Posts Tagged ‘experiment’

The Castle is different every time you play!

Posted by (twitter: @BubsyPoochies)
Thursday, April 21st, 2016 11:21 am



If you have played The Wewelsburg Experiment, maybe you didn’t know that there is an EXIT you have to find and that the castle is brand new, generated every time you play.

We didn’t have time to watch people outside the team play to get feedback, and we’ve been getting feedback now that make us think that.  And so, we wanted you to know :).  Open the map and try to get out of the castle!




Posted by (twitter: @avaskoog)
Sunday, April 10th, 2016 5:24 am

LD is an opportunity to grow!



I always try to view LD as an opportunity to learn something new.

In preparation of LD this time I’ve spent some time last week doing a bunch of pre-LD experiments to learn about new things that I’ve never done before, to be prepared in case I end up using any of them, and don’t have to spend too much time wrapping my head around a new concept when LD actually starts and time matters!

Seems like a good practice, and therefore I recommend it! Spread your wings. Fly!

I’ve been focusing on exploring new programming concepts this time ’round, but surely this is also a useful practice to apply to graphics and audio and so on.

Here are my little experiments so far:

metaballar_LITN_LD_200tyngdepotet_LITN_LD_200formterreng_LITN_LD_400procgen_bsp_4_LITN_LD_200ASTAR 2

1. Metaballs (info)
2. Super Mario Galaxy style gravity in 2D (checking normals and so on)
3. Deformable terrain in 3D (info)
4. Procedural room generation using BSP algorithm (info, info, info)
5. A* pathfinding (applied to BSP room!) (info, info)

Also did this a little while ago, tho more in preparation for a job application than LD:


6. 3D character camera test


In general I need to work more on 3D, and I’ve started taking an interest in procedural generation, something I’ve barely ever touched at all until I made this BSP dungeon test today (changed it a bit to make more of a house with doors directly through walls instead of the dungeon rooms connected by corridors as described on the info pages I linked, tho).


You still have a few days left, so I warmly recommend playing around with things you want to know how to do but don’t know how just yet. Maybe you’ll get a chance to use it for your LD game!

Also read and search the web a lot — you’ll find out about possibilities you’d never imagined before~

Dr Mad Scientist on Ameba Warfare

Posted by (twitter: @emmaheroe)
Monday, August 24th, 2015 9:11 am

Well luckly i finished yesterday but when i came this morning i forgot to place simple things like: start the game… so the game just starts :)

I’m very happy with it, is not a game it self, but more like a toy, where you have to touch, and experiment, since you are the scientist i’m hopping that you will find very intresting combinations, fussions and other kind of funny situations!

Use your mouse and create ameba lifeforms in the screen to see them kill each other. ¿why? because you are a monstruos mad scientist stuff crazy kind?

who cares? just have fun creating little killing guys with endless combinations and results.


Planvas – Art Experiment

Posted by
Wednesday, June 25th, 2014 10:46 pm

A while back I tried to make a worm game, But created this instead.

You choose a color (Through spacebar or the 123 keys) and overlap to make more vibrant colors and move around to draw,

See an example:

/me sucks at flowers

I suck at flowers

So I’d just like to see your thoughts on this “thing”

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