Posts Tagged ‘DevSocYork’

Day 2 Update- Sorta Playable!

Posted by
Sunday, December 11th, 2016 7:53 pm

Day 2 update for myself and Kevo- our game is coming together quite nicely.

We are making a game where you play as a general in his war room with the map on the table, and you play a Battleship-esque game based on what your messengers tell you about the conditions of the battlefield. The 3D board  doesn’t actually control anything- it’s just for you to keep track of where units are (plus it’s amusing to launch the pieces around the place XD).


The game just needs dynamic unit seeding (instead of static placement) and an instructions screen and then it is ready to go! Though if I have time, I’d like to add some polish to the game.

Major thanks to Kevo who made the awesome music!

Demo Video

Day One Update

Posted by
Saturday, December 10th, 2016 7:21 pm

Hello there! Status update for myself and Kevo!

Day one is closing and a basic back-end structure for our game is starting to take shape. The music is coming along very nicely, and I think it suits the theme for our game very well. Hopefully by tomorrow we’ll have screenshots and demo clips to upload!

Now to catch some Zs before round two!

A hundred, baby!

Posted by (twitter: @avinashbot)
Sunday, May 8th, 2016 2:46 pm

Play Sergei’s Virus Here!

With just a day (and a bit more!) left, any programmers want to help me hit 100 ratings? And I’ll check out your game if I haven’t already (I’m nearing 200 coolness as well)!

The following is an updated gameplay gif (with a couple of hints!) that represents how most people (including me) play the game! ?


P.S. I’ll just toss in a quick game recommendation: Pluto’s Tears.



My Personal Favourite

Posted by
Friday, May 6th, 2016 1:42 pm

Hey everyone!

Since it’s coming to the end of the judging period of yet another great LD, I just thought I’d quickly share my favourite entry of the ones that I got around to rating: Triangles Say Yip by sorceress.

Triangles Say Yip by sorceress

Triangles Say Yip by sorceress

To briefly reiterate what I said in my review, TSY is a touching and uncomfortable (in a good way) story about preconceptions, conformity and intolerance. It’s a great little title that I would recommend anyone who is interested in narrative told through exploration and interaction should find some time to play.

I hope that this game gets the score that it deserves by the end of judging (it’s a real shame that there’s no narrative category) and I hope that you guys find it as interesting as I did!


(Also, here’s a shameless plug for my own game “Sparrow & Flitt“. It’s a game about communicating with your shapeshifting bird by whistling tunes to it. If you haven’t played it yet, please feel free to take a look!)

Sparrow & Flitt by Skruffye

Sparrow & Flitt by Skruffye

Thanks everyone, and best of luck in the judging!


Sparrow & Flitt Post-Mortem

Posted by
Sunday, April 24th, 2016 1:07 am


So, having read through the comments on Sparrow & Flitt and having given myself some time to reflect, I thought I’d do a quick “post-mortem”. (Always feel that term’s a bit morbid and defeatist, but either way…)



Okay, so this was my first solo game jam and I’m really pleased with what I got out of it!
The whistling mechanic, though it could do with some tweaking, was very well received which was absolutely fantastic. I definitely plan to do more with that when I get around to revisiting the concept!

Quite a few people said that they really liked the art, which was great to hear, considering that I don’t really think of myself as much of an artist. The visual theme was intended to be something of a mix between Adam Phillips’ Brackenwood series and the original Rayman so, although I’ve a long way to go before my work even compares to either of those masterpieces, I’m really happy that it was well received!



It was reassuring to see that criticisms in the comments generally echoed my own criticisms of the game. In short: it wasn’t long enough, Flitt had too few forms, it was easy to forget the songs and the game really needed checkpoints.

The game was originally planned to have four forms for Flitt, with at least one unique stage to show off each form, but I over-scoped (again) and there just wasn’t enough time to get it done.

As for the songs, if the game had gotten any longer, I would have liked to have implemented some kind of menu that you could access easily on the fly to check the sequences that you have learned.

And as for the checkpoints, I agree that they would have been a must, especially if it had gotten any longer, but I spent most of the last day locked in hand-to-hand combat with bugs that I only just got fixed and, unfortunately, the nature of my hurried fixes precluded a checkpoint system.



Considering how little experience I have in programming for video games, I’m absolutely thrilled that I managed to get something out for LD, let alone something that I was happy with!
I really enjoyed working on this project, and I think that I’ve both learned a lot design-wise and I’ve touched on a mechanic that I’d very much like to explore further in a future project.

The central mechanic was envisioned as something of a cross between Magicka’s spellcasting system and LoZ: Ocarina of Time’s ocarina mechanic and I’m really pleased with how it turned out. (It was really interesting to see that most of the people who played the game seemed to pick it up rather quickly after the initial tutorial and yet a small amount of people couldn’t get used to it at all!)
I sincerely hope that everyone had as good a time as I did (I’ve had great fun playing through your games!), and I hope to see you all next LD!





Sparrow & Flitt — A Boy and his Bird


If you haven’t played Sparrow & Flitt yet, give it a go here!

A slightly different game for you programmers :)

Posted by (twitter: @avinashbot)
Thursday, April 21st, 2016 12:53 am


Play Here!

So this was my first ludum dare (and also my first game, come to think of it) and it has been a fantastic experience. I’m having a lot of fun playing other people’s submissions and interpretations of the theme!

I worked on a team as a programmer with a friend (SnedHlepPls) who made the fantastic music and visuals for Dance Dance Pathogen! Our jam went so well that I even had time to work on another game that other fellow game programmers might enjoy (now that you’ve recovered from your game dev burnout, haha), called Sergei’s Virus.

Essentially you shapeshift (boom, theme drop) your virus (written in python, cuz that’s how hackers do it) so that the antivirus doesn’t detect it. Obviously, it involves the following steps:

  1. Remove print statements
  2. Remove numbers
  3. Remove for/while loops
  4. Alter strings so they don’t contain the word “hack”
  5. Remove if conditions
  6. Remove all assignments (i.e. no “=”)

And at the end, you have a python script that’s totally readable (see: sarcasm). It’s not going to be an easy game, but it was a lot of fun to play. I even (embarrasingly) had to ask one of my friends to help me solve the final task for my own game!

And while you’re reading, check out my other game Dance Dance Pathogen!


Sparrow & Flitt

Posted by
Tuesday, April 19th, 2016 9:09 pm

I plan on doing a nice and detailed “post-mortem” later in the week, but for now, I’d like to share my first solo LD project with you all! Sparrow and Flitt is an old-school 2D platformer with a twist–all of the protagonist’s abilities come from his shapeshifting bird companion, Flitt. Without him, Sparrow is unequipped to face the dangers of the forest, and his only way to command his companion to take action is to whistle to the bird. Enjoy!




Play it here!

Phase Shift submitted!

Posted by
Monday, April 18th, 2016 6:52 pm

Hey all! Our team of two has finally submitted our jam game “Phase Shift”. Puzzle platformer with a shapeshift twist :) This Ludum Dare has been great fun, first time we have worked as a team and ended up pretty good.

Good luck to everyone still trying to finish up and submit!

Click here to try out our game!



LD35 Done: Dance Dance Pathogen

Posted by
Monday, April 18th, 2016 6:40 pm

Hey there! We’ve just finished our LD35 game, Dance Dance Pathogen! It’s a rhythm game where you have to keep the pathogen alive for as long as possible by changing the shapes of its antigens in response to the antibodies attacking it.




We (myself and AvinashD) had a blast making this game, despite the bugs along the way. I particularly enjoyed writing the music and making the animations- I like how EVERYTHING pulses along with the beat of the track!

A demonstration video of myself playing Dance Dance Pathogen

Play the game here.

Everything is fine

Posted by
Sunday, April 17th, 2016 11:26 pm

2 days in and it looks like we’ve covered some good ground for our group’s game, Tessellate!


Some dev cheats for display purposes. When you reach a certain score, you get another shape; more shapes = more damage!

Pretty much all menus (main, pause, controls) are done, along with all mechanics, art and music implemented and some other cool special effects stuff. Hopefully, we’ll have this game looking even better by the end!

Tripping on Triangles!

Posted by
Saturday, April 16th, 2016 9:38 pm

So at the last minute, me and a friend decided to team up ( as we both conveniently filled each others weaker roles :D)  For me, compared to last LD which was a noble failure at best( what I made was very far from being called a game), this has been a completely different experience. I was able to get the prototype and core gameplay out in under 2 hours and since then we’ve been spending most of time polishing/ and iterating the art style and aesthetic.PhaseShiftHalfway.gif

Looking forward to finishing this off!



24 Hours Later…

Posted by
Saturday, April 16th, 2016 9:02 pm

Flit Anims

So, I’ve spent the day working on art assets and animations and I’m just about ready to start putting my game together. ^^ The game is about a boy and his shapeshifting bird and I’m really enjoying working on it, so I hope I don’t run out of time! XD

Adorable Characters: Check!

Posted by
Saturday, April 16th, 2016 6:13 pm

As today was an art day I was expecting not to have much success. I’m pleasantly surprised with the results:

Element Sprites 2

Day 1 Round Up

Posted by
Saturday, April 16th, 2016 5:51 pm

Hey there! Just rounding up the first day of work, and we’ve got some basic sprites:

Pathogen Anitbody Semicircle Anitbody Square Antibody Triangle

The concept is you play as a pathogen in someone’s blood stream under attack by antibodies. The player has to mtch the INCORRECT shapes with the antibodies’ heads, so they don’t latch onto and destroy your defenses.

We’v only got some basic gameplay elements working, but we should have the majority of the rest done in the next 24 hours.

We also have some music!

[hacker voice] i’m in

Posted by
Friday, April 15th, 2016 6:15 pm

First LD 😀 Here to have fun and learn a bit more about game making

Going for the Jam. Unsure whether I’m flying solo or will end up in a team but if solo I’m going to probably use:

– Game Maker

– Photoshop/


Ludum Dâré

Posted by (twitter: @avinashbot)
Friday, April 15th, 2016 6:15 pm

What better motivation to make a first game than a hard deadline?

Let me just put this here:


[cache: storing page]