edible in front of me… (this might be challenging…)
  • try to convince my kids not to climb on me while I am jamming… (this might be impossible…)


Good luck everyone!

First LD – here I come!

Posted by (twitter: @dacxp)
Monday, December 10th, 2012 8:51 am

So here we are my fellow game enthusiasts!

I participate for the first time in Ludum Dare, but got a bit experience at the last two Global Game Jams. I will meet up with two friends of mine here in Germany (Düsseldorf) and code the heck out of my machine. Well I have the feeling I will be the graphics-guy.
Some things I learned from the Global Game Jams:

  • Plan your game carefully – then cut half of the planned features out.
  • Define goals for the players. Our first game was nice and shiny, but there was nothing you could really do to “win” the game.
  • Don’t eat too much. You will feel sleepy and uncomfortable afterwards. But drink a LOT!
  • Last but not least: It’s not about the result. Game Jams are made for the experience you have during the event.

I am excited as hell though there are still 4.5 days left. And that’s fantastic!
So then… let the game creation begin! 😀

Let’s Do this

Posted by
Friday, December 7th, 2012 6:01 pm
I am ready for LD25!
This is my first time and I am excited and a bit nervous.
  • Code: Microsoft C#
  • IDE: Visual C# Express
  • GFX: PaintNET/PyxelEdit
  • SFX: bfxr, sfxr

I am just hoping to make it all the way through.  I have known about the ludum dare for a few years now and with so many other things to do this is the first time I am able to participate.


Happy Coding Everyone, let’s make some games!

Great first LD attempt

Posted by
Wednesday, September 19th, 2012 12:12 pm

I can’t believe that in the first LD, and the second game I’ve ever written I managed to make it into the top 10 for a category! Not only any category but theme, from the looks of things it is an area that a majority of people work very hard to make a game that fits the theme. I was also please my result of 100th for innovation and for other areas it was what I expected around the 200 mark (there were 400 entries into the jam so they were very average scores) .

Play it here!

I’ve had a fantastic time, learning a new language, object orientation and how to quickly generate an achievable if ambitious goal.  I am very please with the community and the mature approach to constructive criticism.  I’ve had great fun playing, rating and reviewing games (I made sure to comment on each and every rating I made).

My Ratings

I’ve learnt a lot, pleased to have actually taken part at last, even more pleased by my results. I’ll see you all in December!


Yellow Dog Post Mortem

Posted by (twitter: @barryabrams)
Friday, August 31st, 2012 5:55 am

The game can be played here. Also, I’ve got my time-lapse here.

This was my first ever attempt at Ludum Dare. I’ve kind of watched it the last 2 or 3 times, and a few weeks ago, I saw this one was coming up, so I decided to participate.

A bit of background about me: I’m not a professional game maker. My 9-5 is as a tech director at a branding agency. I mostly design and develop websites along with various other digital projects. I’m paid for being creative, and to me, it’s the best job in the world. I have a background in graphic design, and I used to be really fluent at AS3 back in the days it was acceptable to use on the web.

This game is my second ever game project. Well, sort of. I launched an iOS game this January as a test to see if I could do such a thing, and I’ve been building a platformer as a save the date card for my fiancé (Katie) and I’s upcoming wedding, and when I was an teenager my brother and I were obsessed with ZZT. Anyways, I’m new to the gamedev world.


The Process

The week before the competition I had several game ideas based on the themes were being narrowed. I had something for “Don’t Go Outside“. If it was “Abandoned” or “Survival“, I had a cute little concept that I kind of liked. I even had half an idea if “1000 Kittens” was the chosen one. When “evolution” was announced I was dumbstruck. I sat there just with an empty mind for several minutes. Over the course of that first hour or so I just kind of thought… and thought… and thought.

I trashed probably 4 or 5 potential concepts in the first hour or so. I threw out several ideas that seemed too easy. Things that I thought everyone would go with. I threw out concepts that I couldn’t wrap my mind around how to code. I talked to Katie about it and we talked about some of the ideas I had earlier in the week. My idea for “Abandoned” dealt with the loneliness and boredom a dog faces when it’s owners leave for the day. Lots of sleeping, walking around, barking at stuff. Getting it trouble for getting in the trash or drinking out of the toilet. Getting praised for barking at strangers. One look at Olive, our yellow lab, gave me the encouragement that was needed:

I jumped into photoshop and mocked up a sprite. I programmed some basic movement skills, and by midnight on the first night she was walking around in a really simple house.

Over the course of the next two days I stayed up later than I have in years, drank a ton of coffee, and programmed with the ferocity of 1000 suns. I took only a few short breaks, and by the time I was done I was completely wiped out. For the majority of the weekend, Olive slept by my feet as the keyboard was clacking.

What went right

Preparation – I prepared for LD24 by clearing out my home office, setting up the computer so there were no last minute surprises, and working in a language I was comfortable with. I made sure that I had nothing else pressing over the weekend. Plenty of soda in the fridge, plenty of coffee left, etc.  I didn’t need to leave the house the whole weekend, though a few quick breaks helped my mind from feeling congested.

The Graphics – After I drew the first sprite of the dog sitting, I knew I was on the right path. Even though there wasn’t a single line of anything programmed, the idea felt concrete. I decided to go with an ultra low resolution sprite. I think it was 10×10 pixels. I figured it’d be less work because of “Hey! Less pixels to draw!”. I don’t know if that actually turned out to be the case, but I think I really like the aesthetic.

The Logic – Sometime during the second day I wrote out the flow of the dog’s motivation. “If the dog doesn’t need to go potty, and it’s not hungry, it should find something to do.”, “If the dog is really hungry, it should bark at the player because it’s angry.” It wasn’t a ton of code, but adding it made the dog feel alive. There was enough randomness that I didn’t know what it was going to do. The different stages of it’s life dictate different things. When it’s a puppy, sleeping and boredom take precedence over everything else. If you fulfill his needs as a pup, he’ll get bored less often as an adult, and should be easier to manage. If you take him outside when he needs to potty as a puppy, he’ll do it on his own as an adult.

The Interface – Through the first 80% of the project the interface was really basic. White words and buttons on a black background. It was functional, and looked fine with the basic pixelized graphics, but did nothing for the appearance. Setting aside an hour or so to design an nice looking interface (and adding a background) really paid off.

What went wrong

Getting Realistic – About halfway through Saturday I assessed my progress. I looked at what I had done thus far, and looked at what I still had ahead of me. I scrapped a ton. No more house full of details. No more cut scenes. I couldn’t figure out pathfinding with the system I had already built and rewriting it wasn’t an option at that point. So, I got rid of any obstacles. Simplifying everything made it far easier. I could see the light at the end.

The Volume – Alright… So, I didn’t test the volume at all before I published it. I made the sound effects in cfxr (the mac version of sfxr). I didn’t compare the volume to any other games, and I honestly didn’t know what I was doing. I was working in a vacuum. Turns out they were way too loud.

Last minute changes – As I wasbug testing I fixed a bug that caused the little flyout graphics to not go away on some computers. In the process I caused a bug where sometimes when the dog is an adult, it’ll be flipped the wrong way when it’s eating and appear as if it’s eating an invisible bowl of food. I didn’t know about this bug until it was too late. There’s another bug where if you clicked the buttons too much, those actions would be queued, and the dog would spend the rest of the time walking through your motions, even if it’s pooping 12 times in a row.


So, that’s it. I’m really proud of what I made. I surprised myself several times, and I think that’s what LD is all about. After the game was submitted, Olive was really happy that I finally had time to pay attention to her. Little did she know, in a way, I was the whole weekend.

Once everything is reviewed I’ll fix the bugs in the game. I’ll probably also spend a day tweaking things according to the feedback I’ve received. I’ll add in a bit more things to do, lower the volume on the sound effects, etc. But then, it’s on to other projects. I’d be lying if I said they didn’t include my dog in some way or another.

How it went: Bear Selection

Posted by
Friday, August 31st, 2012 4:03 am

This is in all regards a post-mortem just with a different name. A post mortem implies that the game is dead, but from the comments I’ve got the game has potential and any thing with potential is very much alive!

Bear Selection(Web)

Bear Selection(Web)

The Good

+Stuck to the original concept, a sandbox world where creatures evolve and the player can only indirectly interact with them.

+Mutations can be clear to see, creatures start moving differently or go really fast

+Images are a million times better than I imagined MS paint could produce.

+Getting my brother to draw the creatures, allowed me to work on coding creatures larger than a pixel and some fresh direction in how to implement the images into the game.

+The world is dynamic, creatures can eat foliage and starve if none is left.

+The sparkline graph library made it easy to add a population graph:

+The similar syntax between C and Java Script made learning a bit less painful.

+Web based, so that it is accessible to more people. Surprised to find it even runs on android browsers!

The Bad

-No collisions between creatures and creatures, or creatures and tiles leads to fish walking on land!

-No audio of any kind

-Pace is a bit slow and the limited interaction can make it boring.

-Didn’t have time to add terraforming or player activated events like meteorites or forest fires.

-First two days were mostly spent learning object orientation

-HTML-5 Canvas means not supported by IE

-No credits, no loading screen

-No entities like, eggs, blood splatter or fire. Despite the fact the graphics art was made.


Still all in all it was a mostly postive experience and a good game considering it was my first LD entry and my second ever game (first for the language, being web based, object orientated and non-ASCII graphics) so all in all it was a great success and learning experience for me.

You can play it and rate it here:

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