Posts Tagged ‘finished entry’

I’m done with FISHGUN!

Posted by
Sunday, April 19th, 2015 1:15 pm

download FISHGUN (Windows)

download Source (GameMaker: Studio)




  • works best with a gamepad
  • arrows to move
  • space to jump
  • x to shoot

The goal of the game is to get up as far as possible, without touching any bats or falling to your death.

Use your exploding fishes to kill bats and break blue blocks.


short Post Mortem:

I only had a couple of hours to work on this, and I think it turned out alright. I wanted to make more enemies and weapons, but didn’t have the time.

One thing I’m really proud of is the music, because this is the first time ever i’ve made my own soundtrack for a game!

Game was made in GameMaker: Studio; SFX were made in BFXR; Music was made in Bosca Ceoil.

Ludum Dare 29 finished and complete

Posted by (twitter: @piopiojuegos)
Sunday, April 27th, 2014 6:22 pm

I did it. I’ve finished the game and uploaded.

I’m very happy because this is the second time I finished a game in a compo. I’ve participated in several ones (SpeedHack, TINS, PGD Challenge…) but only finished one game. Now, I have two.

Now, sleep. Tomorrow is a new day.

An Experimental game about Decisions and Life! SHE *Post Mortem*

Posted by (twitter: @Hyde_WS)
Monday, December 16th, 2013 3:33 pm


♠Play It Here ;D ♣


♠Rate and View Jam Entry \o/♣


After a few hours of doubting whether if I would participate or not (I had a huge Christmas party on Sunday and HELL NOTHING would stop me from going XD)  I decided that I would give it a try to my own 24 hours game jam, so I began creating some magic! XD

IconYou Only Got One…What Should I do with That ¿? 

You only got one? One bullet, one life, one minute…there are many ways to understand this concept and I wanted to have a take on it in a kind of  different way. I started to think in which occasions we really only got one and after some minutes of forcing a bit of hardcore mental processing, I thought of Decisions! Either they’re large or simple, once you have chosen and performed it you can’t go back. Even the smaller decisions in life like choosing to wake up when the alarm rings or having five minutes more of sleep, can make the difference in the way our future develops. Having this on mind I began with the concept behind She, a game in which every decision counts.

Building a 20’s Silent Film themed entry

My tools: Game Maker Studio, Photoshop, Adobe Illustrator and Audition CS6.

I got the inspiration for the aesthetics :) from the old silent films from the last century, I loved the style of the dialogue cards and the influence of art nouveau in every aspect of them. Of course since I had only one day for everything I combined it with a simple vectorized cute style. The final result grew on me and I love how it all came along! ^^

I spent the first 6 hours designing the characters, drawing and painting along with the backgrounds, scenery special effects..etc. My heart was racing and a shoot of adrenaline fuelled me during the whole process XD I even dropped a cup of hot cocoa over my keyboard and damn how I regret that now :( Whatever….When it comes to programming it was pretty simple I must admit that the part I liked the most was designing the enemy waves for chapter 2. If you’ve already played the game you must have noticed that the second part contains most of the action and fun. The literary aspect was really important since it was the core of the whole game. I spent about half ‘n hour writing the suicide letter. I took a look at many sad suicide letters from real life for inspiration, that was a really intense and aerie experience that in a strange way I enjoyed. I wanted the card to be as realistic as possible.

For the audio and music I opted for the always successful 8bit! In my entries I always do every single asset from scratch with exception of the music. Other than a few I created, most of the tracks and effects come from my royalty free library. That’s why I don’t participate in the real deal! I hope one day I can produce my own SFXs. The main theme is an 8bited version of Music For The Funeral of Queen Mary  and obviously I got the inspiration from one of my favourite movies…A Clockwork Orange!

Wyvern Cinema


#LD48 Conclusion…

I really enjoyed this Ludum Dare, I learnt a lot and achieved all my goals. I’m really happy with my entry it came along exactly how I had imagined it, and I think that’s part of what makes Ludum Dare an unique experience… sleeping and extreme efforts are worthy when you finally upload your game, see the comments and a sudden rush of self-confidence and feeling of success fills you from head to toes! 😀

Please play my game and replay to see all the endings and drive trough the different roads, snooze and don’t snooze, it’s interesting how the decisions affect the result and difficulty of the game. Enjoy and thanks!! 😀 



That was close!

Posted by (twitter: @zorfmorf)
Sunday, December 15th, 2013 7:11 pm

I started really late, so I had just about 12 hourse all in all. Not ideal for my first ludum dare contest, but still fun!

The game is not nearly as polished as I would have liked it to be, mainly the bots are not as intelligent, there is only one of 5 planned challenge types and the visuals are still placeholders but at least everything seems to work alright!



The game connects you to an online chatroom where you have to try not to get banned.  In the original version I planned that there would be a score of human players and one bot where the human players have to find out which one of them  is the bot as fast as possible. I had to change that though as it was unlikely that I would get more than one or two human players at a time.  Now it’s just a chat populated with bots and you have to try to stay in as long as possible. Not really fun and definitely not finished but it was all I could do in 12 hours.

Check it out here:


Posted by (twitter: @Guantanamera17)
Sunday, December 15th, 2013 6:50 pm

Title Screen


Finally done. You can play the game by clicking the link below.

It’s done!

Posted by
Sunday, December 15th, 2013 12:56 am

Ninja Cube: Finished!

Posted by
Sunday, April 28th, 2013 1:38 pm

Aaaand done! Here it is! Took around 36 hours of development, disregarding the time spent fighting Visual Studio to get anything sensible out as an installer. Worked out pretty well, in my opinion, considering this is my first time participating in Ludum Dares.


Tale of Scale – completed

Posted by (twitter: @RatKingsLair)
Sunday, December 16th, 2012 7:42 pm

I finished my entry even though there were times this weekend where I thought I would give up completely. The theme didn’t give me the right ideas, so I did something else and kind off added the theme (I think it still fits). Nonetheless, have fun playing Tale of Scale!


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