Posts Tagged ‘ducks’

They can talk too?

Posted by
Sunday, April 23rd, 2017 3:35 pm

GIF!

A mystery to modern science; most entertaining for the rest of us.

There will be ducks!

Posted by
Sunday, April 23rd, 2017 7:03 am

GIF!

 Nuff said.

Yet another “I’m in.”

Posted by (twitter: @AurelDev)
Monday, December 1st, 2014 12:58 pm

Yup. Just so I can say ‘told you!’

DuckIn!

(I like them, they’re just bad as a theme :ň)

But anyway, my setup:

  • Language: haXe (+ some boilerplate libraries which I seem to use in every project ever)
    I have been using AS3.0, with the not-exactly-optimal Flash IDE for a while now, it is time to switch. HaXe really is a nice language.
  • IDE: TextMate and Terminal
    Really all you need … even makes a timelapse!
  • Graphics: Photoshop CS5
    Yup, hate me for it. I should finally find / make a good pixelart editor, PS sometimes feels like a bit of an overkill.
  • Sound: sfxr / code-generated
  • Music: code-generated, if at all present
    I really hope one day I’m going to make a game with music!
  • Playlists to get me through: Pink Floyd, Porcupine Tree, Opeth, …

There. I’ve been fighting off this illness for a couple of weeks now, so I had time to get ready, write some basic libraries, get used to haXe and all that. My workplace might just end up being my bed most of the time.

Goals for this one:

  • Player-friendly, core concept and controls easy to understand
  • A goal / finish line to the game… Or infinite with sufficient replayability + high-scores etc.
  • Music?

Dare on!

LD 0.5? Entry: Dicey Ducks

Posted by
Sunday, December 2nd, 2007 4:03 pm

I don’t know what the theme for this Non-Compo was (I think there wasn’t one), but I made a yahtzee clone. Much more than a clone, though, it is far more complicated than Yahtzee, allowing you to score a bunch of different ways.

Dicey Ducks

As you can see, there are 2 colors of normal ducks, and a King Duck. So you can score in the Same column if your dice involved are the same color, the Diff column if any different ones are involved, and in the King column if the King is involved. The High column is one you can use if you ever get another column twice, but your second time is a better score than the first. It makes some sense when you play it. And to stop a die from being thrown on subsequent rolls, you put the ducks to sleep (as you can see in the picture).

This was my first actual 3D game! Well, my most finished 3D game (even though it’s not finished). Those dice are pure 3D, hand coded from scratch. Take that! Their rolling is real, not just a visual representation of a random number generator – they get a random spin on all axes when thrown, and wherever they stop when they land is what they are on. The code to interpret their facing into a number was the tricky part.

Too bad for you, you can’t play it – there is no downloadable version at this time.

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