Ludum Dare 32
April 17th, 2015 @ 6:00 PM PDT/9:00 PM EDT (01:00 UTC)

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Posts Tagged ‘final’

Game bundle sale!

Posted by (twitter: @GameGrapeStudio)
Tuesday, December 30th, 2014 5:36 pm

High Flyer BackgroundGameGrape Studios Robotz Background

Hello and welcome to the  Holiday Sale! In this years sale you can get both High Flyer and Robotz for 80% OFF!

Regular Price: $10.00 USD

Sale Price: $1.99 USD

High Flyer is a game where you fly through many different levels while shooting down torrents and taking down anything that gets in your way!

Robotz is a game where you move around the map while taking down waves of robots and collecting coins and ammo! Survive as long as you can!

So what are you waiting for? Get High Flyer and/or Robotz today!

Both High Flyer and Robotz were Ludum Dare games.

Sale:  http://itch.io/s/1091/holiday-sale

High Flyer: http://gamegrape-studios.itch.io/high-flyer

Robotz: http://gamegrape-studios.itch.io/robotz

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Cell #327

Posted by (twitter: @AurelDev)
Monday, December 29th, 2014 11:41 am

Cell#327#01

Play now! (or never)

Less than eight hours to go!

I want to thank everybody who played and rated my game, the streamers and the blog posters :) Good luck to everyone!

Personal favourite:

The second thought

Old game on an old screen

Posted by (twitter: @SixtenKastalje)
Tuesday, December 9th, 2014 8:51 am

I finished my game in the very last seconds.

The only reason it’s a jam entry, is because my game wasn’t done at all, and then I just took the extra day to finish my game and joined the jam.

I have made all the assets by myself (and some 3d models by my friend) and during the 72 hours.

PLAY THE GAME HERE

Right now it’s only for windows, but I’ll port it and upload to GameJolt later – stay tuned!

Entire game on one old IBM screen!

Entire game on one old IBM screen!

It’s a wrap, sort of …

Posted by
Monday, December 8th, 2014 7:21 pm

So, our first Ludum Dare is a wrap! And what fun it was. We did manage to produce a very rough prototype of our game called Glitch. It’s a game about a pixel that has become sentient after a tv short circuits.
Glitch, screeny
see it here

Sadly, our team had very limited time this weekend. In total I think we only managed to put 12 hours of work into it. A lot of things feel unpolished and the game misses that sense of directive. But hey, for something none of us ever tried before, I think we did a reasonable job.

On the bright side: we are very excited about the premise of the game and game design in general. In the next couple of weeks, the game will be revamped into something enjoyable and thrilling. Moreover, this little speed game creation session has taught us so many things, from process management to art direction, that it was definitely worth our time and efforts.

We will be joining Ludem Dare next time and make sure no interruptions befall us!

I give up for now

Posted by (twitter: @qrchack)
Monday, December 8th, 2014 3:06 pm

So… this is the game. I did my best. Learnt a lot this LD. Hope I’ll start on time next LD! :D

 

 

If you feel like doing so, feel free to check it out :) PS: I’ll definitely keep working on this one post LD!

HARPOON RACCOON FINISHED!

Posted by
Sunday, December 7th, 2014 5:17 pm

Finally, for the first time ever, our team finished a game with some time left.

Woosh, now we can sleep well.

please, rate us and comment at:
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44269

Thanks!

Finished the game in time…

Posted by (twitter: @SeargeDP)
Sunday, December 7th, 2014 3:56 pm

It’s done. I made a game and it’s even playable, yay. It is inspired by an old arcade classic from 1982, “Burger Time”, but I made it from memory and without looking at more reference material than a single screenshot of the original game.

Not my first 48h jam, but this was the first time I could participate in Ludum Dare and it was a great experience. The game was written in C# and uses the MonoGame library.

screenshot

This game was made for the compo, downloads are:

Windows | Linux | Sourcecode

My submission is available here.

 

Music finally finished!

Posted by (twitter: @bananafourlife)
Sunday, December 7th, 2014 3:18 pm

Hey Guys,

I am really desperate. Could someone tell me why I have in one post a cool media inclusion and in the next it won’t work.
That’s really really annoying. :(

This time it was a challenge for me to create music which fits in the theme.

But finally I am finished!

https://soundcloud.com/rahtainka/legendary-legionnaire-winter

Now I will focusing on the sounds and maybe stream a little bit.

Our stream: http://www.twitch.tv/bananafourlife

Greetings!

My First Game is Done! Happy LudumDare!

Posted by
Sunday, December 7th, 2014 2:57 pm

LudumDare31

Synopsis:

All the Game is in the screen, I mean for the computer.
Your goal is at the end of the corridor.
Just walk, it’s easy, I promise.

Click to Play

(more…)

Admin vs BFU – FINAL

Posted by (twitter: @jarnik)
Sunday, December 7th, 2014 1:40 pm

Type bash commands, slap users, sacrifice goats to make the system work – that is the core of our jam entry :)

Admin vs BFU

game_4

“Frankie is a common IT guy, he just cares about his lovely PCs and servers. He feels that work as admin must be like live in heaven except one moment… There are days when creatures from hell, usually called BFU, are trying to use his loved PCs and spread virus among them or damage them like dirty mouse wheel. But there is one thing which makes his day, slapping the BFUs. So, welcome to IT department simulator!

Frankie, the network admin guy, controls, repairs or scan nearby PCs and servers by using shell commands or performing special admin actions, for example sacrificing goat. Admin runs between his office and computers to fix all the problems caused by the users. The computers are connected via network to server which can be seen in the computer network map. If computer is infected then virus can also spread to the connected server through which other computers can be infect later in the network.”

Made in a team of 4 in a day and a half. I was the only one who’s done a game jam before, and it proved some tips I’ve gathered were quite useful (especially planning wise). I’m glad my friends came to appreciate the awesomeness of simultaneous programming with git :)

Hope you all had fun, because we certainly did! :)

Bonus points: play the game to guess the two websites that BFUs are watching when not working on their spreadsheets :D (not shown on the screenshot above)

Snowman Sumo is DONE! :D

Posted by (twitter: @AtkinsSJ)
Sunday, December 7th, 2014 10:08 am

Hooray, I’ve finished! This is certainly my most polished LD entry, so I’m really pleased about that. It’s not a bad game, either! ;)

Since I posted the last build, the player physics is a lot more slippery and bouncy, you can knock snow off your opponent, there re particle effects, and even (a cappella) music and sound effects!

Game page is at http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=1049 and it’s playable online at http://atkinssj.itch.io/snowman-sumo. Find a friend, and give it a go! :)

Finally done!

Posted by
Sunday, December 7th, 2014 8:37 am

Yep, I’m done. After around 12 hours of dev time due to school, I have no more time this weekend and so have drawn it to a close, with a bit of a clumsy win condition. But hope people enjoy it!

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=46925

 

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