That was a fun gamejam! Even without the ratings…
So I finally got around to adding a new level (or the start of one anyway), recording some gameplay video, then editing it into a trailer and a Steam Greenlight entry.
That was a fun gamejam! Even without the ratings…
So I finally got around to adding a new level (or the start of one anyway), recording some gameplay video, then editing it into a trailer and a Steam Greenlight entry.
Giant Spiky Ball of Death updates:
To be added in the near future:
I NEED MORE SUGGESTIONS, pls ^__^
Although I am not aiming to sell my game, I would at least like to see this project reach a more acceptable level of quality. Also as this is now more of a shameless self advertise, I need more people to play the Ludum Dare version of my game and give critical feedback. Below is a gif of a more polished and faster version of my game, but I will say now that the LD version is not too far off from this one. I have not released this newer version yet, as I am in need of more feedback on the original, but I will most likely after the voting has finished.
Play Giant Spiky Ball of Death LD version
I think this game is actually ready to go. Still… quite a few hours to… can I add particle effects, guilt free? Wow!
It was all looking horrible yesterday, but today it’s all come together… thank goodness.
It seems to be rather more Meat Boy than I’d hoped… hopefully that’s not too terrible a thing. \
Anyway, a close up of one tiny corner of the game, for your viewing pleasure:
Hey, everyone!
Today has been eventful. Steffen painted 90% of the graphics for Poo Dee Pie. Ben got the WIP version of Poo Dee Pie up and running on GameJolt.com. (You can play it here: http://gamejolt.com/games/arcade/poo-dee-pie/40903/)
Steffen has gone to bed now, but he sent an early look GIF of the mouse trapped in the conveyor belt.
There is also a new “Fired” screen in the works:
Follow all of the updates on Poo Dee Pie on Twitter by following #PooDeePie. Send us your catch phrase ideas using that hashtag. You can also tweet @ThumbsBlue, @SteffenWittig and @Kintinue with ideas.
Fun fact: The timezone differences between myself, Ben and Steffen are super crazy. It is really interesting to have the opportunity to work with such talented people all over the world!
What a day… this Ludum Dare I wanted to use Blender as a level editor for my Three.JS engine to play with:
It worked!
It’s super, super hacky but I was able to use bones as entity data, where the first bone in a chain had the type and location of an entity, then I used child bones to indicate other parameters. This way I could configure the size of doors, the paths of entities, the size of things etc.
This is the end of the first day for me and I am ecstatic to be able to say I have my game’s level fully designed and playtested. It takes about 10 minutes to beat so that feels about right.
Tomorrow morning I’ll be doing the sound effects and music first (so easy to overlook), then it’s polish time – as much shiny as I can squeeze in in the time remaining. It’s taken all my willpower not to try to do something about the dreadful graphics today. I added no shaders, no parallax effects, no particles, no textures, no lights. The geometry, other than the collision mesh, is just what Three.JS lets you generate procedurally. I am growing as a person by embracing my inner programmer artist.
TIME FOR SLEEP.
Poo Dee Pie is making huge strides. Ben and Steffen have been working like crazy to get everything up and running. You can check out the WIP version of the game here: http://gamejolt.com/games/arcade/poo-dee-pie/40903/
Steffen has taken one of my favorite elements and animated it! The mouse in the conveyer belt will move around the rollers throughout game play. The mouse will be added on later and new adjustments will come to the WIP game on game jolt. Ben is catching some Zzz’s ATM.
Steffen is still creating gorgeous art for the game. Check out some of his updates:
Who says you can’t polish a turd?
A gif of game play will be coming soon. You can follow updates on this awesome game, including first looks at the (f)art by following #PooDeePie on Twitter. Also, follow @SteffenWittig, @ThumbsBlue and @Kintinue!
Leaving it until today to start learning how to do UV Unwrapping, modelling, rigging and all that sort of thing? Not brilliant, but luckily everything’s just working out. Hopefully get all the assets I need made today (I only need to do a player character and an environment), leaving me tomorrow to actually make the game itself. Cutting it a *bit* fine…
This screenshot is from my model viewer/tester.