Posts Tagged ‘entry’

Here is our Jam submission:

Entry Page

Will you escape Atlantis apocalypse before breakfast time?

No time to get dressed, just swim upwards


Um…. Is this where I am to post?

Posted by
Friday, April 17th, 2015 11:07 pm

Hi guys,


Am I doing this right?  This is the first time I have ever joined one of these.  I watch and snoop all the time but don’t join.  Its been forever since I programmed a game and I have been wanting to get into app programming forever it seems!  I have tried tons of engines, researched and actually tried!  I am rusty so I couldn’t go to deep…   Marmalade quick was good stuff but I think I may need some skill sharpening for that.  Anyway, the theme interests me so it could be exciting! I of course am going into the Jam!  Me and my Brudder hopefully! He makes the music.  anyway, ill shut, heres what I’ll use:

iDraw, art and the like, I am not an artist, i am horrific at art!

PixelMator, more art! even with their little hidden vectormator its no match for iDraw!

AGK2, This was a hard decision because I have two installed and was debating on a third (GoDot, check it out) anyway, I have LiveCode installed and its just like hypercard so of course I love it but not much on the games.  So i am going to use AppGameKit 2.  Should be entertaining and I should see if I like using it!

Thanks eh? Let me know if I forgot anything.  The theme is interesting but I keep wanting to pop one joke about “Unconventional Weapon” that you all are thinking but won’t say hahahah.  k luv yas! ciao


ENTRY: Screencap’d

Posted by (twitter: @avaskoog)
Monday, December 8th, 2014 8:14 pm





Check out the entry and play online HERE!


Another one by Ava and Marte – your favourite turtle doves. We participated together last time with Fitzberry & Leif, and now we are back with one more dimension to explore – from every angle possible!





So grab your keyboard, or your gamepad, which might also be supported! Have a go! Help this poor fellow out of that scary television screen. Send it blasting off the table with a loud and static crack! That’s what it deserves.

Trench War – It’s actually done!

Posted by (twitter: @rjhelms)
Monday, December 8th, 2014 7:53 pm

I did it! Just barely, but I did it!

Trench War is my second Ludum Dare entry – a World War 1-inspired real time strategy game. The goal of the game is to build up your trench to hold off enemy fire, until you’ve got enough troops to stage on assault on their line. Once soldiers go over, they never come back and tend not to live long. Once 8 are alive and over the top at once, you win.

This was a far more ambitious project than my last entry – the code base is about three times the size, and the impact on my sanity was about three times the size as well. Check it out here.

Trench War by rjhelms

Now, gonna get away from this computer for a bit, then check out a few other games – then some much needed whole lot of sleep.

Post-mortem : Styx

Posted by (twitter: @alpha_rats)
Monday, August 25th, 2014 6:09 am

First of all, I’m really glad to have participated in this LD : now I can say that I finished my first game and my first game jam !
This was intense and challenging. Now it’s time for a recap !
>> here’s the entry


What I learned :

  •  I discovered Construct2 and learned how to use it.
    I chose this software to avoid struggling with code for my first participation and focus on creating something. It allows to spend more time on the graphics, as it is the part of game development work I enjoy the most. However, as I have some programming knowledge, I might use Löve next time to learn further !
  •  I forced myself to make some quick design choices to get to the goal.
    It obviously applies to the visual part of it (you don’t have much time in 48hours to change the “art direction”) but also to the choice of the type of game : as an absolute beginner, I settled for something I could finish, with simple mechanics quick to set. This is why it ended with a scrolling shooter on the river Styx !
  •  Working on the sound effects is a lot of fun !
    As I’m no musician, it is something I usually don’t do, and creating some basic effects and background score was reaaally great. It’s really rewarding to see your project gain some atmosphere ! I used Bosca Ceoil and Bfxr to set them, and it demands no particular skill.
  •  I should make more prototypes !
    I directly began by creating some visuals, and worked on the mechanics in a rush. I could have done a way better job by prototyping early with simple shapes, and then creating the matching sprites. I created some graphics I finally didn’t use, because the features they correcponded to to didn’t had the time to be implemented !. Same goes sith little sprites I made for features I finally didn’t implemented !
  • Next time, I should be more methodic when working on assets
    It went good this time because the project is really simple. But instead of working directly on sprites of the right size, I made them big and then sclaed them down in photoshop, adding some polishing work each time. I could have saved a lot of time and effort by making them right directly.
    I even resized them in Construct sometimes, using unnecessary memory.
    The free version of Construct only allows 4 layers, wich was a really good thing to keep me focused on efficiency. Coming from photoshop and after effects, I tend to multiply layers a lot. If Construct allowed me to do so, I would have had to redo all the layer system at the last minute to not end with a mastodontic file size !


What now ?
I think I’l take sme time to polish it a little bit, and release a second version of it :)



I’m in too!

Posted by (twitter: @ChronusZ)
Friday, April 25th, 2014 6:40 pm

Hey! Don’t count me out just yet!

Simple run-through:

Third time.

Using Java and LWJGL.

Blender for modeling.

GIMP for imaging.

FL Studio and Audacity for musicking.

OBS for streaming. (

Windows Media Player for playing music with a bad UI.

Crappy, unfinished base code:


I’ll be livestreaming all of my work, so be there or be quadrangular! Happy Ludum…ing…

Once more into the breach!

Posted by (twitter: @davidfarndt)
Friday, April 25th, 2014 2:41 pm

…wait a minute, there’s no breach, there’s just this huge wall!

Where’s my Semtex?







This will be my fourth time doing #LD, and like last time, I’m going to take it easy and see where the weekend takes me.


I’m going to take advantage of Ludum Deals and try out PlayCanvas. Seems like a pretty cool tool.

Plus, all code will already be on line, so you can follow my progress here:


Other tools that might be used: Blender, Photoshop, Ignite, NanoStudio


Best of luck to all participants & remember: have fun, be creative!


You get 1 Boomerang! Made with Unity

Posted by
Sunday, December 15th, 2013 8:04 pm

Made a boomerang game with Unity. Pretty simple game where you fire a boomerang and collect an orange ball to go to the next level.

View the entry here. You can play it on Web with the Unity plugin or download the Windows / Mac / Linux versions.


Amazing boomerang flying

Amazing boomerang flying

Statistics about 50 rated entries

Posted by (twitter: @KatamoriENG)
Thursday, September 5th, 2013 4:10 pm

Due to several reasons (sh*tty Internet connection, being lazy, being busy, being stressful, not dealing with LD, etc.), I could test only 50 games yet. I can’t imagine, how some people have patience for testing 1000 games…!

As I mentioned, I’m lazy, so don’t expect full reviews for every entries. 😀 instead, I choose the aspect I think the most important (fun, graphics, mood), and I make a descending toplist about the games for each.

There are games (Delayed10 Second Card Game10 Reactions, 10 seconds of fear, Kidnap Commander) that I gave N/A in every mentioned aspects; they can’t be seen on the list below.

All-1s are italic.



Good day, people ;)

Posted by (twitter: @Muciojad)
Tuesday, August 27th, 2013 4:39 am

So I made it. First time in Ludum Dare.

It’s fantastic experience. A lot of experience.

First I wanted to take part in the compo, but deadline came too fast, so I focused on the JAM.

More time to deadline gave me the opportunity to expand the game.

However, more expanded game == more bugs, and this are sometimes very hard to notice.

Most nerves brought me bug in the collision detection and I spent most of my time tried to fix it.


Now, after the patching game probably hasn’t too much bugs, I hope, and is playable, so I want show it you.

It is difficult to make a bright screenshot of the game because most of the game take place in dark, so I upload here menu screen. 😉

Positions and scales of the pictures in the background are random.

When light is enable, you can look around, but you lose one life.

When light is enable, you can look around, but you lose one life.

Full description of the game is here : and there you can rate and give comment, please play and do it! 😉


PS Sorry for my english, it isn’t my language, google translate helped me 😀



Pixel Ninja – My Results

Posted by
Wednesday, May 22nd, 2013 1:28 pm

Hey everybody,

I am not a man of much words, so I’ll just start with my Ludum Dare results:


Coolness 72%
#133 Theme(Jam) 3.67
#199 Fun(Jam) 3.08
#234 Humor(Jam) 2.29
#358 Audio(Jam) 2.49
#359 Overall(Jam) 2.90
#370 Graphics(Jam) 2.85
#405 Mood(Jam) 2.53
#468 Innovation(Jam) 2.27

That’s how I did. In my first Ludum Dare ever, the 26th. Pretty nice, huh?


First, I’d like to thank everybody who rated my game, so:

Thank you, karsyf, nintendoeats, danielcmessias, gizmo, Jesper Oskarsson, Jellycakes, SuperlevelSebastian, myachin, Felix20, qdowngames, sekaru, FREEZX, Xanjos, acro, HelkeGames and hgouveia. You guys gave me nice feedback!


Let’s get back to the table. I was really lucky to see my entry on the 359th place(Jam, Overall). “Theme” also was one of the two things I was aiming for. The other one was “Fun”. And that worked! Sure, graphics were also important to me, but nevermind :). The next thing is “Innovation”. Well, that didn’t worked. But I expected this. I made a Fruit Ninja clone. Yeah right, the game everybody played at least once, but this was important for the “Humor”, I guess. “Audio” has never been my strength. It is my weakness, but luckily, we got SFXR and the Randomize button. What an awesome tool!


So, actually thats it. My first Ludum Dare entry, wich was definetly not my last, was really fun to make. I got much feedback, wich made me happy, and I made (some) people (hopefully) happy by giving them my game.

My goal for the Ludum Dare was (sure, make a high ranking, but more important) making people happy. Maybe so happy, they download my game, play it, enjoy it and show it their friends. That would be one of the most awesome things for me. (That, and have someone to write something about my game somewhere on the internet.) And, sure, getting more experience in coding, blah blah blah ;).


Thank you all really much. Hope you had as much fun as I had and, see you next time!

Also, congrats to the winners “timtipgames” and “claw”! I love your games!

I didn’t finish the game, but I posted it anyway.

Posted by (twitter: @Pitzik4)
Monday, December 17th, 2012 6:15 pm

Don’t worry, it’s still playable, maybe even fun. It’s a top-down RPG-style game. Try it here. Here’s a screenshot:

Prophecy of the Villain

Screenshot of Prophecy of the Villain

It does have a goat:

+1 Goat Icon

+1 For goat!

My First Ludum Entry

Posted by
Monday, December 17th, 2012 4:05 pm

It was my first compo but it wont be the last :p.


Ludum dare is amazing, wonder why I didn’t submit befor :p .

First LD48 compo, entry done !

Posted by (twitter: @darokin)
Sunday, August 26th, 2012 3:36 pm

I’m glad I somehow ‘finished’ something, even if it missed 60% of the whole (small) game I wanted to do…

My HTML5/JS game is named “PixelVolution”d

Even if I didn’t go as far as I wanted to, it was great fun ! I will do more game jams, this is sure !

PixelVolution entry

Sleeping time now !

Entry post

Posted by (twitter: @Ananace13)
Thursday, August 23rd, 2012 5:03 am

Well, let’s see if LD#24 goes better than the last one.

C++ and SFML, with the help of Visual Studio 2010, GIMP, and Blender.


It’s on now.

So I think I’m IN!

Posted by (twitter: @mitchellvette)
Wednesday, April 18th, 2012 8:47 am

This will be my first attempt to…finish…anything really! But I love the crunch so we’ll see how it goes.


I’m going to be using Unity Game Engine, Photoshop and Blender for visuals, and Pro Tools and Audacity for the audio. I don’t plan on using any existing code, just drawing from what little knowledge I have and leaning strongly on the Google crutch.

I will also likely use a very basic sprite/texture animation script, which I will probably modify. You can find it here:

I will try to make most of the sounds but I will inevitably end up using and perhaps

I’m going to do my best to update with video (using Camstudio & Windows Movie Maker), as well as art concepts, etc as I go.


Anyway, cheers and good luck to all the other #LD23 entrants!


ps. Does anyone know how to change the profile pic for WP? I can’t seem to figure that one out…

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