there a lot of glitches and bugs in it and no sounds.
but this is my first game and i think it turned out pretty well
you can almost have fun at
http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=111442
there a lot of glitches and bugs in it and no sounds.
but this is my first game and i think it turned out pretty well
you can almost have fun at
http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=111442
And I’m done. I’ll probably write a longer post tomorrow, but now I think it is time for sleep
You can check out my entry ‘Court of Talis’ here
Hey, so my 6th Ludum Dare compo entry is a two button beat ’em up / tree synthesis simulator. And despite it being the dumbest thing I’ve ever made it’s also possibly the most fun.
Dammit.
I also made a timelapse! Development was surprisingly smooth and easy. I think I just picked a very simple game idea and then spent a day polishing it which makes for happy, stress free Ludum Dareing.
In other exciting news I haven’t had to do any post-compo critical bug fixes this time either. There’s a web version and now there’s a windows downloadable version on Itch.io if you want to use that awesome new itch app thing to play it.
I’m not entirely happy with it, but here it is: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=5267
I managed to mostly translate my original idea from my head to the game.
Here’s our result [nsfw]:
Entry
Welp, not polished at all, hardly callable a game, but we made it. Yihoo
So my game is called Plothole.
It should’ve been an adventure/mystery game about a detective who investigates some of the recent murders that might be a a job of one serial killer. SPOILER: in the end the detective would uncover that his 2nd (schizophrenic) self is in fact that serial killer.
In reality Plothole is an unfinished game with only core functionality and not much content at all. (Art is really hard and slow for me)
After thoughts:
Amazing Ludum Dare! Even though I once again haven’t finished a game, I totally loved (almost, that missing boolean not bug costed me 2 hours of work) each second of it! I learned a lot about Unity’s new UI system, discovered new game genre I might like and wanted to do and finish! I had great time overall, nice to get distracted from some unpleasantness that happens around. I hope everybody had amazing time too, here’s to another great Ludum Dare, and for many more!
I always shared my LD brainstorming results after LD, so here goes: http://codebite.xyz/ld33/ideas/ Although I usually did it in Google Drive, I try to move away from Cloud Storage, coz I am paranoid.
My entry is uploaded, the twitch stream is off and I am going face down in the pillow.
Thanks to all who came watch the stream, I had fun doing it and I hope you enjoy it.
Follow me on @keyle for the latest goss.
I finished my game in the very last seconds.
The only reason it’s a jam entry, is because my game wasn’t done at all, and then I just took the extra day to finish my game and joined the jam.
I have made all the assets by myself (and some 3d models by my friend) and during the 72 hours.
Right now it’s only for windows, but I’ll port it and upload to GameJolt later – stay tuned!
I did it! Just barely, but I did it!
Trench War is my second Ludum Dare entry – a World War 1-inspired real time strategy game. The goal of the game is to build up your trench to hold off enemy fire, until you’ve got enough troops to stage on assault on their line. Once soldiers go over, they never come back and tend not to live long. Once 8 are alive and over the top at once, you win.
This was a far more ambitious project than my last entry – the code base is about three times the size, and the impact on my sanity was about three times the size as well. Check it out here.
Now, gonna get away from this computer for a bit, then check out a few other games – then some much needed whole lot of sleep.
Even though I am dirty procrastinator, I did it in time. It was surprisingly relaxing and cool. I loved the theme, it was constraining in a good way, and didn’t dictate art-style, genre or whatever. I like when LD is diverse 😀
So, you can see my entry HERE. Please do play it, it’s a bit unbalanced, but arguably it’s even better, as it’s faster to play through it, so you can judge it better.
The game is called: Ludum Clicker, and it’s basically a Cookie Clicker clone, but I played Cookie Clicker for like 15 minutes, so I don’t really know how much it is a clone 😛
Anyways, you click on monitor, you make a game. Game has a price, you sell it, you make money. Hire folk to do it for you, be EA. That’s the game 😀
Finally, I’d like to say thanks, to all of this amazing community. Ludum Dare is an amazing experience, and it’s really nice to do it in this unhappy times I am in right now.
Thanks people,
– RedPanda aka Dmytro Kalchenko
My first real entry for LD. I’m a lurker, and I usually join in without submitting anything. Building prototypes and playthings without having anyone else see it! I feel dirty confessing this,.. Anyway I’m done and I finished in time. Here it is, out in the open. Now I’m completely done for and in need of sleep.
Whew! That was a long weekend, but I did it. My game is posted, and I need sleep. I had to miss much of the first day for prior commitments, but I did my best to make up lost time on Sunday. I made this game (called Lumen, by the way) using Unity, which I had never really used mush before. It was a great learning experience. All-in-all, I thoroughly enjoyed Ludum Dare 31, and can’t wait for 32.
My Snowman’s Quest game is ready for testing! Give it a try:
I hit so many issues during this jam so I think it’s worth writing a post-mortem.
Sell it to the butcher in the store… My LD 31 game, Beat Bop Delicious! is done and posted.
My submission page can be seen by clicking on this text.
My game can be played by clicking on this text.
Wow, that was a lot of fun. I was really nervous going into this one because
But, the Haxe and Haxeflixel documentation is outstanding, I did have a smart phone to browse documentation (a fun way to go about it if you’re bored) and some of the web based stuff from 1996 did carry on to today.
Hope my game is fun, and can’t wait to play yours!
Love,
Ross
I didn’t have as much time as I like to spend on LD this weekend, but I’m super happy to have been able to finish a game in something like ~20 hours of development time! In the last hour I had to rush copy/paste a lot of my event code, and so that aspect is much less interesting and diverse than I wanted… but at least it functions and (so far) doesn’t crash.
Now my next big goal needs to be to actually get a bunch of judging done this time around. This has always been a huge problem for me due to how LD always falls on the calendar, and I doubt this year will be an exception – Last week was the first week of school, and as a teacher I’m super busy trying to get things off to a good start. I’ll do my best though!
Here’s the game project page! http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=3911