Posts Tagged ‘faif’

[Faif] Pre-release version on Android!

Posted by (twitter: @beavlgames)
Wednesday, January 8th, 2014 1:05 pm

Hi there, Ludumdarians!

We have some news. We are working on fleshing out faif (our Ludum Dare #28 jam entry) and we decided to make a pre-release for your Android Devices!

Pre-release

You got the game before anyone else with an exclusive 50% discount. WHAAAAT?

What is Faif?

Faif is a puzzle/rpg game with a unique battle system based on gambling.
Try to defeat as many opponents as you can and unravel the secret story behind the game.

Look how gorgeous it is:

 

 

So download the game!

Link: https://play.google.com/store/apps/details?id=com.beavl.faif

But hey! Listen!

if you don’t have an Android phone/tablet nor .99 cents to spend, you can still play the web version HERE!

Cheers and have fun!

 

* Note: Faif is still in development, we will be improving and uploading new versions of the game almost every week until final release for you to test it and help us flesh it out. You can use the “Tell Us” button in the game to send us your suggestions or comment right here! Thanks for all the support and hell yeah, just faif!

Feeling lucky? Just faif!

Posted by (twitter: @beavlgames)
Saturday, January 4th, 2014 8:47 am

Faif is all about gambling. Take this spin for example. There is 3/5  chances to get a skull (-1 heart), 1/5 chance to get a heart (+1 heart) and 1/5 chance to get a sword (making +3 damage to your opponent, one for each skull in the selection). So what was the outcome? Victory of course!

1/5 winner spin!

What’s next?

We are currently fleshing out faif, uploading new versions every couple of days here, improving gameplay, balance and general performance. We added a new tile type (gems), a shop (even some “sale” logic into it!) and a couple powerups. We plan to add instant spells (playable during your turn), more tile types (weapons, effect tiles and so), boss battles, story mode…

And we need your help! What features would you like to see in the game? (Please share your thoughts and comments here in this post, at the game entry page or on the post-compo version of faif!)

Scoop!

Next week will be uploading and Android version to Google Play! (iOs version is coming later in the development process).

So Faif!

Cheers and have a great weekend!

faif – post compo version online!

Posted by (twitter: @beavlgames)
Monday, December 23rd, 2013 1:16 pm

faif – Battling with the odds

faif is our entry for Ludum Dare 28. It features a novel combat system based on… gambling!

INSTRUCTIONS After choosing 5 adjacent tiles you only get one! So play wisely with the odds and kill your enemies before they kill you. * Heart: +1 life * Skull: -1 life * Sword: +1 attack for every skull in the selection.

 

The concept

faif was a 12 hours concept we decided to make because of… well, Ludum Dare! We love the jam and we really liked the theme, so why not? After finishing and sending an early concept version of the game (no sounds and some single-battling against dumb AI), we started receiving really encouraging feedback. Lots of people seem to love the core mechanics we came up to!

What we’re working on (post compo)

Despite currently working on another game (The Narrow Path), we resolved on making a post compo version of faif. So we started working on a to-do list with some specific goals in mind. This is what we’ve achieved so far:

  • Infinite Battle Mode: fight one opponent after another until you are defeated! Every opponent has different behaviour and intelligence types).
  • New visuals and retrofuturistic aesthetics!

Jam version (up) vs Post-compo version (down). Retrofuturistic turn!

Here you can check some new menus!

We will be improving and uploading new versions of our weird battle game for players to enjoy it, test it and help us flesh it out! In the next days we will add new tiles and special powerups. (Note: Check our post compo version and please use the comment section if you have any suggestion o want to share any feeling about it).

So… are you ready to faif?

Thanks for reading and being so awesome! Cheers everyone!

Faif postmortem and why we love game jams!

Posted by (twitter: @beavlgames)
Tuesday, December 17th, 2013 1:39 pm

We’ve said this in a previous post: Last Ludum Dare (#LD28) was kind of weird for us. We’d decided to skip it (busy weekend, one of us turning 30, etc.) but on Monday (the last day for jamming) we had an early meeting, talked a little about how awesome the theme was (“You only get one”) and took the day off to make a game!

Talk about crazy, heh.

We pitched some ideas, evaluated its scopes and decided on one. We were going to make a small game built from scratch designed exclusively to fit the theme.

And hell we got it right. You can play faif right here

But before talking about the game itself, I’d like to say something about these jams we happen to love. This was our 5th jam (three LD’s, one #7DFPS and The Walking Dead Game Jam). Radius Minigolf, Antarctic Glitch, Galaxel, The Narrow Path and faif… every one of these games wouldn’t exist if it weren’t for these amazing jams and all its constraints!

Radius Minigolf, Antarctic Glitch, Galaxel, The Narrow Path and faif.

Faif – Making a game in less than 12 hours

Take faif for example. Theme was “You only get one”. The core idea of the game is making a selection of five adjacent tiles in a grid and after doing it so, the game would randomly choose one. If it weren’t for the theme, we would never come up with an idea like this. Ever.

So we had the core idea, now we needed to work on the gameplay itself. We decided that the player should battle against AI in a turn-based game scheme and we chose iconic RPG elements to make different types of tiles: a sword would attack your enemy, a heart would give you a life and a skull would take out one.

Balance

When we had a playable concept, we noticed something we’ve suspected. As the game progresses, the grid was full with skulls! Not the dumb AI nor the player would select them. So we decided that the attack (sword) would have no base attack and for every skull in the selection it would get +1.

So, if you select 4 hearts and a sword and you get the sword, your attack is 0. But if you select 1 heart, 2 swords and 2 skulls and you get a sword, your attack is 2! Got it?

Battling with the odds

So hey. We think we have an interesting concept here. Luck is a decisive factor in the game, sure thing, but as all Hunger Games fans should know: “may the odds be ever in your favor!”.

40% +1 life / 40% +1 attack / 20% -1 life

Early post-compo version

We did not have enough time for sound design on Monday. So we released on Tuesday an early post compo version with some sound FXs!

What’s next

We are really pleased with the results of the jam. We think that working on more types of tiles, investing some time on visual feedback and adding some tweaks to the gameplay, faif is going to be an interesting title. Imagine a campaign mode against different types of enemies and hey! Think about multiplayer! Also, faif is a perfect fit for mobile devices, so there we go!

Give it a try here and don’t forget to vote and/or comment.

And now we are going to play as many entries as we can, cheers everyone!

 

– Note: If you like to know more about Beavl, you can follow us on Twitter and/or like our Facebook page.

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