Posts Tagged ‘feature creep’

Screenshot #3: Well that escalated quickly

Posted by (twitter: @BrianAMacIntosh)
Saturday, April 26th, 2014 11:50 pm

As the first full day draws to a close, my game is looking significantly more fleshed-out.

What began as a simple, arcadey diving game that had you harpooning fish has now acquired a pretty well-featured conversation system, with state data and branching based on conditionals or player responses.  It was a lot of fun to implement.  Plus, still a full day tomorrow to creep some more!

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