Posts Tagged ‘first game’

Our first MiniLD!

Posted by
Friday, March 25th, 2016 7:17 pm

My friend and I are creating our first game for MiniLD #66!

What tools will we be using?:
Game Engine:

Unity 5.3.2 (C#)

Code editor:

Visual Studio Community Edition 2015

Sprite/Image creation:

Gimp, and Paint.NET

Sound fx/Music:

Audacity, and an Acoustic guitar!

My first entry to the Ludum Dare!

Posted by
Monday, December 14th, 2015 5:44 pm

I Have No Keys, and I Must Code
Link to the game page

A game where you must program with limited keys, collecting more keys across challenges.

Not the greatest, nor is it long. But hey, I finished something for the Ludum Dare so I’m happy. Maybe I’ll expand on it later, lots of potential for some good puzzles I think.

First time everything

Posted by (twitter: @fanmanpro)
Wednesday, December 9th, 2015 4:45 am

This weekend I will hopefully finish my first game. I’ve been stuck doing back-end C# web development for too long. I’ve never been so excited to get up at 4AM.

I have no idea what I’m doing (gamedev wise) but seeing all the amazing, creative stuff you guys are doing really motivates me.

Rotten Fruit of the death Post Mortem

Posted by
Monday, April 20th, 2015 7:31 pm

First time on LD, first game, and i’m glad i’ve already learned a lot on which game i wanted to create. I’ve also learn the hard way that improvising can break what you’ve done for hours. In the end it was somehow difficult to stay focus on what’s important and try not to lose myself in much complicated mechanics as i’m a newbie.

Final result for me? I had so much fun that now i have the “Indie Game Creation” virus and i love that. Let’s work, try things and see you on next LD and games.

If you want to play/rate Rotten Fruit of the death, it’s right here

I’m in to do my first game EVER!

Posted by (twitter: @frenetic_br)
Wednesday, April 15th, 2015 1:52 pm

I never did a game before, but I always wanted to do it.
Being lazy and busy really sucks!
But this weekend I’m free, and there will be a LD on it!

LD #32 COMPO, I’M HERE!!!!!!

I’m going to use for code:
– Atom editor
– Haxe language (need to learn it) with OpenFL (need to learn it) and, probably, HaxeFlixel (need to learn it)

I’m going to use for Graphics:
– Gimp and Inkscape
– Draw on a paper, scan and convert to a cool image

I’m going to use for audio:
– a crappy beatbox (because I can do it, but crappy)
– My Ocarina
– Whistling
– A crappy microphone
– Audacity to glue everything together

10 seconds barrier | My first LD game

Posted by
Sunday, August 25th, 2013 2:06 pm



You’re an athlete that wants to get under the 10 seconds barrier in a 100m race. Can you ?

To accelerate, press your keyboard keys while your character is running over the corresponding letter on the lane. But don’t miss if you don’t want to slow down !

The difficulty and the speed increase after every race you win !


My experience for this LD48 #27

I was very worried about the time, 48h isn’t much to do a game when you’re coding it in C++ from scratch ! Plus I’m very not an artist and I’m alone, so I wanted to do something very simple that I could finish within the 48 hours.

The result is that I finished the basic game and arts in 24h, so I decided to get into another challenge for me : network my game ! Indeed I never did it before (for a game), so it was tricky. I finished just in time, with some bugs : I can’t get internet network game working every time, but it works in LAN. Wierd. Well, I learned things, that was the point !


You can find my entry post here

Download for windows

Download for linux (x64)

Video on Vimeo



I think I’m gonna add some more characters. It was funny to add a unique posture to each one of them, even if I’m not a graphist and my artwork is approximative.

I’ll definitely fix nnetworking part as well. Sounds like I will use it in other games. It’s always fun when you can play with friends.

I’ll add some levels between level. Difficulty is growing hard and it’s repetitive. I thought about adding an infinite mode, longer levels, variable distance between and number of key zones. Perhaps event objects for networking mode, that can alter letters, slow down players ahead… Fun stuff !

Breeding Cubes – Ludum Dare 24 Post Mortem

Posted by (twitter: @FlorentPoujol)
Tuesday, August 28th, 2012 2:14 am

Hi everyone

That LD24 was my first LD, and also my first attempt at making a game. It didn’t go that bad since I successfully shipped an entry, a platformer named Breeding Cubes (spoiler : it involve cube reproduction !).

You can play it on my website (need the Unity3D WebPlayer plugin, but you already have it don’t you ?), download the source and rate it.


I headed for a straightforward interpretation of the theme. Your character has some abilities. You can evolve your playable character (new abilities or better ones) by finding another non playable character and breed with him (her). The new character resulting of this union possess the best abilities of its parents and can now overcome obstacles and progress through the level.


  • Compo began Saturday at 3am.
  • Woke up at 7am and started brainstorming on the theme while breakfasting
  • The first day I worked 11h and implemented most of the features
  • I slept from midnight to 8am on Sunday
  • The second day I worked only 9.5h including 4 on level building and finally submitted my entry around midnight
  • Compo ended Monday at 3am

How did it goes

Since I had no prior experience, I didn’t even really knew where to begin. And even if I did play around Unity before, it took me ages to implement basic stuffs. But in the ends, I successfully implemented almost everything I had planned without coming across major issues.

In total I worked only 20,5 hours on the game. That tells two things :

Unity is really a great tool to work with in very short period of time. I can’t wait to have experience to work faster and see what I can come up with in similar timeframe.

I had to take frequent and sometime extensive breaks. The second day, I was actually bored and tired of working, so I had to take a huge break from 11am to 3.30pm. But I did nod while watching an interview of Edmond McMillen, so it wasn’t a “lost” time on a gamedev perspective.

Also this LD confirmed me that I don’t like neither deadline nor crunch times. Am I fit for this insdustry ? Hopefully I am not working in it yet, I still have time to figure it out and adapt. Also I enjoyed the design, level design and level building phase much more that the coding phase.

Good job everyone who submitted something playable, I will try to play and rate fair as much entries as possible. I am also looking forward to hear from you about my game in the comments.

(If you want to play a great jam entry, let me suggest you “Porté par le vent” it’s really awesome !)

First LD, first game

Posted by (twitter: @FlorentPoujol)
Thursday, August 23rd, 2012 12:09 pm

So I’m in for my first LD, which will also be my first game ever.

I will mostly use Unity3D with a bunch of great plugins as GameDraw and iTween as well as Sublime Text 2. I may use too, but you can expect graphics full of primitives forms and plain colors.

Good luck and have fun !


Far From Home Postmortem

Posted by
Thursday, December 22nd, 2011 12:26 pm

This was my very first Ludem Dare and also my very first original game!

Read my detailed postmortem to see how a novice approaches game development for the first time. I’d love to get real feedback and advice from some of you more experienced developers. Thank you Ludem Dare for pushing me to finally do something I’ve wanted to do for a very long time.

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