Posts Tagged ‘Fighter’

Misfight – Post Compo Version

Posted by
Monday, January 6th, 2014 2:39 pm

Made a post compo version. Just because. Fun and stuff 😉

Added some more sounds, a visual and sfx feedback if a typo was made, and some kind of 3 stages / difficult levels.

One of the funniest parts for me in developing interactive stuff are unpredictable outcomes of the coded behaviors. As there are often times I would like to kill the next human being entering my room (getting rid of bugs until one realizes, that a fresh start of the engine did the trick -.- ), there are moments like this that keep me working on things:

DuckDoKen!Duckdoken?

Bottle HelliPod Version with directions instead of text. Bottle hell shooter with wrong booleans O_o

With a few hours left to rate some more games I realized that I have missed out on some very outstanding ones, which I have to catch up with now. At this point thanks to the guys posting their personal favorite games lists :)

If you have the time, you can play the post compo and original version here

Fuck ratings, if you don’t have the time for that skip the star-o-mania with my entry –  I’d rather love to hear some honest opinions about that chaotic thingy I made.

Cheers,

.d

 

Porkchop Express – mini-LD #2

Posted by
Sunday, July 6th, 2008 3:30 pm

Big Trouble intro screen

Finished I guess. The minions didn’t make it in. They are so close to being ready but oh well It’s already late. I had a unicorn with a horn-stab move all ready too. ah well.

What it needs is gamepad input. And some scrolling, and the minions!

Windows EXE with C source

Big Trouble In Little China

Posted by
Saturday, July 5th, 2008 10:53 pm

Mini LD 2
Big Trouble In Little China
Jack Burton fighting Lo Pan and Thunder, Lightning, and Rain.

Porkchop Express

[cache: storing page]