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    Posts Tagged ‘eldaryze’

    Game Console Story (Day 2 – First Half-Day)

    Posted by (twitter: @Eldaryze)
    Sunday, August 26th, 2012 5:47 am

    3/4 of the time limit has passed, but I think to be on time.
    My game progresses gradually, here the current state of progress :


    I just have to finish the code then i’ll can compose a music and enhance the graphics.

    Game Console Story (Day 1 – Second Half-Day)

    Posted by (twitter: @Eldaryze)
    Saturday, August 25th, 2012 6:03 pm

    So, what’s new after another half-day ?

    – I made all the graphic assets. Here are some icons :

    – I’ve done a mock-up (This is not the  newest, I designed the latest version on paper) :

    – And a few lines of code. :)

    Game Console Story (Day 1 – First Half-Day)

    Posted by (twitter: @Eldaryze)
    Saturday, August 25th, 2012 6:57 am

    Here is the progress of my game : Game Console Story.
    As this name implies, the game will talk about the evolution of the game consoles.
    It is a “grow game” : you start with the Atari 2600 then you do grow this console using technological advances on it. The goal is to achieve the best console ever.

    I made the organization chart, a bit of code and 2 little assets :


    LD 23 – Super Tiny Adventure – Eldaryze’s Timelapse

    Posted by
    Tuesday, April 24th, 2012 7:01 am

    Hey !
    I’m Eldaryze, the programmer and sound designer of the getRandomName() Jam Team.
    Here is my 72h Timelapse of the game making.

    Check our entry here !

    LD 23 – Super Tiny Adventure – 2nd Day Progress Report

    Posted by
    Sunday, April 22nd, 2012 5:06 pm

    Almost 48 hours after the beginning of the Ludum Dare, we have found a name for our game :

    Super Tiny Adventure

    Here is a screenshot of our Game :


    We still have a lot of things to do :

    • Create a definitive level.
    • Write the dialogs of the last quests.
    • We need to implement the interactions with the world.
    • Remake some Graphics.
    • Implement the dialogs and the variables related to the quests.

    But we have a lot of thing done :

    • Found a name.
    • Coded the dialogs.
    • Wrote the most part of the dialogs
    • Drawn the sprites of the NPCs
    • Voted in the french elections.


    LD 23 – Super Tiny Adventure – 1st Day Progress Report

    Posted by
    Saturday, April 21st, 2012 1:58 pm

    For the second time, we are in ! And we henceforth have a name for our Jam Team : getRandomName() ! NB : Our previous participation.

    Here is the setup :

    – Eldaryze as programmer and sound designer

    – Enimal as game designer and level designer

    – Oxydam as game designer and level designer



    This is the actual state of development, after almost one day of work.

    As you can see :

    – We are using Flash – with the famous flixel framework.

    – It’s a one screen game without scrolling. All will be in the 800×512 window.

    – It’s a 3/4 view rpg – even if the perspective isn’t always regular. The small 3×2 black rectangle is the player.

    – Some graphics need to be remade.

    – We have to implement the NPCs and the interactions with the world.

    – We should enhance the game with chiptune music.

    – Find a name !


    That’s all for today. Good luck everyone !

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