Posts Tagged ‘first Game ever’

Thanks Ludum Dare for kickstarting our gamedev adventures!

Posted by
Monday, December 14th, 2015 5:56 am

 

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Hi everyone!

We’re a team of 3 siblings and this is our first ever Ludum Dare! We decided to use the “Two Button Controls” theme for our entry Shrimp Dash, a game where you must guide a shrimp out of a food stand to freedom. I really love the direction it has gone and what we have made so far!

Unfortunately, I don’t think we will be able to finish in time for the game jam deadline. But fret not! We are absolutely determined to bring this game to completion for you to play!

None of us have ever made a full game before, so thank you Ludum Dare for breaking us into game development! I’m so excited for this and future games we will make.

Best of luck to you all!

devgru
teamgraves

First time everything

Posted by (twitter: @fanmanpro)
Wednesday, December 9th, 2015 4:45 am

This weekend I will hopefully finish my first game. I’ve been stuck doing back-end C# web development for too long. I’ve never been so excited to get up at 4AM.

I have no idea what I’m doing (gamedev wise) but seeing all the amazing, creative stuff you guys are doing really motivates me.

I think it’s time…

Posted by
Wednesday, January 8th, 2014 9:38 pm

Since August of 2012 I have been intending to participate in the Ludum Dare. But, unmotivated and intimidated, I have yet to work up the courage to actually follow through with my promises of participation. But I’m finally doing it! First game I’ll have ever made, first Ludum Dare event, yet I’ve been programming since 4/10/12. Hopefully it won’t suck, which is the reason I chose to do the MiniLD before an actual LD. I’m jumping right into the deep end! Let’s do this! MiniLD #48!

So I just submitted my first truly finished Game ever!

Posted by (twitter: @dioiminik)
Sunday, December 16th, 2012 4:30 pm

This feels so good :D. It’s really early where I live but it was worth it. Overall I work ~15 hours on the Game and did not use any external Librarys except LWJGL and Slick_Util, a subset of SLICK2D.

 

 

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