Posts Tagged ‘Dungeon defend-o-management’

Main Villain enters the game!

Posted by (twitter: @emberheartgames)
Sunday, December 16th, 2012 8:34 am

Ok, 10 hours and 30 minutes left. That’s not much…it’s near the end! I have plenty of stuff to do to make game more fun and interesting but we’ll see how far can I get.

For now, some updates:

  • villainishFinal map where AI works more or less fine (still need one small fix on that)
  • Some balancing
  • You can see how damaged are your creatures in the dungeon (less HP –> more red color on the icon)
  • Villain’s (Player’s) dungeon Added! When Villain’s dungeon gets attacked, main health bar starts to lower. Once it reaches zero healthpoints you loose.
  • Started to work on tooltips
  • Villain’s avatar drawn -> It’s a goat in armor (or is that a goatman?)

preview8(click for full resolution)

What I have to do next:

  • Add another creature
  • Make heroes unique (mages less HP but more AP and vice versa for knights)
  • Some morale system(percentages!). When you defeat enemy you get higher morale for x% which means you’ll hit enemy more easily and the same works for enemy.
  • Maybe I’ll add some SFX this round

I’m still streaming on (chiptune music included)

(Goat villain) 

Last day, final push!

Posted by (twitter: @emberheartgames)
Sunday, December 16th, 2012 2:55 am

I overslept for one hour, again…but I have more power now. Here it is, the last day of LD where everything has to be done. I already imagine crazy times I’ll have making music (I never did a single piece of music…). I have many things yet left to do so let’s get started.

next_day_breakfastStrong breakfast for a hard day

ddomg_cardI’m sending this card again for those who haven’t seen it!

Live streaming channel is back on! You’re most welcome to join it – if not for watching at least for some cool music.

Good luck on your last day everyone 😉


Dungeon defend-o-management game report!

Posted by (twitter: @emberheartgames)
Saturday, December 15th, 2012 8:47 pm

Here is the “end of the day”. I’m up for almost 23 hours now and in that time I only took pauses for coffee, cigarettes and food – yeah, I was very productive! That’s why I love Ludum Dare, it shows you what are you capable of. So let’s go to the report. First of all, I have this screenshot for you.


Let me explain a bit – items next to the dungeons are gold bags that are dropped by heroes when they die. Smoke comming out of the cave means that hero is fighting in there. Dungeon window tells you what creatures you have in there and how much HP dungeon have. Red dots are for AI (waypoints which will be hidden laters). That’s about it.

And finally, INFO CARD – it quickly explains about the game.


I’ll continue with my work after few hours of sleep. This will be my last push, I hope the game will be finished, playable and fun.


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