Now:
October Challenge 2014
Ends in:
Sat, 01 Nov 2014 00:12:00 UTC

Coming Soon:
Ludum Dare 31
December 5th-8th, 2014
Sat, 06 Dec 2014 01:00:00 UTC

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.


Ludum Dare 31:

Ludum Deals

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Recent:

MiniLD #XX


Posts Tagged ‘field’

ROADS!

Posted by (twitter: @frimkron)
Sunday, December 7th, 2008 4:27 am

Here we have a procedurally-generated motorway. Its intersecting another one (drawn with the wrong tiles), which really isn’t the best design for a 6-lane highway when you think about it, but oh well.

Slow Progress

Posted by (twitter: @frimkron)
Saturday, December 6th, 2008 11:30 am

Well I think I’m loooong overdue a status update on my entry, so here I go with my first post for LD13.

Screenshot:

I’m using python and pyGame this time, with other tools of choice including the Eclipse IDE, Graphics Gale and GIMP.

I was hoping to get some kind of Grand-Theft-Auto-style engine working for my game, but I think I’ll have to pick up the pace if I’m going to get there. My game currently consists of a red car driving around in a fields full of red dots, with some questionable from-scratch-written physics. I hope to get some actual roads in there soon :)


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