Posts Tagged ‘first progress’

Progress post….and then I *really* need to go to bed :)

Posted by
Sunday, December 13th, 2015 6:08 am

Hey Ludumers and Darers!

Wanted to post a gif of progress before heading to bed. I’m fried o.O So much so that I can’t seem to figure out how to attach images to this post, so here’s a link instead:

http://i.imgur.com/F1z8C6E.gif

See you all tomorrow!

Screenshot and Story: Progress Report

Posted by
Sunday, August 24th, 2014 10:18 am

Finally made some good progress for our jam. Got both player and AI ships working with swivelling turrets, bullets which hit have a bit explosion effect as you can see in the picture, and health means you can kill and be killed. Our Artist Imaginary llamas has made four different types of ship for the player, pirates and the police. Also this time we have got a Music Composer (what I’ve heard so far sounds amazing!) and a story writer to the team, this motley crew is soon going to need a name.

Your Ship is on Fire!

Your Ship is on Fire!

While plenty of progress has been made there is still lots to do if we hope to complete the trading and markets aspect by the end of tomorrow. Nutta our economic simulation expert (yep Eve isn’t the only game who has one) has just handed me his simulation code that changes the price of items based on supply and demand. Following is some of the background story written by Wishsprite for your enjoyment.

When travelling between jobs I’d often think about 42. What could the question possibly be? Now that I’ve met the crew of The Folly, I’m pretty sure it’s ‘How many IQ points do these guys have between them?’

(more…)

First Update!

Posted by (twitter: @charlottegore)
Saturday, April 26th, 2014 1:02 pm

Having had a good sleep I discovered that after an hour with Unity my plan wasn’t going to work. Plan B activated!

Also instead of Unity, I went to good old Three.JS. It might do a lot less for you in terms of games but you get post-processing effects, Blender imports and it’s all in the language I use every day anyway.

Currently working on getting the right look and all my modelling in Blender done. I *should* be working on the gameplay but that’s the bit I’m less worried about. Here’s a Vine of my progress so far!

Progress

Posted by (twitter: @Guantanamera17)
Friday, December 13th, 2013 8:12 pm

 

progress LD28

Character has movement and can jump.

(wip blocks and background)

 

First Progress

Posted by (twitter: @mostley)
Saturday, April 27th, 2013 4:21 am

So I’ve figured out what I want to do.

wikipedia claims minimalism is:

Minimalism describes movements in various forms of art and design, especially visual art and music, where the work is set out to expose the essence or identity of a subject through eliminating all non-essential forms, features or concepts

so I’m building “Break All The Pots!”.

Screenshot_00

 

so after some mesh reworking and frantic minimal texture drawing I got something almost “playable”

it even has a menu!

 

First upload is here:

http://shdev.de/wasabi/

(Unity3D browser plugin is needed)

Living in a Bubble – progress #1

Posted by (twitter: @elibrody)
Saturday, April 21st, 2012 8:01 am

Some kind of progress. Seems like the movement is working too, if a bit jerky.

Texture is from my photowalk this morning:

https://plus.google.com/115369982511844801329/posts/ERW1MdC2T6B

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