Ludum Dare 32
Theme:
An Unconventional Weapon

Judging Ends in
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Posts Tagged ‘final’

…Slaughter… A post/mid mortem.

Posted by (twitter: @jasonsumm)
Wednesday, April 22nd, 2015 10:00 am
(In game!)

For those who have not seen my entry (It can be found HERE) : It is a button bashing, YOU WILL DIE game. V-Hard. This is my first LD ever and the first game I’ve made in about 12 years, so just getting back into it. Learning Unity, but decided to go with CTF 2.5 for ease/speed for this one. The idea came to me on the train home from work. I had fun making it, and plan on polishing up the UI / making things more obvious a little bit before getting properly stuck into Unity. I’m aware that it fits the theme pretty loosely, but this was the perfect excuse for me to get back into game dev. So, yay!

 

Screenshot 2015-04-21 21.14.34(In Editor!)

Thanks once again for the great comments everyone! The feedback has been a really positive force for me and will spur me on to improve the game. The Shield is intended more as a “dissuader” (maybe I should think about how I visually represent this). I totally agree the AI needs work and their movement is currently a bit glitchy in terms of collisions. It’s on the list! Some form of on going instruction could improve the flow (but I do also like the mystery). The melee attack’s visuals are top of the list, I’m still thinking exactly how to tackle that. The spreading blood mechanic also needs some work, but works well enough for this.

Also on the list are:
+ Ability icons & highlighting
+ More art on the map to give it more life
+ Music & more sounds
+ A couple more abilities
+ A more finely tuned difficulty curve

Give me a shout/vote if you like it or with any further comments/ideas/hi-scores/bugs , I’d love to hear what you have to say.

Cheers,

Jas

P.S Check it out here! :)

FateOS, a game about the information wars is booting up!

Posted by (twitter: @thommaz)
Tuesday, April 21st, 2015 11:27 am

It’s over – time for resting…

Posted by
Tuesday, April 21st, 2015 4:26 am

Hi there,

it was a very exhausting weekend for us and we lost absolutely too much time debugging our game in order to fix bugs.
Therefore we didn’t manage to add as much content as we planned on the first day.

Nevertheless we managed to “finish” our game and submitted it a few hours ago in the jam.

This time we wanted to learn new things. and used for the first time HTML5 and JavaScript.

But back to our game:

We made up a tiny little game called “Luigi – Mastering Energy“.
You are Luigi and your task is to reach the next dimension trough an gate.
Therefore you have to use your “unconventional weapon” ENERGY to activate elements in the right order.

Teaser

You have an battery pack attached, which has a certain amount of energy to activate elements.

This energy also represents you health, so be careful. On you way trough the dimension your environment changes. Everything speeds up and costs more energy. So don’t get destroyed too often and try to reach an high level.

In all we used XHTML, JavaScript with EaselJS, GIMP, BFXR & BoscaCeoil to create our game.

We’ll hope you enjoy our game and see you on next LD in august!

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=52003

Cheers
Rubelli @ ForsakenLlamas (Jam Team)

Screenshot

The Ties That Bind Submitted

Monday, April 20th, 2015 8:11 pm

Join two friends on a quest to rid themselves of the dreaded Chinese Finger Trap that has bound them together for eternity. Little did they know that their curiosity would trap them for the rest of their natural days. Can you help them escape the angry shopkeepers and find a way to remove the finger trap? Please.

Screen Shot 2015-04-20 at 7.27.51 PM Screen Shot 2015-04-20 at 7.27.58 PM Screen Shot 2015-04-20 at 7.28.06 PM Screen Shot 2015-04-20 at 7.28.57 PM

You can view the entry here or just jump straight to the game.

Thanks for playing and we look forward to seeing what the community thinks of The Ties That Bind.

Benjamin, Derek, Scott, Noah, Chris, and Coy (a.k.a, Mantis Digital Arts)

Day/Night music is fun

Posted by (twitter: @qrchack)
Monday, April 20th, 2015 5:35 pm

A lot of response from people asking for music, made music for everyone! It was a lot of fun this Ludum Dare and I have practiced some composing along the way. Just finished making music for kill0u, he makes a game where during the day you play as your old mother who tries to visit all the places on the checklist (think market, church etc.), while avoiding annoying youngsters. It’s (almost?) impossible the first day (too many youngsters).

However, during the night you play as her son and you make a game for Ludum Dare and distribute it to these youngsters, so they will keep playing the game at home for the next day.

Fun gameplay design, it was just a breeze to make music for it! Decided to make it so the tempo stays the same and both themes are in the same key (for perfect transition between day and night). Eventually, it became that the night theme is sort of a adaptation of the day one. Anyway, have a listen!

Finally!

Posted by (twitter: @@blindskystudios)
Monday, April 20th, 2015 5:03 pm

aahh sweet release! Just uploaded our game :) this was our first ever games jam, what a trip! dreasic sleep deprivation, starvation and savage arguments, all to make a thing shoot another thing! we’d do it all over again in a heartbeat though!

We had more in mind for our game but got snagged on a few of the mechanics and lost way too much time… but we’re please with what we have, and I’m relatively sure it all works!

promo
PLAY NOW!

“Space potato” – The Game!

Posted by
Monday, April 20th, 2015 11:04 am

Introduction:

Hey everyone!

So yesterday I finished my game for the LD #32 Compo! Everything was done in a little less then 42 hours (37 hours)! This was my first ludum dare but definitely not my last! I really enjoyed participating and I’ll definitely keep competing! Anyways, enough of the small talk! Let’s get to the game!

What’s it about?

Join our hero in protecting the faith of the Earth from evil (derpy looking) space squids! Use one of the four randomly dropped potato weapons to protect the Earth and yourself. How long will you last against hordes and hordes of space squid? Let’s find out!

Controls:

A, D – movment
Space – jump
F – use special ability
Esc – exit to tittle screen
Mouse click – navigate the menu

Mechanics in detail:

Well, first off, I think we should start from the 4 different potato types in the game.

Each potato effect lasts for 10 seconds!

A new potato is spawned immediately after ones effect runs out!

 


Bullet potato


Cool Down:
 0.5 seconds (You can fire 20 of them per 1 pick up);

Best use: Fending off single enemies before they come close to the core. Best used during start of the game. Falls off during late game.

Mechanic: Each bullet insta-kills the first enemy it touches. Be careful though because it’s range is fairly short.


Healing potato

 

Cool Down:  2.5 seconds (You can spawn up to 4 heals).

Best use: The healing potato is used to heal the core (in game “The Faith of Humanity”) or the player.

Mechanic: Use the healing potato when needed. It spawns the heals at a fair distance from the player and nothing is stopping you from storing them somewhere further away from the core so they can be used when needed, though you could only heal yourself if stored away( It is recommend to save them on the 2nd or 3rd floor because otherwise they will get pushed back to the core by the enemy). If the heal touches the core, it will heal the core for 150 HP. Otherwise, the player can also use it to heal himself for the same amount of HP.


Chillato (Chilli Potato)

 

Cool Down: 10 seconds (You can only fire it once).

Best use: The Chillato is best used when there is a lot of enemies around, so make sure to make it count since you can only do it once!

Mechanic: The Chillato is a little bit more challenging to use, because you can only use it once. Once you use it, an effect as if you were using fire appears and burns all of the enemies you are facing with quite a bit of range (so it is best to sneak up behind huge hordes of enemies while they are attacking the core and destroy the enemies on both sides of the core). The Chillato only destroys the enemies on the side you are facing, so be careful where you aim it! The heat from the fire will stay for a few more seconds and kill any enemies that enter the radius of it’s fire for a few seconds after it’s activation.

A pic explaining the mechanics behind it: 


AOE Potato (Area of effect)

Cool Down: 4.5 seconds (You can fire it twice).

Best use: The AOE Potato is best used when there are enemies on both sides of the player. It’s range is not so large, so try to use it carefully!

Mechanic: The AOE Potato creates a radius around the player killing everything in the radius after a 2 second delay. The radius isn’t really big, so you have to make sure to get as much as enemies as possible with it, because it is not a fast attack.

A pic explaining the mechanics behind it: 


 

 

Enemy, core and player interaction:

There could be quite a bit of confusion on how the enemies interact with the player and the core, so it’s time I clear that our for everyone!

This pic should explain pretty well on how the enemy damage system works!

A pic explaining the mechanics behind it: 

This means that if in time of need and if you have health to spare, you can push out the enemies away from the core to buy some time to potentially get a heal or an AOE attack.

 

Easy, isn’t it?:

And that’s it! That is pretty much all you need to know to become a real space potato pro! The objective of the game is to protect the Earth or survive as long as possible!

 

Downloads:

You can find the game on the ludum dare page here: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=50640

Or the direct links here:

Windows: https://www.mediafire.com/?xl7k5iiip7ubi7f
Linux: https://www.mediafire.com/?s86teprekrf9su2
OS/X: https://www.mediafire.com/?qqamqdomoqmfx1l

(if you get a weird virus warning, ignore it, I got it as well O_O)

 

Programs used:

Unity3D
Photoshop
MsPaint

http://www.bfxr.net/

FL Studio

Have fun gaming!:

Well, that’s it for me. You know everything there is to know to master this game and understand how it works! Creating it was a blast, and I don’t plan on stopping! Any and all feedback is very highly appreciated because I plan to continue the game after ludum dare is finished.

~AinoraZ

It went better than I expected!

Posted by
Sunday, April 19th, 2015 7:03 pm

Hey guys!

This is my first Ludum Dare (and solo game jam), and I can honestly say that it went better than I expected! Even after getting sidetracked a lot, I still finished the game early. That said, I think the weakest part of my game is music. I’ve never been good at it, and a chiptune generator, I think, is the easiest instrument I can use for the moment.

Please view and rate my entry at http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=49251

Looking forward to your entries!

Girl from the north country

Posted by
Sunday, April 19th, 2015 7:02 pm

Hey everyone, just finished my first compo entry ever, I figured I’d make a post so my user page would be created.

I made a small interactive story, I’m not sure what to call it, but I’d like to play things like this more often.

logo

It didn’t turn out the way I wanted too, but it’s OK for a first crack at this.

Thanks for reading!

 

PS: I should start earlier.

Finished very chilled!

Posted by (twitter: @0vidios)
Sunday, April 19th, 2015 2:47 pm

There it is. My second ever Ludum-Dare-entry wich, this time, isn’t comedic. NOT AT ALL!


A FEW FACTS:

• I used the *awesome* Löve-engine (aka. love2d)
• Sound effects were created using bfxr and Audacity
• I didn’t use my graphics tablet because I couldn’t find my micro-USB-cable
• I had a lot more time to work on this then last time and though finished quite early
• I never looked up that many string-formatting-functions before
• The final game is 1477 lines of code big


SCREENSHOTS!

Why is there a huge explosion! Will the earth collapse? o.O

Why is there a huge explosion! Will the earth collapse? o.O

WOW! There's even an IRC-client in the bottom right! (It's not real though)

WOW! There’s even an IRC-client in the bottom right! (It’s not real though)

Wow! Such title screen!

Wow! Such title screen!

 

Done!

Posted by
Sunday, April 19th, 2015 2:17 pm

After over 25 pomodoros the little game is finally finished (or at least playable ^.^;;).

I hope the mechanics make sense because there was not time to make a tutorial.

submission-screenshot

(For a first Ludum Dare I thing this went pretty well. Now to see what everyone else has done. :D)

Tile Invaders is finished!

Posted by (twitter: @antti_tiihonen)
Sunday, April 19th, 2015 1:12 pm

Yess! I finished my tetris-meets-space-invaders game! Check it out!

Killing mutants with carrots + kissing + boss fight! LD31 postmortem

Posted by (twitter: @TriteGames)
Saturday, April 18th, 2015 9:02 am

Hey guys,

although we are not able to participate in Ludum Dare this time we still would like to show you our last game, which is quite fitting for this theme…you are a bunny defending a giant carrot and killing mutants with, well, CARROTS! :D We have been working on our last LD31 Jam entry “Of Carrots And Blood” and we just released it on itch.io for free for Windows and Mac. We have added powerups, different enemy types, a global highscore for the single player and we have also added a local 2 player Co-op mode (which is the most fun) with a big boss fight surprise in the end! So please check it out :)

 

Download OF CARROTS AND BLOOD on itch.io here!

 

 

OCAB screenshot #01

OCAB Kissing bunnies

 

And for those of you who already know the Jam version, it would be really cool, if you could compare the two versions and tell us here in the comments, if we applied your feedback for the better or worse ;) More feedback much appreciated!

 

Download OF CARROTS AND BLOOD on itch.io here!

 

Thanks, have fun playing and happy jamming :)

Chris and Sebastian

Kissing bunnies and bloody mutants! LD31 Postmortem :)

Posted by (twitter: @TriteGames)
Sunday, April 12th, 2015 4:31 pm

Hey guys,

we most likely won’t be able to participate in Ludum Dare this time :( BUT we have been working on our last LD31 Jam entry Of Carrots And Blood and we just released it on itch.io for free for Windows and Mac. We have added powerups, different enemy types, a global highscore for the single player and we have also added a local Co-op mode (which is the most fun) with a big surprise in the end! So please check it out :)

 

Download OF CARROTS AND BLOOD on itch.io here!

 

 

OCAB screenshot #01

OCAB Kissing bunnies

 

And for those of you who already know the Jam version, it would be really cool, if you could compare the two versions and tell us here in the comments, if we applied your feedback for the better or worse ;) More feedback much appreciated!

 

Download OF CARROTS AND BLOOD on itch.io here!

 

Thanks and have fun playing,

Chris and Sebastian

LD31 Postmortem, no LD32

Posted by (twitter: @TriteGames)
Sunday, April 12th, 2015 5:43 am

Hey guys,

we most likely won’t be able to participate in Ludum Dare this time :( BUT we have been working on our last LD31 Jam entry Of Carrots And Blood and we just released it on itch.io for free for Windows and Mac. We have added powerups, different enemy types, a global highscore for the single player and we have also added a local Co-op mode (which is the most fun) with a big surprise in the end! So please check it out :)

 

Download OF CARROTS AND BLOOD on itch.io here!

 

 

And for those of you who already know the Jam version, it would be really cool, if you could compare the two versions and tell us here in the comments, if we applied your feedback for the better or worse ;) More feedback much appreciated!

 

OCAB screenshot #01

OCAB Kissing bunnies

 

Download OF CARROTS AND BLOOD on itch.io here!

 

Thanks and have fun playing,

Chris and Sebastian

Of Carrots And Blood is back! ( no LD32 :/ )

Posted by (twitter: @TriteGames)
Friday, April 10th, 2015 3:46 am

Hey guys,

we most likely won’t be able to participate in Ludum Dare this time :( BUT we have been working on our last LD31 Jam entry Of Carrots And Blood and we just released it on itch.io for free for Windows and Mac. We have added powerups, different enemy types, a global highscore for the single player and we have also added a local Co-op mode (which is the most fun) with a big surprise in the end! So please check it out :)

 

Download OF CARROTS AND BLOOD on itch.io here!

 

 

And for those of you who already know the Jam version, it would be really cool, if you could compare the two versions and tell us here in the comments, if we applied your feedback for the better or worse ;) More feedback much appreciated!

 

OCAB screenshot #01

OCAB Kissing bunnies

 

Download OF CARROTS AND BLOOD on itch.io here!

 

Thanks and have fun playing,

Chris and Sebastian

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