Posts Tagged ‘first person’
So, I made a game in 72 hours. Well, the competition entry is not entirely what I had envisioned for the concept, but I accomplished quite a bit in the time I had so I’m pretty proud of it. Time Frame is a game about exploring a strange world that moves in slow motion. The game takes place over the span of only 10 seconds, which you experience over 10 minutes. With a theme like 10 seconds and I really wanted to make something that wasn’t fast-paced and frantic like I knew 99% of the other entries would be. The idea was to have a vast area that you would never actually be able to completely explore within the time limit. I succeeded with that, but I wasn’t able to fill that area with as many sights and sounds as I had hoped. I wanted to have all kinds of things happening in slow motion to emphasize the time dilation, but I ran out of time. In the end there are really only a couple things that give you a frame of reference for how slow time is moving. The first is a fountain at the entrance of an abandoned city that has water falling in slow motion. The second is an event that happens towards the end of the game that reveals why the game ends at all, so I won’t spoil it for you (though I have updated the game since the competition deadline and added more stuff… read below).
The art style was something that I chose to make asset creation faster. Everything has a very simple, yet high-def look that emphasizes triangles. I actually made all the textures using a really neat application called Hexels. It’s an awesome tool that lets you paint using shapes other than just pixels. I used the trixel shape mode and was able to really quickly develop a unique style. Hexels has a free version that I would recommend everyone check out.
Soon after the close of the competition I added in support for the Oculus Rift as well. I have had the Rift dev kit for about a month now and have been wanting to do something with it for a while. It was a great way to get familiar with the setup so that we can use it while developing Lacuna Passage as well.
I’ve had most of my time wrapped up in developing Lacuna Passage, but I have been working on Time Frame on the weekends and I managed to update the game with a bunch more stuff to explore and discover. You can play the updated version or the original version via web player, Windows download, or Windows Rift versions from our competition page.
Update on the game.
I’ve imported the assets that I created in Blender into Unity and created a basic, minimal scene. Added a first person camera. Some 3d assets rotate on mouse movement. Sound was added. I created this sound by tapped on my computer, then another layer of clapped, and another of slapping my face. I’m not a music person, but at least I’ve created some sound for the game.
Here’s some screenshots:
You can play this build in web browser here.
Windows users are also able to download the zipped version of the exe here.
This is early stages and I plan on working on it further tomorrow. At least its something.
So I actually sat down and made a game with no time limit or anything! It’s a small one, but at least it’s finished unlike the other billion projects I left lying around. 😛
Here it is on Kongregate:
The Corruption is a First Person Free-Running game where you have to run from the approaching darkness. Uses Shift/RMB to run and C/Ctrl to crouch.
Please give it a play and if possible a rating.
Happy Gaming! <3
Well, I’m way behind schedule but I’ve finally hit an important milestone. I had hoped to get the chance to write more posts than this, but its been hard work to get to this point and I didn’t want to stop until I had something worth showing.
I’m trying to make a text adventure with a kind of Eye-of-the-Beholder-type first-person view.
Creating all the wall images and getting them to line up and everything has been a total pain, but that’s mostly done now, meaning I can move on to the actual text part of things. I’m really going to have to pick up the pace tomorrow if I’m going to get anywhere near the game I envisioned at the start =/