Posts Tagged ‘factory’

Pico Factory – LD Version is ready!

Posted by (twitter: @caranha)
Sunday, December 11th, 2016 8:55 am

So I added two more buildings to my game, some sound effects, and I’m calling it in for this LD.

I tried making some music, but I suck at it. The game is already noisy enough with the factory’s sound effects.

You can play the newest version at https://caranha.github.io/pico_playground/
PICO-8_6

The only thing that worries me is that Game submission is not working, and the LD deadline tomorrow is just when I am waking up and rushing for work :-(

First Version is out!

Posted by (twitter: @caranha)
Sunday, December 11th, 2016 4:53 am

The first version of my game is out! Give it a run, and let me know what extra items would be fun in it.

Pico Factory

PICO-8_1

Monster Factory – Give us some mobs!

Posted by (twitter: @tmalicet)
Tuesday, August 25th, 2015 1:38 am

This is my second Ludum Dare and I am quiet proud of what I have done so far. This last project was a bit too ambitious and for some personal reasons, I haven’t been using HaxeFlixel since December.

So I quickly stumbled upon technical problems that took a heck of a time to solve. Which left me with not enough time for design and sound and I guess you can feel it.

monster factory LD33

Presentation

This is a fast-paced strategy game with some puzzle game components. You are the master of the monsters and you need to provide fresh mobs to different games upon request. So collect money, create new factories and keep your games alive.
>> Play It: http://bit.ly/monsterfactoryLD33  <<

03

 

Conclusions

I will probably make a proper Post-Mortem but here are a few thoughts:

  • RTS are really tricky and probably not a good choice for a 48 h jam
  • I’m sad I couldn’t finish the graphics as it would have highly improved the game
  • I forgot to make an end to the game (oops!). You can’t win. You just have to not lose

Poo Dee Pie – All In!

Posted by (twitter: @kintinue)
Friday, December 5th, 2014 8:44 pm

Poo Die Pie

Nothing says “I Love You” like a hot Poo Dee Pie.

Poo Die Pie stems from stories of working in a Shepard’s Pie factory, sweat filled gloves and pouring vast amounts of mashed potatoes down mashed potato shoots. Taking the idea of potatoes splatting into the pies, Poo Die Pie was born!

Poo Dee Pie will be an entire game on one screen and has great ideas coming each minute.

Meet the Poo Dee Pie team:

STEFFEN WITTIG: Game Developer of “Depri-Horst”, “Explodey BAM!”, cartoonist, sound designer, web developer, YouTuber, voice actor. http://steffenwittig.com/, https://twitter.com/SteffenWittig. For Poo Dee Pie: Art / UI / Sound Design.

BEN PLEDGER: Founder of Blue Thumbs Gaming: Game Designer / Developer. http://bluethumbs.gamerz.co/https://twitter.com/thumbsblue . For Poo Dee Pie: Designer / Developer.

KINTINUE: YouTuber, Let’s Player, Gaming Girl. https://www.youtube.com/kintinue, https://twitter.com/kintinue. For Poo Dee Pie: Blogger / Promoter.

We are super excited for Ludum Dare 31! Follow the team on Twitter to keep up with the latest news and updates! #PooDeePie

Ideas

Posted by
Saturday, June 12th, 2010 1:03 am

I intend to participate in this mini, and even though I’m hosting it it seems pretty fair, because I don’t actually know what I’m going to do yet. But I have several ideas…

  • A transportation game, sort of like Transport Tycoon. Little innovation value, but probably fun to program and play.
  • Sort of a reverse version of the above, where you instead of handling transportation and trying to make a profit from that, you are the customer of transportation. Either as a government kind of thing, or just a company with stores and factories. A little more innovative perhaps, but I’m not sure how it should play yet.
  • A factory/conveyor puzzle game, where you build or process some kind of product. Inspired by Manufactoria, among other things. Also not very innovative, but a good thing with puzzle games is you can make lots of levels for them, if the elements are good enough, and they tend to be fun.
  • Some sort of industrialization sim, where at a start there’s just a bunch of low tech farms, and then innovations makes things more effective, there becomes a surplus population, cities are formed, new industries are formed, and so on. Think it would be really interesting, but probably too large for an LD.

So just have to figure out which to do… so far I’ve just got my base code up and running.

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