Posts Tagged ‘finished’

Tactical Superiority is out!

Posted by
Sunday, August 23rd, 2015 8:24 pm

Screenshot1A postmortem will arrive in the future, meanwhile…

Get stomping!


Finished #LDJAM: Play The Reviewer now!

Posted by (twitter: @@matskyyro)
Monday, April 20th, 2015 3:33 pm

The Reviewer

Last night a bit before 4am I finished my 48 hour compo entry. This dare for me was really all about multitasking: I was handling schoolwork, freelance work and game development at the same time. I also found the time give my vote at the elections.

It’s only fitting for my game to also be about multitasking. The Reviewer is a game about reviewing video games. It’s a parody based on my own experiences as a freelancer for some gaming publications, and the challenges of balancing between work and school like many young people.

The game was inspired by anti-games in the vein of Papers, Please! I’m a sucker for games that gamify the sort of tedious busywork you would never want to do in real life. I hope that I’ve been able to reproduce some of that charm in my own work.

So go ahead, see how you would do as a game reviewer!

Existential is ready and out!

Posted by (twitter: @Zazanxors)
Monday, December 8th, 2014 7:59 pm


(Game quality considerably higher than GIF)

(Game quality considerably higher than GIF)

Finally. Seventy-two hours of work, and this is the product. I’m very happy with myself, to say the least.

As I expected, I was able to really really polish the game for release today. I made the enemy difficulty scale as they were spawned, and added experience as an extra incentive to kill them instead of running past. Also implemented elite enemies and added scattered stone blocks using Perlin Noise.

Anyway, I’m not going to write a wall of text this time. Play the game here.

Woo! Finished the Compo!

Posted by (twitter: @geekdima)
Sunday, December 7th, 2014 9:18 pm

Yey! I did it!

Even though I am dirty procrastinator, I did it in time. It was surprisingly relaxing and cool. I loved the theme, it was constraining in a good way, and didn’t dictate art-style, genre or whatever. I like when LD is diverse 😀
So, you can see my entry HERE. Please do play it, it’s a bit unbalanced, but arguably it’s even better, as it’s faster to play through it, so you can judge it better.

The game is called: Ludum Clicker, and it’s basically a Cookie Clicker clone, but I played Cookie Clicker for like 15 minutes, so I don’t really know how much it is a clone 😛
Anyways, you click on monitor, you make a game. Game has a price, you sell it, you make money. Hire folk to do it for you, be EA. That’s the game 😀

Finally, I’d like to say thanks, to all of this amazing community. Ludum Dare is an amazing experience, and it’s really nice to do it in this unhappy times I am in right now.
Thanks people,
– RedPanda aka Dmytro Kalchenko

And……….. Done!

Posted by (twitter: @Treeaza)
Sunday, December 7th, 2014 6:54 pm


Whew!  That was a long weekend, but I did it.  My game is posted, and I need sleep.  I had to miss much of the first day for prior commitments, but I did my best to make up lost time on Sunday.  I made this game (called Lumen, by the way) using Unity, which I had never really used mush before.  It was a great learning experience.  All-in-all, I thoroughly enjoyed Ludum Dare 31, and can’t wait for 32.

Jam’s done. Little Progress

Posted by
Monday, August 25th, 2014 3:07 pm

Like prophesied I didn’t have the time to implement any gameplay. Having to work on a Monday tends to get in the way of creative expression and sleeping late for that matter.

Nonetheless I did get some optimization done. While it still tends to slow down when zoomed out and in full swing, it’s an undeniable improvement.

Try it out if you can muster the will to do so. As for the rest, take another Gif(t) from the Gods!


Not ideal finish

Posted by
Sunday, August 24th, 2014 6:25 pm

So I was like an hour or two short to add some actual levels other than tutorial. Thats’s a shame, but then I’m still glad I made something that works. Check it out, will you?


Now I’m going to bed. Tomorrow will be better.

DISPARATE all done and ready to rock!

Posted by (twitter: @@HoopsnakeGames)
Sunday, August 24th, 2014 6:16 pm

First Ludum Dare complete!  WOOHOO!  Still didn’t have the whole 48 hours for this but did the best with what I had.  I did have a single player mode in but had to yank that out at the last minute.


Hope you all enjoy!


Ludum Link:

Web Player Link:



Parallel Horizons

Posted by (twitter: @kebabskal)
Sunday, August 24th, 2014 3:06 pm

My compo entry is a puzzle platformer with hand painted graphics.

I used Unity to create the game, Photoshop to paint and Cubase, some synths and my mouth for sound effects.

Unfortunately, I didn’t have time to finish the music.

I managed to finish 8 levels ranging from easy to rather tricky.
It’s possible to get stuck in places, press Enter to restart the map.

There is no progress saving etc, but once you know how, you can finish the game in a minute or so, so shouldn’t be a big deal.

Made on a Mac so Windows and Linux are completely untested, but should work.

All in all, a pretty successful weekend.

Let me know what you think!

Download and vote here.

Parallel Horizons

Gameplay GIF


I’ve finished. Disappointed with results, but happy.

Posted by
Sunday, August 24th, 2014 9:50 am

So, I have finally ‘Finished’  my game. it’s not exactly 100% done, but i had to end it, since I have to get up early in the morning, (It’s currently 2 am here).
The first world is basically programmer art, but the second world looks decent. I’m not sure if the player will figure out that you have to change to the skill (with C) then press the X button to use it. And the first skill lets transports you to the beginning of the level of the other world you are on. I was going to have checkpoints, or something but I had no time. I was going to make BOTH worlds big, but had to throw something quick together for the first world.

I had so many ideas, but time and life stopped me, but all in all i am just happy SOMETHING is up. Even though all I see is the game is ‘POO’ but it’s we only got 48 hours, not sure what I was expecting. Especially for the first time I’ve ever made a ‘Proper’ game (And first time I’ve made a platformer)

So all in all i guess I have to call my first ludum dare a success, since I got something up! I learnt a lot (I hope) so yes, i did have fun, even though it was pretty stressful.

Will I do it again next time? Maybe… Probably yes.




Oathkeeper screenshot

Villager is done!

Posted by (twitter: @Zazanxors)
Monday, April 28th, 2014 6:07 pm

Welp, I barely made it in time, but it’s finished! Fixed a last few 3 bugs, and it’s up.

A text-based incremental game where you enter a village and help it prosper. For a while, at least.


PDF Game “To Surface” Released! (and for LD 29!)

Posted by (twitter: @VsioS)
Sunday, April 27th, 2014 5:52 pm

Finally finished my pdf game “To Surface”! 😀

Took hours, also it reached more than 200 slides again just like my previous game.

Also, I changed the main character from fish into a person wearing orange suit.

The story still same that the person need to escape from the maze and reach the surface.

To play it, you need a pdf reader, however a lot of browser and desktop already support pdf reader so no need to install software or plugin to play the game ^^

You can play the game here:

What went right: Curse of Mellon

Posted by (twitter: @@matskyyro)
Monday, December 16th, 2013 5:47 am


I finished my second entry and you can play it right now! It’s a small Metroidvania-style platformer, inspired by the MSX game Legacy of the Wizard.

When I uploaded my game, there was 28 seconds left on the compo timer. I guess it wouldn’t have mattered if the actual uploading had gone a few minutes over the time limit, but I was dead set on getting my entry in within the deadline. Can  you imagine the rush when uploading the game on the last minute?

I’m happy with my entry, although its really buggy and a lot of the mechanics (even the jump!) are basically in a placeholder state. Because I got the game finished so close to the deadline, there was no time for proper testing either, so a lot of the level design is really annoying and the game flows awkawrdly. I  feel that didn’t manage to capitalize on my central mechanic enough (You Only Have One Minute), and that the time limit feels more like an annoyance then a legit gameplay mechanic.

Looking back at the last 48 hours, here is what I think went right:

  • Working on the big picture, not the details: Instead of polishing single mechanics as I built them, my first priority was getting everything into a barely playable stage.
  • Time management: I made a plan with an hourly time allocation before I wrote even a single line of code. Then I stuck to that plan like my life depended on it – most of the time!
  • Doing what I know: I’ve made quite a few platformers in Game Maker, so I decided I would go with what I know best. Trying to create something that I haven’t done before within the compo timeframe has been my downfall on previous LDs.
  • Having a Plan B: Before I started working, I wrote concepts for two different games: one more simple, the other more involving. I made sure to plan both with a lot of similar mechanics, so code from one could be repurposed for the other if need be. I felt comfortable developing my game knowing that if my first plan were to fail, I could still fall back on the second one.

Congrats to everyone else who finished, and good luck to those still putting the finishing touches on their Jam entries :-)

Now its time to start reviewing!

Perception is done!

Posted by (twitter: @y2bd)
Sunday, December 15th, 2013 7:44 pm
a gif of my game

(it’s not looping, don’t worry)

My game (the one with the weird lighting) is finally done! You can download it for Windows here:

My head hurts too much right now to write a post-mortem (plus it’s probably too soon anyway), so have a gif instead. And congrats to everyone who’s participated in this LD, we’ve finally gotten to the end!

That was close!

Posted by (twitter: @zorfmorf)
Sunday, December 15th, 2013 7:11 pm

I started really late, so I had just about 12 hourse all in all. Not ideal for my first ludum dare contest, but still fun!

The game is not nearly as polished as I would have liked it to be, mainly the bots are not as intelligent, there is only one of 5 planned challenge types and the visuals are still placeholders but at least everything seems to work alright!



The game connects you to an online chatroom where you have to try not to get banned.  In the original version I planned that there would be a score of human players and one bot where the human players have to find out which one of them  is the bot as fast as possible. I had to change that though as it was unlikely that I would get more than one or two human players at a time.  Now it’s just a chat populated with bots and you have to try to stay in as long as possible. Not really fun and definitely not finished but it was all I could do in 12 hours.

Check it out here:


Posted by (twitter: @Guantanamera17)
Sunday, December 15th, 2013 6:50 pm

Title Screen


Finally done. You can play the game by clicking the link below.

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