Hello all you man-cave crazed developers.
I’m not too sure what to say here, but I’ll be entering the MLD next weekend. I think it will be a good break from my current Android game dev project, and this will be my first participation in the wonderful Ludum Dare (because life always throws a curved-ball when you least expect it). I’ve been following the compo’s for ages now and can’t wait to lock myself in a room, dose myself up on caffeine, and inevitably take a short-cut to future diabetes. It’s going to be bliss.
Seeing as the rules are pretty lax, I wanted to make sure that I could use my own game framework. It’s a simple LIBGDX project that I use as a basis for all my development projects. It has the basic launcher, renderer, and input controller classes already set up so that things can be plugged straight in and taken from there. Any objections?
My take on the theme will be dark. Eerie depictions of life as we know it, mixed with future business-y nonsense. We’ll see how it goes.
My poisons: Windows 7 (Arg … Need to set up Linux!), Eclipse, LIBGDX, Inkscape, OpenGameArt for sound effects. Java will be my platform (because I’m most comfortable with it at the moment).
My tools: Logitech K360 compact keyboard, Havit MS901GT gaming mouse, Genius G-Pen M712X tablet, Ibanez Talman acoustic guitar (theme music!), pen and paper (designs, and possibly some art).
Oh and did I mention metal? Lots (and I mean lots) of metal. That counts as a tool, right? \m/