Here are some of my favorite entries for this compo. I think they embody what Ludum Dare is all about, and I tip my hat to these fine folk!
A few days ago, I wrote up a post highlighting 3 games that stood out as my favourites after playing and rating 50 games. I’ve since reached the 100 game milestone, so figured now was a good time to put a spotlight on 3 more games that I’ve been having a lot of fun with.
Before we get to that, I want to express once more how impressed I am with the overall quality of games this go around. Almost all the games that I’ve played have great twists on the theme, or a huge amount of polish, or are just plain’ ol lots of fun – whether they’re from LD veterans or people who’ve just made their first trip to the rodeo.
Now let’s get to the good stuff, in no particular order:
If you’re a certain age, and are the type of person to run straight to the racing games every time you set foot in an arcade, you probably have very fond memories of Super Off Road from 1989. I probably put more quarters into that machine than the GDP of most countries throughout my formative years. Left-leaning plays like a totally demented take on that game, with some hilarious graphical effects to boot. Despite tayl1r’s claim in the post-mortem for the game that this game doesn’t do anything subversive with the theme, I’d argue it’s the most subversive take on the “two-button controls” theme I’ve seen so far.
uthamon describes this game by saying “Those who crave these glitchy-looking, seizure-giving pieces of artsy software found in the wastes of internet will probably like this.” I’m not sure I fall into that category, but I sure like this. It’s a solid platformer puzzle game with a whole lot of mood and a unique visual style. There’s been a handful of great games that I’ve come across this Ludum Dare that use “growing” as a theme to mean personal growth, and this one has my favourite twist on it of the lot.
This game is a charmer. At first blush, it’s a slightly wonky not-quite-endless runner, and we see a lot of those during Ludum Dare when they fit theme, and in indie gaming in general. However, this is a much more compelling game than that: the movement is handled somewhat uniquely for the genre, which makes for a great feeling of gradual mastery of the game, and the obstacles and enemies are varied enough to make for a good challenge. The sound and graphics definitely are fitting of what you’d expect for a compo entry, but all in all make for an aesthetic that put a huge smile on my face. This isn’t a terribly long game when you get good at it, but it’s one that I keep coming back to when I want a hot blast of Ludum Dare fun.
As always, this barely scratches the surface of what I’ve seen and enjoyed this Ludum Dare, and I’ve barely scratched the surface of the amazing pile of games we managed to make together.
For better or worse, this post probably marks the end of my time playing and rating games for Ludum Dare 34 – in just over 24 hours, I’m headed out to meander the country visiting family for about two weeks, so I won’t be back home and reunited with a computer capable of any real gaming until just after the judging period ends. I may be able to squeak in a game or two during some downtime later today, but it’s unlikely. I guess the party has to end sometime. Good luck in the rest of the judging, friends!
I’ll leave you with one final plug: you really should play and rate Xtreme Crop Duster Simulator ’82. I promise it’s probably decent.
Holy moly, there’s a lot of great entries this Ludum Dare! I mean, there always is, but there must be something in the water because a lot of the games I’ve played so far are wonderful.
I’ve now rated 50 games, and wanted to share three that really stand out to me:
This one grabbed my attention from the moment I saw Zanzlanz’ first post about it. The concept is simple, but everything about it has a huge amount of polish – the sound, graphics, and controls all feel great, with just the right amount of difficulty progression. We see a lot of good pixel art in Ludum Dare, but this game stands out by literally turning the idea on its side.
OK, this game is just plain adorable. Who wouldn’t want to help Lil Houndini be a star? This also fits in to the “simple concept well executed” category: a play-through might take less than a minute, but it’s challenging and charming enough to keep me coming back for more. If there was a category for best new genre, “dog-juggling game” would be in the running for sure.
Every Ludum Dare, I look forward with great anticipation to what the folks at Double Zero One Zero are going to put together. In my opinion, they’re consistently in the front of the pack when it comes to setting a mood and putting a gritty twist on the theme, and this game is no exception. I love the contrast between the harsh reality of the decisions that the game asks you to make, and the way that it presents them as just numbers on a ledger – in that sense, it’s very much in a similar tradition to the Westport Independent (from the same developers) and everyone’s favourite bureaucracy-’em-up, Paper’s Please.
There’s lots of other great games that I’ve played, of course, but these three are just examples of ones that I’ve really enjoyed and keep thinking about and coming back to. There’s a ton more games to play, so I’ll probably be back with another post like this in a few days.
And, in the meantime, if you’re looking for something else to check out, why not give my game Xtreme Crop Duster Simulator ’82 a try?
Hey everyone! As of writing there is one day left to vote on entries for LD33. I’ve had a load of fun developing my own entry, which I’ve gone into detail in a post mortem, and afterwards I’ve gone and tried out and voted on as many games as I can, which isn’t easy since I started a new job last month. So here are my five favourites so far:
Honorary award for catchiest music track in a LD game, this is a very colourful game for such a topical storyline. Music is really catchy and I love the Megaman approach.
I love the dialogue and the text options, this is a really neat idea to base the theme on and the design of the monsters are really well made, fitting with the individual characters.
Very well made, I like the strategy involved in planning how to overwhelm the player ship to make it lose all its lives. I hope MrTwister expands this to give some more level and boss varieties, since I managed to beat the player after three rounds and the game just looped around.
Brilliantly simple and novel concept, definitely liked the level of micromanagement you have to pull off in the later levels.
A very well polished puzzle platformer, with a unique jumping mechanic. Really good take on classic movie vampires with a great art style!
I’m really looking forward to the results, and see which games I’ve completely missed or had surprised me by somehow reaching the top rankings. I’m also hoping to see how well my game did, which if you are curious and wish to vote on, play it here!
So after rating 100 games for Ludum Dare, I thought I’d talk a bit about a few of my favourites from the compo/jam. They may not be the best out of the competition, but these were the ones that I find have an aspect of good entries that each of these succeed at.
This is the entry done by brilliant flash game developer Jussi Simpanen, aka AdventureIslands. He always does games for jams big and small and his entries usually bring a quirky design and incredible polish to them, and this one is no exception. In Tightrope Theatre you must travel from A to B, all while riding a unicycle avoiding fire, spikes and the ground below. The entire game is 24 levels long, and feels very complete for a game done in two days, although you kind of wish there was more. Knowing that Jussi tends to add new stuff to his entries every now and then, maybe there will be more to this entry.
This is an example of how you should achieve a innovative gameplay in 48 hours, you use one mechanic with a unique spin and give it as much potential as you can. In this case, the mechanic of the game is jumping, and the unique spin is that your jumps are limited, but will increase depending on how you play. Eduardo uses the mechanic in a room where you have to jump to survive and you get this gem.
Most game jams have a theme, and as a developer you are free to interpret that theme to whatever for your game: you can use a literal route (in LD31, that would mean literally running the entire game on one screen), the metaphorical route or the technical route. With Screen Mover, Sh1rogane decided to go beyond literal and technical with the theme to produce something that may look like a simple platform prototype, until you quickly realise you have to move the game window to progress. The only issue with this idea is that keyboard input it locked while the window moves, but the post jam version does fix this.
Sometimes you don’t have to make a game that’s fun to make it a good entry, you can tell a story, show off some great music or in this case, make some really beautiful graphics. The puzzle game elements are clever, but this game is really good at showing off bloom and neon. It just makes it look wonderful, and the music is really soothing as well. As you may tell from my entry, I love neon glow, and this game does a great job at showing it off.
If all else fails, just make a game that is fun to play, and make it addictive for an added bonus. This game’s style reminds me a lot of Terry Cavanagh’s Super Hexagon, and since the developer is planning an Android/iOS release, I recommend him get Chipzel to do music for the game.
Don’t forget to play my entry Glow Drop if you haven’t already.
Well, I’ve finally rated 100 games from this round of Ludum Dare. There have been some really great entries! I thought I’d make a short list of some gems that may still lay beneath the surface for a lot of people. Here they are in no particular order. All screenshots are from the respective game’s entry page.
Play as a dog attempting to rescue survivors on a snowy mountain top.
Catch musical notes while you avoid being hit by the page turn.
Survive multiple dungeon floors while leveling up and gaining upgraded spells.
Explore a “dig site” while uncovering lost artifacts from the world above.
Help the jellyfish hug the exact number of friends they want.
Well there you have it. You can of course play my own entry Tiny Haunt here as well, if you so choose. It would be greatly appreciated. I’m still planning on rating more games, so if you have one that you want me to play, feel free to tweet it to me (@rojomojogogo), or leave the link to your game in the comments.
I have finally played 100 games for this LD29. Here are my top games:
Dig! Upgrade! Dig more!
Fight robots and dinosaurs while digging to save the president.
It is the time to fight chickens and evil eyes with your sword wielding fox! (Some times axe)
You are a robotic schoolgirl. Type for your life!
Trapped beneath the surface, explore and find your way out.
Want to play more? Play my entry:
Beneath the surface of a girl, a dormant beast exists. A runner with a twist.
Some cool people made a game called The Find, which is about fishing some URLs. You should play it (and rate it)
They also made a tool to build our own The Find, with our own links.
So I used it to compile my best ludum dare 29 finds for now (and I included my own game, the one in the screenshot inside the screenshot)
Play/Discover here. (Mash UP to get the fishes)
Also, all of these games are/will be reviewed in french on my blog.
65 games in, I decided to list the top five games I’ve come across so far, to give extra credit where extra credit is due!
Without further ado… Here’s the list!
And… a special mention…
There! These are my favorites so far. There have been many awesome games besides these, with great concepts and cool twists. I hope you appreciate these games and their creators, they have really put their effort in these games!
And now, time to play some more games! (…right after I beat Nether. Damnit.)
Looking for some awesome games to play and rate? Here’s a collection of a few hidden gems I’ve run into that are absolutely brilliant!
1: You can become only one!!1 – by multikorv
In addition to being an absolutely brilliant concept, this is a shining example of how edutainment/learning games can be fun. If expanded upon, this has the potential to be a fantastic way to teach problem solving and math skills. I would totally drop money on a full version with a level editor/sharable custom levels. The game has a brilliantly paced tutorial and punchy, crisp controls. The way the player accelerates through gates feels so well polished, and the background beat keeps you in the action!
2. Wraith – by AgentParsec
The atmosphere this game creates is simply unreal, and chilling. I was on the edge of my seat while playing the entire time. The textures are a bit on the simplistic side, but do not detract from the distilled, raw feelings the maze elicits. It grips you, and doesn’t let go. It also supports the Oculus Rift, if you have nerves of fricking steel, which is another fantastic touch.
3. Solid Heart – by Dustedge
The game is built upon a very solid mechanic and presents an interesting twist on the action-puzzler genre. There’s a lot of subtle visual polish as well as some challenging level design, which explores the variety of dimensions the “bouncing core” mechanic has to offer. My only complaint would be the slightly slippery physics. There is a lot of potential here for an awesome title with a bit more visual and audio polish. Overall, a solid prototype!
4. John Power – by Anoarith
A well-executed, refreshing take on the “you can only have one power”-style entries. Where John Power succeeds is, in a word, diversity. There are a large variety of powers in the game, but you must choose from a pool of three at the beginning of a level. I finished the game, and immediately wanted more. The finale is beyond words, and plays with the mechanics established in the previous levels in a clever way. Expertly designed.
5. Collector’s Quest – by Crigs
Collector’s Quest has a neat, unique mechanic that is explained wonderfully through level design. There’s also a lot of nice touches that give the player character some charm and personality. Another example of a game that I wouldn’t mind seeing more levels from!
Got some more cool games that are totally rad? Link them below, or post your own list! Let’s highlight the awesome work put out by the thousands of devs that made this jam magical!
Ok, I have managed to rate 92 entries and I probably will not have time to make it to the 100, but I would really like to share my list of favorite entries with you.
Amazing universe created in 48 hours, you must play it!
The idea is simple – be 2nd in ten races, but the level design is very smart – it made me laugh and loose many times!
Really interesting game, beautiful graphics, nice mood and a little strange (in a positive way!)
Great platform game with some really fine puzzles!
Crazy adventures of an old man and his inner ninja! I really like the idea behind it.
This game has cat, tons of upgrades, boss and hyper mode – do I need to say anything more?
One of the most dynamic and addictive games – kick birds and save window washers!
Help Mr Rabbit do his shopping – the quality of this game is just amazing!
Another game about cat – very pleasant and well balanced platformer.
Beautiful and relaxing puzzle-platformer. Everything is extremely polished in this game.
Also big thanks for everyone who played and rated my game: 10 Seconds and The Wizard.
I have played a lot of LD26 games, and voted for many of them, here are some of my favorites so far (not in any particular order).
(the game is better muted)
You can also check out my game :
I’ve never been that lazy to rate LD entries. On previous LDs I always rated more than 200 games, but strangely, this rating fever has cooled down, and now, I prefer to spend more time on each game and try to give more constructive feedbacks. Maybe it’s for the best.
Anyway, here are my favorites so far, the ones I already reviewed in french on my blog http://oujevipo.fr. This list doesn’t include all of my favorites, some of them (especially Jam entries) being too obvisouly great for needing a little push up. (Sorry for my bad english by the way, I’m not even sure “push up” DOES mean something).
This list doesn’t really care if the game is compo or jam, neither if it fits well the theme but I added this :
😀 : Excellent use of the theme
: Good use of the theme
: bad/no use of the theme
(click the pictures to play/rate)
#1 Cure 48 😀
#2 Tale of Scale
#3 Monologuer 😀
Well we had a blast developing our entry, and we also had a lot of fun playing games made by others!
As the judging deadline is near I thought of building a list of the games that we have enjoyed the most so far!
I think these games deserve some more love as well, so be sure to check them out!
As every member of the team has taken the time to play a number of games on their own, I’ve compiled this list based on the overall score we’ve given to those games. I won’t be making any comment on them as I’ve personally played only a few from the list myself.
So, with no further ado, here is the list! (in no particular order):
Go Back (Aceria)
Inu no Ongaeshi (Shmarah)
After I rated 50 games, I choose 10 entries which I thought deserved more recognition and praise. Now I reached my goal of 101 entries, so I’m picking 10 more games from the total I’ve played so far (of course, without repeating games from my previous list, so if I’m not repeating games here it doesn’t mean I don’t like those entries anymore, lol). To celebrate I reached my goal, I’m also putting pictures this time around!. You have no idea how hard is to select only 10 more entries out of 100 (and believe me, scrolling such a long list to spot the entries you enjoyed the most is not any easier, so if I missed one I’m sorry ) but here is my attempt:
Let’s do this!!
This game is beautiful. Simple, fun, polished, play it.
I’ve played a little over 50 games now and I wanted to thank everyone who made ‘favorite’ lists. This made rating 50 games a breeze and I had a lot of fun playing the cream of the crop. You guys who play hundreds of games and distill it to a few awesome suggestions are totally awesome.
Here are just a few lists of favorite lists that I found useful or fun.
Volute: Up for rating a few more games?
epic long list. I haven’t even gotten to these yet, but I’m super excited and hopefully can get through them all before the time limit.
CappaGames: Top 3 ludum dare 23
I don’t think I could ever get down to a ‘top 3’, but these ones are all worth checking out!
JaJ: Play these games because…
Nice to see someone make a list of games based on originality / innovation
KevinWorkman: Games with Awesome Songs?
I’d actually played a lot of these before I saw this list, and now I’ve played them all. Definitely some fun use of audio in these. I hope they all do well in that category!
(I basically didn’t have enough time to play through all the games in these lists, but they look totally great too!)
One Day Left (I totally agree about Tondie and Zupe)
ok… on second thought, there are a million lists that are totally awesome. Nice job, list makers! (post more list links in the comments please!)
I wonder if my team’s game made it into any of these lists… that would be a super honor.