Posts Tagged ‘end of day 1’

4:00 AM. We aer good.

Saturday, August 27th, 2016 8:04 pm

I mean it’s the best time of the day, right?
There are so much cool “day 1” posts, thanks guys!

Next time with soundtrack:
Volcanic Giraffe

See you tomorrow.

End of Day 1: Rats are in!

Posted by (twitter: @sirGustav)
Saturday, April 21st, 2012 5:22 pm

Decided that I would add rats instead of going to sleep. Spilled my drink in my keyboard and so far the keyboard hasn’t given up. If it does it’s no big loss. I’ll have to resort to type on the laptop or buy a new one(it was the cheapest usb keyboard that I could find so it shouldn’t be so hard to find a new one).

Anyway… I added a rat enemy and decided that I wanted to add mario like jump-on-enemy-to-kill-them behavior, but before I added the code to remove them I tried out the change in velocity feedback and realized the rats was more fun as a superpowered jump pad instead of a enemy, so that is what they are right now. Changing the rat to be a enemy would mean that I have to rewrite my respawn system and I don’t have time for that at all :)

The player jumping on a rat, the temporary art for the rat cam be seen at the bottom


Stuff to do for day 2


That’s the end of day 1. Time for a sleeping and tomorrow is polishing time.

End of Day 1

Posted by (twitter: @frimkron)
Saturday, April 30th, 2011 2:44 pm

Well I’m calling it a day for day 1. Here’s a screenshot so far:

I’m going for some kind of vertical shooter involving a tank. But there’s not much in the way of gameplay in there yet. My hopes for getting a fully-playable game in place in half a day were maybe unrealistic.

I think if I’m going to fulfil my intention of having lots of tweaking and polishing time, I’m going to have to scale down my idea a bit. I’ll sleep on it and I should have a revised plan in the morning.

Maximum caffeine intake

Posted by (twitter: @elibrody)
Saturday, December 18th, 2010 4:34 pm

Flixel! Yes!

Dr. Astronaut vs. The Glowing Asprins

Yeah I got stuck on lots of stuff! Especially making that terrible background. Much worse for wear!

Happy about the minimap/monitor thing, though.

I guess it’s time to make a GAME out of it, wonder if that will happen.

See you tomorrow!

End of Day 1

Posted by (twitter: @frimkron)
Saturday, August 21st, 2010 3:36 pm

I think I’ve been neglecting my screenshot duties, so here you go:


This pretty much sums up the extent of my game at the end of day 1. There are some enemies, you shoot at you. You can shoot at them and collect their broken hull.

I had really hoped to be a lot further along, but that’s always the way it goes. Tomorrow I’ll get the whole enemies-as-weapons thing in there, player damage, enemy patterns, etc etc. Right now it’s time to do some serious sleeping.

Good night!

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