Posts Tagged ‘draft’

Art Drafts

Posted by (twitter: @dekart1234)
Saturday, December 6th, 2014 12:29 am

I was impossible to avoid the snowman theme since it appeared in the fourth voting round, so I decided to stick to that theme whatever it costs. Figured out the whole game idea a day before the final theme was announced, so had a plenty of time to think about it. My yet-to-be-developed game fits well to the final theme and I hope that the result will be satisfying.

Here’s the draft art, will start with it:

Art Draft

Brainstorming & drafts

Posted by (twitter: @playmedusa)
Tuesday, April 29th, 2014 3:04 pm

We all now it’s difficult to come up with an idea knowing you just have 48h to come up with a good one AND implement it. But sometimes it’s difficult choosing which one you should stick to!

These was my brainstorming session. I gave myself just two hours to get the idea, so I started with a mind map. It’s in Spanish and dirty, but you get the idea:

Brainstorming III

From ‘beneath the surface’  I explored ideas related to the Sea (first person shark; a Lovecraft-like story about something luring you from the depths of the sea, a la Innsmout) to Earth (control a volcanic eruption – being the volcano; growing plants; procedural caves or sewers; dune-like worms; BEING BURIED ALIVE – I liked this one a lot!) and also some figurative interpretation, like being a nice person to friends and colleagues, but beating the shit out of your wife when you get home. Too dark, this one.

I stuck to those ideas that seemed easier to implement and sketched them:

Brainstorming III


First one consisted on controlling a growing plant. We would tell roots where to go to find water, nutrients and avoid poisonous substances. I wanted them to travel up the root to the stem, so that you could cut poisoned roots or something.

Then I though I wanted to do some pixel art. Probably because of my job I though of  jellies. Came up with two games. The first one consisted on matting same-color jellies. Something similar to an old game called eMotion.

Brainstorming III


The second idea was inspired by Finding Nemo. You would jump on jellies, controlling your fish as in Lunar Lander. They would produce nice sounds when hit.

I ended up choosing the first one with jellies. It was fun animating them and recording their sounds. Control is a bit awkward with a mouse, but great on touch screens. The biggest issue is, however, that it soon becomes quite difficult to control what is happening on screen. Fun to watch, but difficult to control.  In any case, I certainly wonder how those other ideas would look…

I would love reading a bit about where your ideas came from!

Color match

Posted by (twitter: @AlakajamBang)
Tuesday, March 20th, 2012 9:48 am

Here is my doodle for a very basic game. It’s about matching people by finding the same color in a gradient palette. A romantic game about the quest for love… and racism.

(PS: First entry!)

fight the flood – draft

Posted by
Friday, April 23rd, 2010 8:40 pm

Ok I cant go to sleep without an idea to dream about :) and this is the main idea : a RTS to simulate the construction of barrages to stop the flood of an island

ld 17 draft athanazio

this island is the island of paquetá, that is nice place that I hope we cant let the flood destroy …

Glaucon and the cave – screen1

Posted by
Saturday, August 29th, 2009 9:08 am

aha, the char is moving around with the light folowing =)


just cant sleep =)

Posted by
Friday, April 17th, 2009 8:31 pm

Just made the first draft of the game scene, and wrote some rules about the “Diodontidae” lets works on this tomorrow when I awake.

good luck all, c you tomorrow

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