Posts Tagged ‘Fantasy Warrior Manager’

Fantasy Warrior Manager: 4h in

Posted by (twitter: @zapakitul)
Friday, August 22nd, 2014 9:55 pm

The Game:

Fantasy Warrior Manager is a 2D tile-based game, designed around the limitations of a NDS screen, in which the player assumes the role of a Tribe Leader. He must train and provide food for his warriors, in order to make them stronger. Every week a cosmic event takes place and merges the worlds of the game into one, and a battle between tribes take place. The goal of the game is to get your population to survive for one month (in-game time).

Technical (Self-imposed limitations):

  • 256×384 resolution
  • 16×16 tiles (for the backgrounds and characters) and 16×32 / 32×16 / 32×32 for the actual buildings

Challenges:

  • work around the small resolution
  • establish a way to visually differentiate between units
  • find a way to represent armies of units on a screen that can only display 16 tiles on the X axis and 24 on the Y
  • create a non-intrusive UI that can work on a small screen-space
  • design a fun AI to give the player a run for his “money”
  • do all of this in <48h

Progress Report:

  • 4 hours into the challenge: I only made some mock-ups of the game’s art style and ui. Now that I know what direction I want to take, I can start coding. Here are two FAKE screenshots:

game_mockup_1 game_mockup_2

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