Made a post compo version. Just because. Fun and stuff 😉
Added some more sounds, a visual and sfx feedback if a typo was made, and some kind of 3 stages / difficult levels.
One of the funniest parts for me in developing interactive stuff are unpredictable outcomes of the coded behaviors. As there are often times I would like to kill the next human being entering my room (getting rid of bugs until one realizes, that a fresh start of the engine did the trick -.- ), there are moments like this that keep me working on things:
iPod Version with directions instead of text. Bottle hell shooter with wrong booleans O_o
With a few hours left to rate some more games I realized that I have missed out on some very outstanding ones, which I have to catch up with now. At this point thanks to the guys posting their personal favorite games lists
If you have the time, you can play the post compo and original version here
Fuck ratings, if you don’t have the time for that skip the star-o-mania with my entry – Â I’d rather love to hear some honest opinions about that chaotic thingy I made.
Cheers,
.d