Ludum Dare 31
December 5th-8th, 2014

Posts Tagged ‘draw’

botanic quest – main char

Posted by
Saturday, December 12th, 2009 4:36 pm

ld16 main chart

hahaha I do need to learn how to draw :) took me hours to do this one on inkscape heheheh

Quick Simple Toys

Posted by
Sunday, July 26th, 2009 11:42 am

I wasn’t originally going to participate in this Mini Ludum Dare, but I wound up making two simple toys that are a little fun to play around with.  I didn’t really want to commit to actually making a game, and since the theme is ‘sandbox,’ both programs are entirely pointless.  Both require Python and PyGame — which are easy enough for anyone to obtain.

Squiggle Draw

It looks better in motion (along with perhaps a higher squiggle value.)  Basically, you draw and it makes the lines all squiggly looking.  As you can see, Left Mouse Button draws, Scroll Wheel increases/decreases squiggliness, and Space bar clears the screen.

Download: squiggle_draw.py

Particles

This program lets you play around with particles.  You can place down ‘attractors’ which draw particles towards it or ‘repulsors’ which push them away.  Left Mouse Button puts down attractor, Right Mouse Button puts down repulsor, Scroll Wheel add/removes particles, and Space Bar clears attractors and repulsors.

Download: particles.py

Finished – Cryptidia

Posted by (twitter: @davidrlorentz)
Sunday, February 8th, 2009 5:23 pm

And so my first LD entry comes to a close!

Play it at http://davidrlorentz.com/files/cryptidia.html. Also posted at Kongregate

I would describe this game as a cross between mad libs and the Spore creature creator. Emphasis on the mad libs. Everything is randomized, including the number of arms and legs and the position and rotation of everything. I didn’t get a chance to network it (I was going to hook up a database to pull in random parts from other players online), because the outside world intervened. So you’re just gonna to have to keep drawing all those arms and legs yourself.

If by some miracle you manage to create something attractive or at least entertaining with this ridiculous tool, please post screenshots! I doubt it will happen.

This game was coded from scratch in ActionScript 3, with art created in Flash and music performed with Anvil Studio. Full source code is available here. A windows executable is available here.

Enjoy!

 

 

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