This is in all regards a post-mortem just with a different name. A post mortem implies that the game is dead, but from the comments I’ve got the game has potential and any thing with potential is very much alive!
+Stuck to the original concept, a sandbox world where creatures evolve and the player can only indirectly interact with them.
+Mutations can be clear to see, creatures start moving differently or go really fast
+Images are a million times better than I imagined MS paint could produce.
+Getting my brother to draw the creatures, allowed me to work on coding creatures larger than a pixel and some fresh direction in how to implement the images into the game.
+The world is dynamic, creatures can eat foliage and starve if none is left.
+The sparkline graph library made it easy to add a population graph: http://omnipotent.net/jquery.sparkline/#s-about
+The similar syntax between C and Java Script made learning a bit less painful.
+Web based, so that it is accessible to more people. Surprised to find it even runs on android browsers!
-No collisions between creatures and creatures, or creatures and tiles leads to fish walking on land!
-No audio of any kind
-Pace is a bit slow and the limited interaction can make it boring.
-Didn’t have time to add terraforming or player activated events like meteorites or forest fires.
-First two days were mostly spent learning object orientation
-HTML-5 Canvas means not supported by IE
-No credits, no loading screen
-No entities like, eggs, blood splatter or fire. Despite the fact the graphics art was made.
Still all in all it was a mostly postive experience and a good game considering it was my first LD entry and my second ever game (first for the language, being web based, object orientated and non-ASCII graphics) so all in all it was a great success and learning experience for me.
You can play it and rate it here: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=15698