Posts Tagged ‘encouragement’

Just another post.

Posted by (twitter: @_pretzelhands)
Wednesday, December 12th, 2012 5:30 pm

Yes, that’s the most generic title ever.

Some of you might have noticed that I’ve been going through every single post searching for new guys and writing a unique comment to each and everyone I found. Today I didn’t find the time to do that, though. (There’s a lot of stuff happening around me right now.)

But as I try my best at encouraging people and giving everyone a warm welcome, we can’t just cut off from one day to the next, right? Of course not! And thus, here’s a general welcome to all of the new guys!

Hello there! You know who you are!
Welcome to Ludum Dare!


It’s great, that you decided to join this competition! We appreciate every single one of you! Really! The more people we are, the more fun it is!


I’m sure that each one of you guys will try their best to make a great game! And I really hope that everyone manages to reach his/her goal! And even if you don’t manage to finish a game: You’ll learn a lot of valuable lessons, which will help you to finish a even better game in the next compo!


I wish you the best of luck a person can have and I’m looking forward to playing all of your games!


There you go. I feel satisfied now!

– Folis

Make The Game You Want (The Way You Want To Make It)

Posted by (twitter: @Phantom_Green)
Wednesday, May 2nd, 2012 12:38 pm

Be an artist. Be unique. Be rad.

Don’t set out to reach the largest audience just because you think that’s what you’re supposed to do.

Set out to make something great, and those that CAN play it… WILL play it.

If making a cross-platform game is what you WANT to do, then do that.

If making a game that only 1 person can play is what you WANT to do, then do that.

The games industry would be much better off if the artists could focus more on what they wanted to do rather than what they were told to do or persuaded to do… and that includes trying to reach the largest audience possible.

Just a quick message to anyone that may feel pressured into making a browser game for the next Ludum Dare, even if you don’t really want to.

Make the game you want… the way you want to make it.

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