Posts Tagged ‘evolution escape’

evolution escape – post mortem

Posted by
Wednesday, August 29th, 2012 3:47 am

This time we were not able to finish the game, but we do learn some important lessons :

1. make agreements with the team, believe on me : personal events during the ludum dare can ruin your tighty schedule, so before start make sure everybody involved is in the same pace, and with the calendar free.

2. practice the basics of the technology some days before, even knowing Unity3D, as it’s not my daily basis tool some basic activities took more than expected.

3. react fast, as we had some changes in the people involved in the project, instead of creating useless code while waiting for the artist, I should change the game plan and go with something that could be done with my own artistic resources.

4. share results on facebook is not that hard :) check on this https://developers.facebook.com/docs/guides/games/getting-started/

5. define as a team what will be the folder names for the game assets in unity, so when the export package all over the place madness start, you don’t loose precious time reorganizing files, materials all over the project.

6. don’t make reusable code for ludumdare :) make straight forward code, and then after the ludum dare, find some time to refactor and reuse wherever you like.

cheers.

evolution escape – status #5

Posted by
Sunday, August 26th, 2012 7:34 am


We have some cool images on the main menu, and some initial 3D models …

here are the summary of the new features :
– hit from enemies
– new level images on main menu
– respawn of the character after life goes zero
– facebook sharing

to go
– sound effects
– enemies run after character
– textures on the models
– more decoration in the levels

tip on unity web player over HTTPS
When using the unity player on a HTTPS the browser wasn’t able to load the necessary script to make it work, to solve this I just copied the unity script to same folder of the web project, so the script is load under HTTPS and no warning or security issues happens, this took me some hours to figure out !!

here is the last build to test : http://apps.vacavitoria.com/ludumdare24/build6/build6.html

now its time to eat !!

evolution escape – status #3

Posted by
Saturday, August 25th, 2012 8:48 am

changed the main menu to allow the user to navigate on the 3 levels, waiting for the 3D assets and reading the facebook integration on https://developers.facebook.com/docs/guides/games/getting-started/ moving forward !!

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