Well I’ve finally decided it’s about time to give Ludum Dare a go! Probably won’t be submitting a game at the end as I don’t think I have the experience to make a game in 48hrs but that is also one of the reasons why I am doing this, so I can gain experience. I’m very excited as this will be my first time doing any sort of game jam! I guess it’s now time to start stacking up on Lollies and Fanta!
Posts Tagged ‘First Time’
I just started 3 hours ago. Now its only prototype, hope I’ll make it in time.
Good luck everyone 😉
While the streets of the beautiful dutch city ‘s-Hertogenbosch are relatively empty because everyone is celebrating “Sinterklaas“, I am preparing myself for my first Ludum Dare! I bought some crappy food (pizza, noodles, spring rolls etc), and some beers to make the wait until 03:00 a.m. (UTC +1) a little easier.
My plan for today is:
- wait until 03:00 a.m to see what the theme is,
- make up 5 or so concepts fitting the theme, and make a rough planning
- go to bed so I can start fresh tomorrow morning
Let the games begin!
Hi guys, This is my First LD.
- LWJGL and Slick2D
- Photoshop CC
- BFXR or JFXR and Audacity
Good Luck to everyone @ #LD48
I figured I’d do a brief blog post about my first experience with Ludum Dare. I didn’t do any posts during, as I was focused on the game and didn’t know how much time I’d need. You can find my game post here.
This document is formatted by putting the general more easily accessible things first, and then moving onto items that you may or may not care about. I’ll start off by explaining my game a little bit, then I’ll talk about my experiences, and then finally with the development, starting with general game development ideas and then with the more technical aspects that I thought were interesting.
Warning, this document is largely unedited. I am also not generally a game developer, so I may find simple things about the process interesting.
Before Night Falls Is a game built off of an idea best represented by Corridor Digital in this video:
Although I may of been inspired, at a later point by this video, the genesis of my idea came about from thinking about the fugue form.
Each level is supposedly a day (you can think of it as any unit of time though), you are limited to a certain amount of moves to complete a puzzle in a given timespan. In this game I made each turn take one hour of in-game time. The twist, is that you have several “lives” that you can live out. At the end of each day, it resets and you get to start anew. However, this time your past self (called an Echo) does the same thing, and you can do new things. Technically, you can have an infinite amount of Echoes, but to keep the game interesting and difficult, each level limits the maximum amount of lives.
If you haven’t tried out, I’d suggest it. The reviews seem to indicate that people enjoyed the main puzzle mechanic.
So, I’ll be joining in this year, I considered last year but IRL invaded my coding times.
I’ll use Java with it’s own libraries, Paint.NET for the art, Reaper for the music (well, we’ll see if I get anything done since I’ve been playing the piano only for a few months now) and bfxr for the sound effects.
This was my first Ludum Dare adventure and also my first game jam. I usually avoided game jams because I was under the impression that you must suffer sleep loss. Funny, I found a lot of Ludum Dare advice saying to get a good night’s rest, but that’s besides the point.
My best impression with Ludum Dare was the wonderful community here. There was a lot of positive energy, which I don’t usually see on the interwebs. I would like to thank everyone for making such a wonderful community of game developers and for making this game jam. And thanks to everyone who played my game. I was surprised by the amount of people who liked my game!
I’m really happy to be part of this event, by first time i wanna make something on 2D and without matter the theme, i want to finish the video game.
I take this like a training with my friend @gRross but each one of us will be working at their own video game.
The tools that i use:
Corel Painter Sketch Pad
A little of food and drinking much more malt and beer well.
Regards and bless everyone
Hello Everyone, I am waiting for the first dare to start.
Really excited, I made a personal GameJam with some friends 3 weeks ago and we got something nice going there, still that one was in team with a friend.
For this one I am going to use:
-Illustrator (since I am not good with art I will use it to make curves and send them to Maya)
-Maya (some basic stuff)
Not sure how I will be making the audio but I might hummm lol.
Also if the theme goes in some way to “Horror” I might go directly to the dare instead of compo because I need a project to get going.
Hope you are as excited as I am.
I’m getting to grips with game development and lately jams like this have helped me to actually get stuff done.
I’m not yet sure what tools I’m going to use. I like Unity but it’s hard and I’m very slow with it. Construct 2 comes recommended so it is likely that I will take advantage of the ludum deal discount on that if the theme suits. For some themes I might find that I’d rather make something with Twine, or if I’m going to go super abstract and geometric then I’ll use Processing.
I’ve been following the theme voting with bated breath. Some of the leading themes I love and I’m really hoping I can make one of the game ideas I have for them!
This is my first game jam and I’m quite excited. I’m a little late to the party but I’ve decided to take part in this ludum dare and see what happens.
There is a good chance I won’t finish the game on time but I’m sure I’ll enjoy it.
Here’s the tools I will be using:
- Unity3d (4.0) as the game engine
- Blender and GIMP for art assets
- SFXR for audio assets
Alright, this is the first Ludum Dare and I already know what game I’m going to make. What about the theme, you ask? That’s easy; I don’t need a theme, or rules, or reason. I’ve already come up with the best 48-hour game idea.
Check it… A dystopian future. Aliens are
running amok being douches. You, a super bad-ass space warrior, have to stop them.
Epic space battles? Check.
You, walking in slow motion towards the camera with unreasonably-large explosions behind you? Triple check.
Slightly creepy but adorable love story involving you, a computer, and a shotgun? Check.
Zombies? No. Get over it.
At the edge of your seats? Of course you are. Now sit back and enjoy the orgasmic cover art for the game.
That’s right, there’s a cover already. I know; you may feel all the jealousy. And, without further ado, here is the art that’s gonna blow your fuggin’ mind socket!
Wait for it…
Waaaaaiiiit for it.
Believe it folks! My game has won the Game of the Year Award, and I haven’t even started writing code for it. Believe it: the evolution of combat… and, um… halos… have begun.
Er…… why is everyone looking at me like that? You guys must be nervous of my totally-innovative idea………………. right?
In all seriousness, I can’t wait to participate and learn from this experience!
Hello! I am static_boy123 and I just wanted to share my experience in my first LD, and first game, with others:
I found out about this competition last year when Notch(The maker of Minecraft) entered Prelude of the Chambered, I immediately said to myself, “I will do this next year.” So now I did it, I entered in my first, but not last, Ludum Dare.
I was watching tv one night when something popped into my mind, the Ludum Dare. I checked the website to see when it was, two hours. I ran to my computer and started memorizing my basic -5 file- library inside and out, after an hour I was able to repeat most of it from memory and the rest, thankfully, wasn’t needed. So I waited the longest hour of my life hoping the theme would be kittens.
Once the competition finally started I cursed everyone who voted anti-kitten, opened up handy dandy Visual Studio, and got to work. I typed out what I remembered of my library only two classes, but I was able to make a bunch of edits to one to make a new class. I had lots of trouble starting and coming up with ideas for what to do, but I did the basic things, like changing the screen size and creating the controls for moving.
After an hour of sitting and thinking I had an idea, a game that is more based on story than game play, but still has game play. I sat down and started, I added in textures, added a way to shoot, and realized just how inexperienced I am when it comes to game making.
Coding was crazy, I had tons of road blocks; bugs, bugs, and more bugs. I had to go into untraveled land to create the game, and I also spent plenty of time in well worn territory. Overall my game was very fun and frustrating to make, but it was well worth it.
Now a list of what was good and what wasn’t:
- It was fun
- I learned a lot
- I coded in XNA which I am very comfortable in
- Everybody was very supportive of my first game
- I am happy with my work
- My coding works
- Others enjoyed my game
- The ultra great graphics game “Real Life” didn’t distract me that much
- My entry has two huge bugs
- I didn’t get to finish
- My original texture looked more like a guy masturbating than holding a gun(tip: if this happens move the arm higher on the body and refine the angle :P)
- It was very frustrating
- The story wasn’t clear because it wasn’t finished
- I spent a lot of time doing nothing during the challenge(SLEEEEEEEEP)