Posts Tagged ‘dinosaur’

Meet Darrell, the British dinosaur who needs milk for his tea.

Posted by (twitter: @greeny_games)
Sunday, August 23rd, 2015 9:46 am

All weekend I’ve been dreading animating my main character, a dinosaur with a top hat and a monocle. He’s British. But I think it came out awesome! I’m no animator, so very happy with how it turned out. Look at that monocle sway!

player

My game is a family of Dinosaurs that have ran out of milk for their tea. Darrell, a ‘special’ dinosaur, offers to go, and he has to cause as little damage as possible. Here’s some early gameplay. Lots of particles and screen shake!

dino

 

Lots left to do, and I’m taking a few hours off to watch the F1. Tonight will be quite the stretch! Best of luck to all still in. Don’t give up!!!

Born from my influences

Posted by (twitter: @@JeffersonSN)
Saturday, August 22nd, 2015 2:17 pm

My monster!monster

Dinosaur in a top hat? … Dinosaur in a top hat

Posted by (twitter: @greeny_games)
Saturday, August 22nd, 2015 7:54 am

After a slow start, couldn’t think of an idea, things are storming forward. This will be my 7th LD, so past failures and lessons-learned are paying dividends.

My idea involves a dinosaur who doesn’t really want to be one. Here’s a dinosaur in a top hat!

dinosaur

Working on my level background now also, but think I’ve spent enough time on art, so dropping this quick update before moving onto some programming. Here’s my WIP backdrop. It’s going to be all parallax and pretty!

backdrop

Hope this LD is going great for you all, and looking forward to seeing more peoples work. :) ONWARDS!!!!

The Dinorawr Tales – Progress 1

Posted by
Saturday, December 6th, 2014 8:42 pm

Hey guys, I’ve been working on a game for the team Jam with my friend James and it seems to be progressing quite nicely.

Logo

After are first day working hard. James and I have managed to get the game to a playable state with the kind of combat we’d like and I’ve been brainstorming how to make the best of only having so much screen space.

Art Assets WIP 1
I’ve mostly been creating the art assets and particle systems so it’s hard for me to comment on how scripting has been but the art has been going very well so far and all in game and working. I’ve been using Spriter to animate the characters and enemies which can been seen below :)

Unity animator has been used for the players melee attack, which is shown below by a GIF James created earlier. You can also see one of the smoke particle effects I’ve created along side a nice subtle red colour grading effect James decided to implement on hit.

Let me know what you guys think of art so far :) and thanks for reading,

-Andy

New Prototype, for PC and Android!

Posted by (twitter: @caranha)
Sunday, December 15th, 2013 11:25 am

development_6

I added two more enemies, and many “quality of life” improvements, such as some simple transitions. Please do try the game and let me know if you find any bugs or mistakes that passed by me!

Seven hours to go, I will try to add a few more enemies, and maybe a second level.

Link PC (java)

Link Android (apk)

Playable Prototype!

Posted by (twitter: @caranha)
Sunday, December 15th, 2013 8:18 am

I should have posted this prototype ages ago, but I took way too long making the opening and ending screens. Now that this is done, I can go back to making new enemies :-).

So, in this prototype you have all 4 kinds of upgrades (You only get one at a time!), but only one kind of enemy. There are no screen transitions yet either – will work on this as time allows.

Have fun! Download it here.

development_5

Progress!

Posted by (twitter: @udellgames)
Sunday, December 15th, 2013 7:46 am

I’ve tentatively named my game Dinosaur Ranger Job Interview: Burrito Challenge XTREME but that’ll probably change. Anyway, here are some screens. Almost all of the main game is now functional!

secondscreen

 

 

Main game view

loss screenGame Over screen

 

And the coding has begun!

Posted by (twitter: @udellgames)
Sunday, December 15th, 2013 5:11 am

A little late, I suppose, but I’ve finally started putting the game together.

I’ve only just decided to make use of NGUI for Unity. Is that ok? I know you’re meant to declare this at the start, but it was a recent snap decision after frustration with Unity’s default UI system.

Anyway, I also have a preliminary screen shot for you. Now to go make fart sounds!

firstscreen

Let’s Rock!

Posted by (twitter: @caranha)
Saturday, December 14th, 2013 6:13 pm

letsrock

DINO-CAB is released!

Posted by
Sunday, April 22nd, 2012 1:35 pm

FEEL THE POWER OF DINASOUR SHOWER
Play dat shit here: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=3430

A young dinosaur tries to integrate into human society by starting a transportation business. However, navigating around town is difficult when you’re the size of a house! Try not to break things while getting passengers to where they want to go. However, sometimes passengers don’t feel the need to support your business and run off without paying! Then it’s rampage time, BREAK THINGS!

Controls:
Arrow keys/WASD: Move
Space bar: Jump
Escape: Exit
Other stuff is told ingame.

Timelapse coming soon.

SCREEN?!?!?

Greatest Discovery

Posted by
Friday, December 17th, 2010 11:35 pm

Not only is there life on Mars, but that life is Dinosaurs!

Finally, something resembling a game!

Posted by (twitter: @AtkinsSJ)
Sunday, August 30th, 2009 3:09 pm

Firstly, annoyingly this is the third time i@ve typed this because Chrome went crazy. Oh, well.

Got about 5:20 left, and finally I have something that can be played, lost, and you get a score!
Also, I fixed it so that the level is now infinite and randomly generated.

screeny5

I’ve finally fixed the dodgy collision-checking too: Moving things can now collide, rather than only moving and unmoving.

Thanks to DrPetter’s excellent SFXR, I also have some sounds! Yays! Not entirely sure they go with the graphics, but oh well – better than nothing.

So… I’m going to upload a taster! This may well be the final thing if I don’t add anything else.

Controls:
A/D or left/right to move, W or up to jump.
Click to fire.

The story / instructions (possibly more entertaining than the real thing)

You, archaeologist Ted Stuart (because archaeologists are always action heroes, for some reason) have wandered aimlessly into a cave that has laid undisturbed for millennia. Well, or so you think. It’s actually been disturbed rather frequently by all the dinosaurs living down there.

Living dinosaurs would make your job a waste of time, and so to preserve the livelihood of archaeologists everywhere, you seek to destroy them all! However, your puny gun is no match for their unusually tough skin! Your only hope is that you can shoot down loose rocks from the ceiling to bonk the dinosaurs on the head with. Only then can you remain safely employed in these harsh economic times.

Download current version (may be final, depends if I think of anything to add)  Please download and test! 😀

Buggy scrolling

Posted by (twitter: @AtkinsSJ)
Sunday, August 30th, 2009 11:42 am

Well, this is getting odd:

Beyond the edge of the world, there are... odd floating blocks that shouldn't exist.

Beyond the edge of the world, there are... odd floating blocks that shouldn't exist.

I’m currently sorting-out level scrolling. But due to something odd and inexplicable, when you go beyond the level you get odd floating blocks. And invisible ones like the one I’m standing on. No idea why at all, but hopefully it should soon be sorted – I’m going to try changing the level format to a vector of arrays rather than a 2D array, and add new columns to the end of the level as needed.

Ah, just looked it up and apparently vectors of arrays shouldn’t work, so there goes that. Actually, I could use a struct… Yeah, sorted I think.

I’ve added dinosaurs, finally! Well, a dinosaur.

DINOSAUR!!!!

DINOSAUR!!!!

The dinosaur sits there until a rock drops on its head, then it dies – flipping and sliding down the screen. Stylish. Unfortunately, that’s all it does.

While I’m mentioning flipping images, I might as well also mention the terrible memory leak I had. I was flipping the images dynamically, which created countless identical images that were never deleted. Ew. Sorted now though, phew!

I really, really should have set-up a framework before the weekend, it would have made all this much easier…

Currently have 16 hours, 20 minutes left of my 48 hours. Though a lot of that will be sleeping. Better get up early tomorrow then!

Frank the Dinosaur

Posted by (twitter: @grimfang4)
Sunday, February 8th, 2009 3:46 pm

Here’s my submission.  This is my first compo, but I think you’ll like this.  I have included WinXP and Debian binaries in the zip:
http://pubpages.unh.edu/~jmb97/SDL/Dino.zip

I had to forget about sound to get it in on time.

Please leave descriptive comments of your reactions and impressions!

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