Posts Tagged ‘first day’

First Day Progress: We made chickens

Posted by
Saturday, December 10th, 2016 10:27 pm

We did some stuff, but we are all too tired to make a proper progress post, so to keep things short and simple, here are the highlights of the day:

Chickens!

Best chickens

The low resolution is on purpose, totally not laziness.

Progress after first day

Posted by (twitter: @nicolasdet)
Saturday, December 14th, 2013 2:33 pm

First day of LD48 weekend is coming to the end (22:30 is too late for me). I did more than I thought: menu, battle system and many other things. I am getting tired right now…

First day progress

Progress on my first day in my first Ludum Dare

First day done

Posted by
Saturday, April 27th, 2013 2:16 pm

Time for me to get some sleep, woke up at 06:15 today (theme was announced 05:00 local time) and been working on the game on and off since them.
Took me a good while to come up with a design, but I’m fairly happy with my current one as it is very doable in given time and easily expandable if the time permits.

The game’s design is very minimalistic in terms of game-play. The whole game is played with 1 button, which I at first doubted, but it turned out quite fun after all.
I’ve got main game-play and music (which I had way too much fun composing) done, but my “art” is still terribad and I haven’t even started on any menus / death screens etc…

Löve and Lua have turned out quite nice combo (had no real prior experience with either) for quick prototyping, but still wouldn’t use them for anything larger scale as tracking errors can be quite a pain (dynamic typing ftl).

(Sorry no screenshot yet, the game looks that bad atm)

Good night ya’ll!

Blender Engine at the first day

Posted by (twitter: @Haite)
Saturday, December 15th, 2012 7:48 pm

 

In the end I decided give a try to the Blender Game Engine instead of Unity3D and sadly, I regret a little.

I’m learning a lot, but I miss a lot programing in unity than use blender logic bricks, they are usable, but still are very primitive.

But Blender have nice things, like, everything seens so smooth and make shaders with it is wonderful.

SS1

 

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