Posts Tagged ‘explosion’

Little progress

Posted by
Saturday, December 6th, 2014 11:14 am

For now i have almost all technical features except dynamical lightning. And tommorrow i want to create music, graphics, death and menu screen. Maybe, google play games integratedd too…


One Earth – First LD!

Posted by
Tuesday, December 17th, 2013 11:59 am



This was my first Ludum Dare, and my first finished game as well.  I’ve been wracking my brain on several game projects from video to board to card formats.  LD really helped me focus my energies intensely on one project and deadlines work on me so the 48hr limit really helped.

Several of my friends and I worked in the same room which definitely was a boon, and inspired longer hours of work than I’m used to.  Doing the Explosion animations in the game was the best part for me.  I learned a ton of GML in the process (thank you lord google) and can’t wait until next LD!

My game One Earth is about a world in which global warming has become so catastrophic that the only way to save the planet is to immediately revert to primitive times, by destroying all the power plant/ factory rigs.  On this totally watered world you sail in a muscle powered galley to shoot down all the factories.  Coal rigs produce a lot of pollution but have short range artillery.  Nuclear rigs produce little pollution but have massive range.  You only have 1 hp so the levels can be a challenge, but I didn’t want it to be easy.  Hope you enjoy the game and I would love any critique you have to share after playing!

Play HERE!

The Chain Fight 1.0

Posted by (twitter: @TenjouUtena)
Sunday, December 16th, 2007 3:08 pm

Here’s the 1.0 version of The Chain Fight

The Chain Fight 1.0

The python only link: — Unzip the file, and run ‘python’

The Windows link: (Mirror) — Unzip the file, and run ‘main.exe’

Please find me on IRC, or leave a comment if you find anything wrong. Thanks! If the debug info from the AI bugs you, you can hit ‘D’ during gameplay.

As a note, notice that above, the python is 133 KB, and the Windows version is 2.6 MB. You’ll save yourself a lot of downloading for the python entries if you download and install python and pygame


Posted by (twitter: @drZool)
Monday, November 26th, 2007 1:23 pm

We cheated! We were two ppl working on SokoBomb me (drZool) and dr Elak. Yes, but we told so up front when we begun. Anyways the compo game is a randomly generated sokoban adventure… minus adventure. And the postcompo game is a puzzle/action adventure, without randomly generated rooms. But with whitty npc’s and melting icecubes :)


The original entry with random levels are here

The post compo beta/demo of the game with hand made levels can be found here including a video of the gameplay. We did enter Swedish Game Awards with it, but did not place.

Here are screens from compo entry:


First random generated level. Note to self: improve difficulty.


Dr Zoolak in a mean mood. Random-generated level.


A visit to cubicle hell, random style.

Here comes post compo screens:


Soko showcasing the latest in weapon sprite fashion.


Refraction in action.


Who farted?


Better put your shades on, those are real hardshadows.


No smoke without fire. Creeping features abound!


Pathfinding up and running, so are the conveyor belts.

Sheep Strike

Posted by (twitter: @mikekasprzak)
Monday, November 26th, 2007 10:09 am

Ludum Dare #2, theme Construction/Destruction and Sheep. My game, Sheep Strike. Sheep Strike is a 2 phase game. In the first phase, you construct using Tetris blocks, a defensive barrier to protect the baby wolves. Occasionally getting guns as well. In the 2nd phase, using your guns, you’d defend the base from a bombardment of sheep coming from the sky.

The game scored a Silver in the Theme category.

Sheep Strike

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