Posts Tagged ‘Entity-Framework’

IceEntity (haxeflixel entity-framework)

Posted by (twitter: @nico_m__)
Sunday, June 8th, 2014 8:42 pm

Since last ludum dare, I’ve been working on what was my basecode, expanding it, and making it generally more useful. Some cool features it now supports are:

-Parsing in entities and components from XML

IceEntity Demo

-Live-Scripting of game-logic during play

Live-Scripting Demo

Note that this is a work in progress, it may be buggy, and often some things stop working correctly, which is exactly why I would love more people to check it out, and give me some feedback, be it bug reports, feature requests, or just your general thoughts, thanks:)

 

You can find IceEntity here: https://github.com/NicoM1/IceEntity

 

If anyone wishes to contribute, I would love that as well, just submit a pull request, or tweet me @nico_m__

 

Thanks for reading, make cool games;)

 

Entity Management

Posted by (twitter: @nico_m__)
Monday, May 12th, 2014 6:40 pm

So I’ve been making small changes and additions to what was my Ludum Dare basecode, and its getting to the point where I think it might actually be useful for other people. This begs the question: What do people actually need/want in an entity/component management system? Anything you can think of, please post in the comments, or tweet to me @nico_m__

 

Note that my system is for HaxeFlixel, and is already available on github, the point of this post is just as a general question though, whether you use flixel or not, what would you want/need in an entity/component management system?

 

Thanks:),

Nico

I’m in

Posted by
Sunday, April 22nd, 2012 5:34 am

Better late then never. Because I do not have much time left I’m likely to participate only in the jam. I will use Ruby and Gosu and I will test out an entity-framework I wrote last week, following the great tutorial of Richard Lord. You can download it here, just to abide by the rules. I do not recommend anyone to use it, because it is kind of the first piece of software I wrote in Ruby, lacking testing and proper error handling.

Have fun, everyone!

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