Posts Tagged ‘first ld’

First LD Results – Wow!

Monday, January 4th, 2016 11:04 pm

Wow! I’m so surprised by this. I went in with the mindset that I would be happy just to complete this, and I’d be amazed if I made it in the top 50%. As my first Ludum Dare I was not expecting much, so I was so surprised when I logged in to see this:

Capture

I’m so incredibly happy with these results! I know they’re not all that amazing but they make me feel all warm and fuzzy inside so that’s more than enough for me.

Thank you to everyone who played and rated my game! Thank you to everyone who participated for creating so many wonderful games! And a huge thank you to PoV for keeping Ludum dare running!

I had a fantastic time with this and I can’t wait for the next one.

I’m in and it’s bigger on the inside!?

Posted by
Friday, April 17th, 2015 1:49 pm

First time on LD.

For the code I’ll be using  a very conventional HTML5/JS/CSS tool-chain.

Art/Graphics: There may actually be be some of those.

Music/Sounds: We’ll have none of that, thank you.

The over here looks like it’s going to be horrible this weekend. This is a big plus. 😀

first LD yadda yadda

Posted by (twitter: @mmacielm)
Friday, December 13th, 2013 8:26 am

My first Ludum Dare! I only discovered the date last monday, so I’m actually quite behind in preparation, but w/e. Hope one year in college making small games for grades help me to do something good in just 48hs.

I’ll be using GameMaker, even though I’m better coding with C++, and probably sfxr,  Audacity and abundant-music.com. For graphics, well, it’s a mistery ~~

Have fun, everyone! 😀

ASTEROIDS! (the side-scroller) post-mortem

Posted by (twitter: @locknic)
Saturday, May 18th, 2013 9:51 am

Click here to play and rate!

Click here to check out my website

My first Ludum Dare entry, and the second game I’ve ever made! I’ve decided to go for a game with very simple mechanics, but is difficult as hell to win. While most people chose to go for a minimalistic art style, I’ve decided to keep the controls (only up/w and down/s) and actual gameplay minimalistic instead. It seems extremely impossible initially, but after awhile you get the hang of it.

Gameplay:
You control a spaceship that you move up and down to avoid getting hit by asteroids. Minimalistic yes? You have 5 seconds of small numbers of asteroids, then 60 seconds of full on walls of asteroids before another 5 seconds of calm if you make it that far. If you make it through all that, you can beat the game in a mere 70 seconds. Trust me, it isn’t easy. I swore profusely while testing the game.

Story:
You are the first test rocket to escape earth’s gravitational field! Unfortunately, the snarky people who made the rocket never made any way for you to turn the thrusters off, forcing you to have to dodge your way through an asteroid field.

Code:
I wrote the game from scratch in Java, using knowledge from my previous game to help me. I followed similar code for things like the game loop, the sound loading and playing, and the resource management. Coding was done quite fast as I already knew how I should structure the engine, and I hard coded a lot of things to make the progress faster. I though this was a great decision in the end to avoid over optimisation as it really helped me pump out the code quicker and leave me more time for the other things.

Difficulties:
The most trouble I had in this project was deciding what game to make, then actually starting it. Once I actually made some progress and knew where I was going with it, I flew through it quickly. I am really proud that I managed to make it in the designated 48 hours.

Click here to play and rate!

Click here to check out my website

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