Posts Tagged ‘egg’

Egg’s Survive

Posted by
Sunday, April 19th, 2015 7:55 pm

 

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Development Team

 

Trigueiro Neto (Programmer)

 

Ewerton Roberto (Game Designer)

 

Weslley Sousa (Artist and Animator)

 

Fabrício Costa (Sound Designer and Musical Composer)

 

We decided to participate to create something cool and funny that involved all the team. We started with a chicken launching egg and the idea evolved to a crazy ambient with a cook that uses the  chicken as a weapon in a cathouse full of zombie girls. Then first, we did  the art of the scenary and the draws of the zombies girls and of the cook. Second, the cook and zombies were animated. After we programmed using the art created and  finally we put the sounds.

 

cenario

 

  • Story:

The history is simple. Mr. Banana is a cook that works in a cathouse doing the tits and pussies cakes. A night, the girls of the cathouse become zombies and alone in the middle of night, he uses the chicken that it was the dinner as weapon against the zombie girls to survive.

  • Aesthetycs:

Cartoon 2D was chosen to represents the comic style of the game in top down view. To draw the art was utilized the Photoshop in the creation of the cook, zombies and objects and in the paint of the scenary. The Illustrator was also utilized to make the layout of the menu and a part of the kitchen.

  •  Mechanics:

The game is a 4-direccion survival game whose the goal is kill the  zombies using the chicken to shoot eggs . For each zombie girl dead the score increases. The cook moves in directional arrows and shoot in Space bar. He has three lifes and lost them every time that the zombies hit him. The problem in beginning  was that there was a point in screen that it permited to kill the zombies without moving and die. That was fixed and  the zombies became very fast and killed the cook easilly.

  • Technology:

We used Constuct 2 because is a tool very fast and easy to develop the game and has everything necessary to creation of the mechanics. This technology is familiar to members and was utilized in other jams. It permits find bugs fast and correct them without much difficult.  In the production of sound was used Sound Forge , Reaper and Fl Studio.

 

 

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What we’ ve learned: 

We learned that a good team work is essential to have a good idea and after get to develop it in a game.

  • Good: Did a game! And we develop a good relationship among team that can be used in the future to produce more games and participate of more jams.
  • Bad:

 

 

Join the LDNN: We Have Food

Posted by (twitter: @nintendoeats)
Friday, August 23rd, 2013 3:40 pm

 

Making games for the Ludum Dare is pretty awesome. But if you are striving for something more. Something living. Something current. Something weird… Something whatever you want: The Ludum Dare News Network wants you to help make their 48 hour LD28 stream a success. Watch the video and visit our website for more information.

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Humpty enjoys long walks along the clone forest.

Posted by
Saturday, April 18th, 2009 9:59 pm

Spent the morning profiling and banging my head against the wall, hence all the timing data on screen. Finally figured out why my game was rapidly losing FPS over time. It was all because I forgot to clear my flex canvas before drawing to it, whatever that does.

I think that about wraps up my tech stuff on the graphics, dodgy 3d in flash and all. Time to add a game, or at least some wall doom.

Play \

Picture should take you to a “playable” version. There’s nothing to do but move left and right (arrow keys) and you might have to click on the screen after you start the game to gain focus (it is a mystery).

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