Posts Tagged ‘eclipse’

Problems with Eclipse [Help me?]

Posted by (twitter: @caranha)
Friday, April 25th, 2014 8:08 pm

AAARgh. When updating libGDX from 0.9.9, I also had to update eclipse in order to install Gradle and Android support.

Problem is: the new Eclipse is losing the context menu intermittently: mouse right click will just stop working from time to time, with no apparent reason (no error messages, nothing).

If anyone has any idea on how to solve this, I would be very thankful. It is really a bother trying to work like this, and I can’t get my project to trivially work in former versions…

Thanks for any help!

Ready…. Steady…

Posted by (twitter: @caranha)
Friday, April 25th, 2014 5:30 pm

One hour for LD to start. The lucky thing about living at GMT+9 is that the start of the compo sits nicely at 10AM. I can wait for the theme announcement, and then take a shower while thinking about what the game should be.

I’m spending the last few minutes preparing my environment: setting up the screenshots for the time lapse, organizing my windows and desktops, and cleaning out my house a little bit.

As usual, my setup is something like this:

  • Programming Language: Java+LibGDX: LibGDX turned 1.0.0, I haven’t played with it since last LD, but as far as I can tell, everything still works in mostly the same way that I’m used to. The wikis have much more information. There is this new build system, Gradle, which I’m still not quite familiar with, but I figured out how to build and package my game.
  • Environment: Kubuntu+Eclipse: I have updated to the latest version of eclipse (Kepler), which seems to hang out and eat the context menu from time to time. That is not so good and I hope it doesn’t happen this weekend.
  • Art and sounds: Badly drawn art on a tablet + Gimp/Inkscape. Sounds will probably be BFXR + Autotracker. Again.
  • Hosting: My source and releases will be posted on this github repository: https://github.com/caranha/LD29

Good luck and good times for everyone out there!

Just Another I’m In! LD#29

Posted by
Wednesday, April 16th, 2014 6:00 am

For LD29 I will be making, not just my first Ludum Dare entry, but my first ever game. I will be using eclipse to code and the LWJGL library. I may also use other libraries such as slick. For graphics (if there are any) I will be using paint.net and there will be no sound. if anyone knows any good tutorials for LWJGL and its OpenGl  wrapper or wouldn’t mind answering some of my questions please contact me at vogonjeltz101@gmail.com.

Many Thanks and Good Luck,

Vogon101

 

EDIT: I will be using a couple of extra libraries for rendering. This may include (I’m hoping to find a better one or get slick to work) this text method found here: https://dl.dropboxusercontent.com/u/60764983/code/SimpleText.java

EDIT: I will also be using an open source library that I am coding myself, found here: https://github.com/vogon101/VogonGame

I’m in. Yeah.

Posted by (twitter: @_horizonOffset)
Tuesday, December 11th, 2012 12:32 pm

I`m in. Again.

And here is my plan for the weekend:

  • Get lost in the eternal space
  • Go through event horizon
  • Stop existing
  • Create a game
  • Have fun

Create a game… Don`t forget to create a game this time… This is probably the hardest part of my plan but its fun anyway!
Now I’m writing small framework in python for pygame wich can perform basic scene management, collisions, animations, e.t.c.

UPD: Sorry for my broken english…

I’m in… and prepared for once

Posted by
Tuesday, December 11th, 2012 12:04 pm

I’m in for my 4th Ludum Dare 48. Couldn’t take part in the last one due to Guild Wars 2 launch being on the same weekend :) but now the stars have aligned properly again and I can join in.

Since my 1st LD (which is the only one I actually finished in) my preparations have been, kindly put, lacking, but this time I’ve cleared the schedule done some quick mock-ups and gotten in to the dev mood, hopefully I can finish something working.

My tool set will be the same as for every LD so far:

  • C++ as the language
  • GNU (GCC & GDB) as tool chain
  • Eclipse as IDE
  • GIMP for “art”
  • TuxGuitar & SFXR for making ones speakers cry

I’ve tweaked ( == stripped and “streamlined” ) my tiny little frame work which I will use as my base-code, and as the rules demand here’s a link to it: Link.

 

For “added value” here’s a picture of my desk,which isn’t that fancy (sorry for the bad quality, my phone is ancient):

desk

 

Lets get ready to rumble!

In the zone, but Eclipse is not cooperating?

Posted by (twitter: @caranha)
Saturday, August 25th, 2012 3:32 pm

I’m finally getting into the zone. I’m finishing the breeding mechanics and interfaces, and I’m getting many simple and good ideas for the game, and ideas on how to implement those.

In my current computer, it is not likely that I will be able to dedicate any work or graphics or sound, but it sounds like a fun game is brewing. Expect a prototype in a few hours.

By the way, has anyone else had issues with Eclise+Ubuntu? Whenever Eclipse autocomplete something for me, it loses mouse input, and I have to alt+tab to some other program before Eclipse can recover mouse input… it just happens on this computer with Unity, no problems on my KDE boxes. Anyone knows a simple solution?

Cheers!

The First Day of My First Ludum Dare

Posted by (twitter: @@homelinen)
Saturday, April 21st, 2012 3:22 pm

The little pebble things are the comets you collect.

Every time Ludum Dare comes along I always said I’d do it. But I never could get myself to sit down and do it. This time round is different.

I’m not doing the Dare, but I am doing the Jam. Mainly because I felt better coding a game with a friend; Dan Bell. For the 72 hours, I’m staying at Dan’s place, as it seemed easier to work in the same room than over Skype.

So far we’ve made pretty good progress. Dan came up with what to do very quickly. Basically it begins like an Osmos style game, you collect comets to gain mass, and once you have enough mass you can move onto the next stage.

In the second stage you need to build up an atmosphere, making sure you don’t get too close to stars and boil away all the precious water you may have gathered (Will need to look into the science a little more).

The third stage is similar to the second, you need to avoid getting too hot or too cold, so that the life that has grown on your surface can flourish and not freeze to death. Again, we’ll probably look into this more on the third day.

Today we started at 7am and have managed to get most of the first stage of the game done. Neither Dan or I are artists or composers so we’ll probably be skimping on this things until the last minute.

We’re using Playn for all the game mechanics and JBox2D for all the physics. Both of these have been working fairly well, but are poorly documented at times.

Graphics: Inkscape/Photoshop/aseprite; We’re not really decided on an art direction yet, but will use one of those, tools.

Sound: sfxr and Creative Commons License Music (Most likely) I can’t remember where Dan found a good intro song, will ask him tomorrow.

I’m shattered, so night!

I’m in for the first time!

Posted by (twitter: @davidllanos22)
Wednesday, April 18th, 2012 10:04 am

Hi, I’ve been following LD during the last year and  I’d always thought: wow, one day I’ll join, this is so amazing! I’d always liked games, but also create music and art, so game making is the perfect combination for me!:D  Since I started to get interested  about game programming I’ve tested a lot of engines and languages but finally I came up with java and I liked it a lot. I’ve been programming since the beginning of this year and I think I’m ready, let’s do this!

RECAP:

  • Language: Java
  • IDE: Eclipse
  • Library: Slick2D
  • Art: Paint.NET
  • Sounds: BFXR
  • Music: LSDJ or/and Ableton Live

 

Good luck everybody! And the most important thing: HAVE FUN!

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