Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
Ending Soon!

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

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Posts Tagged ‘first screenshot’

Otherworldly Shooter – a progress report

Posted by (twitter: @Phantom_Green)
Sunday, August 24th, 2014 4:27 pm

Well, this was unexpected but it appears like I won’t be submitting anything this time around. After a decent streak of successful LD entries, I have once again had my ass kicked by my old enemy: AMBITION. My idea was simply far too ambitious for a 48 hour time period, and I didn’t silence that voice in my head that kept saying, “Make it work, then make it awesome.”

But really, my goal this time around was to break the cycle, and I did exactly that. After working on my ‘real’ game for a long stretch, it was good to get in there and refresh my head a little. And now, by not submitting, I won’t be sitting in front of the computer rating games for the next month! That’s a relief, because my schedule hasn’t been leaving me much wiggle room lately.

So here it is… the thing I worked on for 36 hours…

OTHERWORLDLY SHOOTER

1st Teaser Logo

It’s a basic score attack twin stick shooter where the “Connected Worlds” come into play through your ship’s ability to pass through the multiverse and onto different timelines across an interconnected battlefield.

3rd Teaser
4th Teaser

You can’t play it, and I don’t know if you ever will. I have a lot on my plate right now, but maybe I can convince myself to release something functional to the public over the next week. Good luck to everyone else! I can’t wait to play some of your games!

First screenshot

Posted by (twitter: @piopiojuegos)
Sunday, April 27th, 2014 3:51 am

Late. Too late. But there’s the first screen shot. There’s a small submarine somewere…

Captura de pantalla - 270414 - 12:45:42

Progress? It’s going DOWN…

Posted by (twitter: @Phantom_Green)
Saturday, April 26th, 2014 11:17 pm

Down LD29 - Bummer Dude - smallerr

Initial levels!

Posted by (twitter: @soy_yuma)
Saturday, April 26th, 2014 3:58 am

UFFF; took longer than I expected, but I finished the graphical aspect of polar tile maps:

initial_capture

 

I hope I’ll still have time to finish the game in time :-/

Dream Team’s first screenshot

Posted by
Saturday, August 24th, 2013 8:11 pm

DreamTeam-1stWIP

Things are coming along very nicely, and the team is working well together. We aren’t ready to announce how we’re approaching the theme of ’10 Seconds’, but we are ready to show off a quick teaser image from the game. The first few hours of the Jam were spent discussing ideas, drawing concepts, and drafting documents that outline the game mechanics. Scheduling and communication is key when working with a team, especially when you’ve never worked together before and your team members are not in the same room (or continent!).

The game is playable and art is being delivered at a steady pace. The music is starting to take shape, and the core mechanics are being implemented. Everything seems to be on schedule. We just have to keep track of our minimum requirements and avoid hitting those tier 2 and 3 stretch goals. We can’t let this thing get too carried away, as much as we may want to.

Lead Programmer / Assistant Artist
Ditto
@Dittomat

Lead Artist / Animator / Assistant Programmer
Arne
@AndroidArts

Sound Designer / Assistant Artist / Animator
SonnyBone
@Phantom_Green

First day: not much done

Posted by (twitter: @codexus)
Saturday, August 24th, 2013 6:25 pm

Mmmm, I wasted way too much time on my character. It would be OK if I was doing the jam. I got too used to having an extra day and as a result finishing a game tomorrow is going to be quite hard.

ld27ss01

Breakdown Countdown, First screenshot ready!

Posted by
Saturday, August 24th, 2013 6:05 pm

 

 

 

We’re now half way through the 48 hours, so I thought I’d best share my first screenshot!  Let’s hope the next update involves gameplay!Breakdown Countdown Screenshot1

First screenshot!

Posted by
Saturday, April 27th, 2013 2:29 pm
First Screenshot

First Screenshot

Not bad for a few minutes of work. Raycaster rendering is a go!

Progress! First Screenshot

Posted by (twitter: @Phantom_Green)
Saturday, April 27th, 2013 2:19 am

After screwing around with color palettes for WAAAAAY too long, I finally have something visible.

I have a wonderful idea, but I have no clue if I can make it work.

I may end up submitting to the jam because I really don’t have much time this weekend.

OH WELL…

FIRST SCREENSHOT!

LD26-FirstScreen

Yay for temporary art!

Posted by (twitter: @sirGustav)
Saturday, April 27th, 2013 2:02 am

Using temporary art and basecode from a previous unfinsihed haxe game:

first screenshot

first screenshot

First Screenshot

Posted by
Saturday, April 27th, 2013 1:47 am

This the first screenshot of the game i’m making for LD 26 (My first LD)!
Actually i’ve been working on it for about 2 hours because of the time zone, and i’m currently working on collision detection and others features.

The game will be called “Earth Defender” other news about it will come ASAP… Stay Tuned!

Screen1

Note: the sprites are not the final ones!

Oh I forgot to say that I really love this theme!!!

I Am Sleepy

Posted by (twitter: @aszecsei)
Friday, April 26th, 2013 11:53 pm
My eyes are quite literally watering right now that's how tired I am

My eyes are quite literally watering right now that’s how tired I am

I get the feeling I’d be a lot more clever were I fully awake, but this is what I’ve got so far:

It’s a black and white game (minimalist…colors and…stuff…bluagh) where your goal is to investigate the only lit area.  Of course there are obstacles (though right now they’re always appearing in front of the player’s original orientation, not necessarily between the player and the light, which is something I’ll need to fix when I can think straight again).  So…tomorrow will be fixing the obstacle-creation algorithm and adding some sound…might actually be able to turn it into horror of some sort, especially when that first obstacle drops.  Jump scares…or something…and if I still have some extra time I’ll try and make the light randomly move away from the player so that the game is more than half a minute long or so.

(I’m so frustrated that the last time I was contemplating doing a Ludum Dare I ended up making this…when really I should have held off on it until this go around.)

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